本文整理汇总了C#中BaseEntity.SetFlag方法的典型用法代码示例。如果您正苦于以下问题:C# BaseEntity.SetFlag方法的具体用法?C# BaseEntity.SetFlag怎么用?C# BaseEntity.SetFlag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseEntity
的用法示例。
在下文中一共展示了BaseEntity.SetFlag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnItemDeployed
//-------------------------------------------------------------------------------
// void OnItemDeployed():
//-------------------------------------------------------------------------------
// When and object it's deployed checks if it is a lantern, if it's night time
// and if automatic control of lanterns is enabled.
// If all conditions are true, this lantern is automatically turned on.
//-------------------------------------------------------------------------------
void OnItemDeployed(Deployer deployer, BaseEntity deployedEntity)
{
bool status = false;
double currentTime = TOD_Sky.Instance.Cycle.Hour;
if (deployedEntity.ShortPrefabName == "lantern.deployed"
|| ( (deployedEntity.ShortPrefabName == "ceilinglight.deployed") && includeCeilingLight)
|| ( (deployedEntity.ShortPrefabName == "jackolantern.happy") && includeJackOLanterns)
|| ( (deployedEntity.ShortPrefabName == "jackolantern.angry") && includeJackOLanterns)
|| ( (deployedEntity.ShortPrefabName == "campfire") && includeCampfires)
)
{
if ( currentTime < sunriseHour && isAutoTurnLanternsEnabled || currentTime >= sunsetHour && isAutoTurnLanternsEnabled )
{
status = true;
}
deployedEntity.SetFlag(BaseEntity.Flags.On, status);
}
}