本文整理汇总了C#中BaseEntity.GetComponentInParent方法的典型用法代码示例。如果您正苦于以下问题:C# BaseEntity.GetComponentInParent方法的具体用法?C# BaseEntity.GetComponentInParent怎么用?C# BaseEntity.GetComponentInParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseEntity
的用法示例。
在下文中一共展示了BaseEntity.GetComponentInParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnEntityLeave
void OnEntityLeave(TriggerBase triggerbase, BaseEntity entity)
{
if (triggerbase.gameObject.name == "Jail")
{
if (entity.GetComponentInParent<BasePlayer>())
{
if (inJailZone.Contains(entity.GetComponentInParent<BasePlayer>()))
inJailZone.Remove(entity.GetComponentInParent<BasePlayer>());
if (jaildata[entity.GetComponentInParent<BasePlayer>().userID.ToString()] != null)
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "You may not leave the Jail");
SendPlayerBack(entity.GetComponentInParent<BasePlayer>(), triggerbase);
}
}
}
}
示例2: OnEntityEnter
void OnEntityEnter(TriggerBase triggerbase, BaseEntity entity)
{
if (triggerbase.gameObject.name == "Jail")
{
if (entity.GetComponentInParent<BasePlayer>())
{
inJailZone.Add(entity.GetComponentInParent<BasePlayer>());
if (jaildata[entity.GetComponentInParent<BasePlayer>().userID.ToString()] == null)
{
if (entity.GetComponentInParent<BaseNetworkable>().net.connection.authLevel < 1)
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "You are not allowed to enter the Jail");
SendPlayerAway(entity.GetComponentInParent<BasePlayer>(), triggerbase);
}
else
{
SendReply(entity.GetComponentInParent<BasePlayer>(), "Welcome {0} to the jail", entity.GetComponentInParent<BasePlayer>().displayName);
}
}
}
}
}