本文整理汇总了C#中AttackPayload.AddDamage方法的典型用法代码示例。如果您正苦于以下问题:C# AttackPayload.AddDamage方法的具体用法?C# AttackPayload.AddDamage怎么用?C# AttackPayload.AddDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AttackPayload
的用法示例。
在下文中一共展示了AttackPayload.AddDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPayload
public override void OnPayload(Payload payload)
{
if (payload.Target == Target && payload is DeathPayload)
{
AttackPayload attack = new AttackPayload(this);
attack.Targets = GetEnemiesInRadius(Target.Position, ScriptFormula(11));
attack.AddDamage(ScriptFormula(9) * Target.Attributes[GameAttribute.Hitpoints_Max_Total],
ScriptFormula(10), DamageType.Physical);
if (Rune_D > 0)
{
attack.OnHit = (hitPayload) =>
{
GeneratePrimaryResource(ScriptFormula(14));
};
}
attack.Apply();
SpawnProxy(Target.Position).PlayEffectGroup(18991);
}
}