本文整理汇总了C#中AttackPayload.AddBuffOnHit方法的典型用法代码示例。如果您正苦于以下问题:C# AttackPayload.AddBuffOnHit方法的具体用法?C# AttackPayload.AddBuffOnHit怎么用?C# AttackPayload.AddBuffOnHit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AttackPayload
的用法示例。
在下文中一共展示了AttackPayload.AddBuffOnHit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public override IEnumerable<TickTimer> Main()
{
AttackPayload attack = new AttackPayload(this);
switch (ComboIndex)
{
case 0:
case 1:
attack.Targets = GetBestMeleeEnemy();
attack.AddWeaponDamage(ScriptFormula(0), DamageType.Physical);
if (Rune_C > 0)
attack.AddBuffOnHit<RuneCDebuff>();
break;
case 2:
if (Rune_B > 0)
{
attack.Targets = GetEnemiesInArcDirection(User.Position, TargetPosition, ScriptFormula(19), ScriptFormula(20));
int maxTargets = (int)ScriptFormula(18);
if (maxTargets < attack.Targets.Actors.Count)
attack.Targets.Actors.RemoveRange(maxTargets, attack.Targets.Actors.Count - maxTargets);
}
else
{
attack.Targets = GetBestMeleeEnemy();
}
attack.AutomaticHitEffects = false;
attack.AddBuffOnHit<MainDebuff>();
break;
default:
yield break;
}
bool hitAnything = false;
attack.OnHit = hitPayload => { hitAnything = true; };
attack.Apply();
if (hitAnything)
GeneratePrimaryResource(EvalTag(PowerKeys.SpiritGained));
yield break;
}