本文整理汇总了C#中Attack.SetAffectsRoles_DPS方法的典型用法代码示例。如果您正苦于以下问题:C# Attack.SetAffectsRoles_DPS方法的具体用法?C# Attack.SetAffectsRoles_DPS怎么用?C# Attack.SetAffectsRoles_DPS使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Attack
的用法示例。
在下文中一共展示了Attack.SetAffectsRoles_DPS方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Bethtilac
//.........这里部分代码省略.........
MaxNumTargets = 1,
Dodgable = false,
Parryable = false,
Blockable = false,
Missable = false,
SpellID = new float[] { 99463f, 100121f, 100832f, 100833f, 0f }[i],
};
BoilingSplatter.AffectsRole[PLAYER_ROLES.OffTank] = true;
TheCinderweb.Attacks.Add(BoilingSplatter);
#endregion
#region Cinderweb Drone Burning Acid
/* Burning Acid
* The Cinderweb Drone spits burning venom at a random enemy, dealing 19016 to 21316 Fire damage. */
// 12 different version with layering damage ranges posting the most probable with alts
// 10 man - http://ptr.wowhead.com/spell=99934
// 25 man - http://ptr.wowhead.com/spell=100829
// 10 man heroic - http://ptr.wowhead.com/spell=100830
// 25 man heroic - http://ptr.wowhead.com/spell=100831
Attack DroneBurningAcid = new Attack
{
Name = "Cinderweb Drone: Burning Acid",
DamagePerHit = new float[] { (14419f + 16179f), (16022f + 17976f), (20612f + 23126f), (26347f + 29561f), 0f }[i],
DamageType = ItemDamageType.Fire,
AttackSpeed = 8f,
IsFromAnAdd = true,
MaxNumTargets = 1,
Dodgable = false,
Parryable = false,
Blockable = false,
Missable = false,
SpellID = new float[] { 99934f, 100829f, 100830f, 100831f, 0f }[i],
};
DroneBurningAcid.SetAffectsRoles_DPS();
DroneBurningAcid.SetAffectsRoles_Healers();
DroneBurningAcid.AffectsRole[PLAYER_ROLES.OffTank] = true;
TheCinderweb.Attacks.Add(DroneBurningAcid);
#endregion
#region Fixate
/* Fixate [Heroic Only]
* The Cinderweb Drone fixates on a random player, ignoring all others.*/
// Two different ids used
// http://www.wowhead.com/spell=99526
if (i > 1)
{
Attack DroneFixate = DroneMelee.Clone();
DroneFixate.DamagePerHit *= .25f;
DroneFixate.Duration = 10f;
DroneFixate.SpellID = 99526f;
DroneFixate.SetAffectsRoles_DPS();
DroneFixate.SetAffectsRoles_Healers();
TheCinderweb.Attacks.Add(DroneFixate);
}
#endregion
#endregion
#region Cinderweb Spiderling
/* These tiny spiders climb out of caves below the Cinderweb. They instinctively move towards
* Cinderweb Drones for protection. Cinderweb Spiderlings can be consumed by larger spiders in order
* to restore some of their health.*/
// http://www.wowhead.com/npc=52447
TargetGroup CinderwebSpiderling = new TargetGroup
{
Name = "Cinderweb Spiderling",
NearBoss = false,
示例2: Baleroc
//.........这里部分代码省略.........
IncendiarySoul.SetAffectsRoles_Tanks();
BothPhases.BuffStates.Add(IncendiarySoul);
#endregion
#region Shards of Torment
/* Baleroc summons *warning* two chrystals *end warning* amonst his foes, which continually channel
* a shadowy beam on the player that is nearest to them.*/
// Summon - http://ptr.wowhead.com/spell=99260
// NPC - http://db.mmo-champion.com/c/53495/
float ShardofTormentDebuff = new float[] { 40, 60, 40, 60 }[i];
#region Torment
// Deals 3500 Shadow damage per application to the nearest player, stacking once per second.
// 10 man - http://ptr.wowhead.com/spell=99256
// 25 man - http://ptr.wowhead.com/spell=100230
// 10 man heroic - http://ptr.wowhead.com/spell=100231
// 25 man heroic - http://ptr.wowhead.com/spell=100232
// At most people should be taking 12 stacks of Torment
float TormentDamageMultiplier = (1 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11) / 12f;
float Affected = ((i == 0) || (i == 2 ) ? 1f : 2f );
Attack Torment = new Attack
{
Name = "Torment",
AttackSpeed = 34f,
DamagePerTick = new float[] { 3000, 3000, 4250, 4250, 0 }[i] * TormentDamageMultiplier,
IsDoT = true,
Duration = 12f,
TickInterval = 1f,
MaxNumTargets = Affected * 2f,
AttackType = ATTACK_TYPES.AT_AOE,
DamageType = ItemDamageType.Shadow,
SpellID = new float[] { 99256, 100230, 100231, 100232, 0 }[i],
};
Torment.SetAffectsRoles_DPS();
BothPhases.Attacks.Add(Torment);
#endregion
#region Tormented
/* When Torment fades from a player, they are afflicted by the Tormented effect, which increases
* Shadow damage taken by 250% and reduces healing done by 75%, for 40 sec.
* *Warning* Direct melee contact with any other player will apply a fresh copy of the Tormented effect
* to that player. [Heroic ONLY]*/
// 10 man - http://ptr.wowhead.com/spell=99257
// 25 man - http://ptr.wowhead.com/spell=99402
// 10 man heroic - http://ptr.wowhead.com/spell=99403
// 25 man heroic - http://ptr.wowhead.com/spell=99404
// This should NEVER get placed on a Healer
float TormentedDamageIncrease = new float[] { 2.5f, 2.5f, 5f, 5f, 0f }[i];
BuffState Tormented = new BuffState
{
Name = "Tormented",
Chance = Affected / (Max_Players[i] - Min_Healers[i] - Min_Tanks[i]),
Breakable = false,
Duration = ShardofTormentDebuff * 1000f,
Frequency = 34f,
Stats = new Stats() { SpellDamageTakenReductionMultiplier = -TormentedDamageIncrease, BonusHealingDoneMultiplier = -0.50f },
};
Tormented.SetAffectsRoles_DPS();
BothPhases.BuffStates.Add(Tormented);
#endregion
#region Wave of Torment
/* If there are no players within 15 yards of a Shard of Torment, the Shard pulses this effect, dealing
* 14250 to 15750 Shadow damage each second to all players.*/
// 10 man - http://ptr.wowhead.com/spell=99261
// 25 man - http://www.wowhead.com/spell=101636
示例3: Shannox
//.........这里部分代码省略.........
BuffState FeedingFrenzyRiplimb = new BuffState
{
Name = "Feeding Frenzy Riplimb",
Breakable = false,
Chance = 1,
Duration = 20 * 1000,
Frequency = BasicMeleeOT.AttackSpeed,
Stats = FeedingFrenzyStats,
};
FeedingFrenzyRiplimb.AffectsRole[PLAYER_ROLES.OffTank] = true;
Before30Pct.BuffStates.Add(FeedingFrenzyRiplimb);
After30Pct.BuffStates.Add(FeedingFrenzyRiplimb);
}
#endregion
#endregion
#region Rageface
/* Shannox has two hounds, Rageface cannot be controlled, and will dart about from enemy to
* enemy, changing targets periodically.*/
// http://db.mmo-champion.com/c/53695/
TargetGroup Rageface = new TargetGroup
{
Name = "Rageface",
// One normal, Rageface should be the first dog to die
// Heroic Rageface stays alive the entire fight
Duration = BerserkTimer[i] * (i < 2 ? .35f : 1f) * 1000f,
Frequency = 1,
LevelOfTargets = 88,
NearBoss = false,
NumTargs = 1,
TargetID = 53695,
};
Rageface.SetAffectsRoles_DPS();
Rageface.SetAffectsRoles_Healers();
if (i < 2)
TwoDogsUp.Targets.Add(Rageface);
else
{
Before30Pct.Targets.Add(Rageface);
After30Pct.Targets.Add(Rageface);
}
#region Melee
Attack RagefaceMelee = new Attack
{
Name = "Rageface Melee",
AttackSpeed = 1.2f,
DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]] * 0.1f,
DamageType = ItemDamageType.Physical,
MaxNumTargets = 1f,
IsFromAnAdd = true,
AttackType = ATTACK_TYPES.AT_MELEE,
};
RagefaceMelee.SetAffectsRoles_DPS();
RagefaceMelee.SetAffectsRoles_Healers();
if (i < 2)
TwoDogsUp.Attacks.Add(RagefaceMelee);
else
{
Before30Pct.Attacks.Add(RagefaceMelee);
After30Pct.Attacks.Add(RagefaceMelee);
}
#endregion
#region Face Rage