本文整理汇总了C#中Attack.SetAffectsRoles_All方法的典型用法代码示例。如果您正苦于以下问题:C# Attack.SetAffectsRoles_All方法的具体用法?C# Attack.SetAffectsRoles_All怎么用?C# Attack.SetAffectsRoles_All使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Attack
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在下文中一共展示了Attack.SetAffectsRoles_All方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LordRhyolith
public LordRhyolith()
{
// If not listed here use values from defaults
#region Info
Name = "Lord Rhyolith";
Instance = "Firelands";
Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T12_10, BossHandler.TierLevels.T12_25, BossHandler.TierLevels.T12_10H, BossHandler.TierLevels.T12_25H, BossHandler.TierLevels.T12_LFR };
#endregion
#region Basics
// Lord Rhyolith has three parts, Left Leg, Right Leg, Chest
// Legs health are tied together
// All three have low health, however they start out with an 80% damage
// reduction applied to them.
Health = new float[] { 13100001f, 40000000f, 20000000f, 60000004f, 0 };
MobType = (int)MOB_TYPES.ELEMENTAL;
// Assume people can withstand being in Superheaded for 1 minute
// Superheated happens after 6 minutes on normal and 5 minutes on heroic
BerserkTimer = new int[] { 480, 480, 400, 400, 0 };
SpeedKillTimer = new int[] { 5 * 60, 5 * 60, 5 * 60, 5 * 60, 0 };
InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0.95f, 0.95f, 0 };
InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0.00f, 0.00f, 0 };
Max_Players = new int[] { 10, 25, 10, 25, 0 };
Min_Tanks = new int[] { 1, 1, 2, 2, 0 }; // Most guilds will only use 1 tank for the adds on normal, 2 on heroic.
Min_Healers = new int[] { 2, 5, 3, 5, 0 };
#endregion
#region Offensive
#region Attacks
for (int i = 0; i < 4; i++)
{
Phase ObsidianForm = new Phase() { Name = "Stage One: Nuisances, Nuisances!" };
Phase LiquidForm = new Phase() { Name = "Stage Two: Now you will BURN!" };
// He doesn't have a default melee attack during Obsidian Form (p1)
#region Obsidian Form
/* Lord Rhyolith ignores players while his armor is intact, but they can attack his feet to
* control his movement.*/
#region Obsidian Armor
/* Lord Rhyolish awakens encrusted in a thick coat of Obsidian Armor, which reduces all damage
* he takes by 80%. Lord Rhyolith's Obsidian Armor is reduced every time he steps on an active
* volcano.
*
* *Warning* When damaged, Lord Rhyolith's armor comes to life. If not killed, it will restore
* 1% of his armor.*/
// http://ptr.wowhead.com/spell=98632
Stats ObsidianArmor = new Stats();
ObsidianArmor.BonusDamageMultiplier = -0.80f;
BuffState ObsidianArmorBuffState;
float superheated = 0f;
if (i < 2)
{
superheated = 6f * 60f;
int StacksNormal = 80 / 16;
SpecialEffect ObsidianArmorSpecialEffectNormal = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.16f, }, superheated, superheated / StacksNormal, 1f, StacksNormal);
ObsidianArmor.AddSpecialEffect(ObsidianArmorSpecialEffectNormal);
}
else
{
superheated = 5f * 60f;
int StacksHeroic = 80 / 10;
SpecialEffect ObsidianArmorSpecialEffectHeroic = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.10f, }, superheated, superheated / StacksHeroic, 1f, StacksHeroic);
ObsidianArmor.AddSpecialEffect(ObsidianArmorSpecialEffectHeroic);
}
ObsidianArmorBuffState = new BuffState
{
Name = "Obsidian Armor",
Chance = 1f,
Duration = superheated * 1000f,
Frequency = BerserkTimer[i] - 1f,
Breakable = false,
Stats = ObsidianArmor,
};
ObsidianArmorBuffState.SetAffectsRoles_All();
ObsidianForm.BuffStates.Add(ObsidianArmorBuffState);
#endregion
#region Liquid Obsidian
/* The Liquid Obsidian attempts to move within 5 yards of Lord Rhyolith, then use the Fuse
* ability on him.*/
// http://db.mmo-champion.com/c/52619/liquid-obsidian/ (Elemental)
// Only happens on heroic
if (i > 1)
{
TargetGroup LiquidObsidian = new TargetGroup
{
Name = "Liquid Obsidian",
NumTargs = 5,
LevelOfTargets = 85,
Frequency = (5f * 60f) / 8f, // all 40 should be released by the 5 minute mark
Duration = 20f * 1000f,
};
LiquidObsidian.SetAffectsRoles_DPS();
ObsidianForm.Targets.Add(LiquidObsidian);
#region Fuse
/* Fuse
* The Liquid Obsidian fuses to Lord Rhyolith granting him an additional 1% of damage reduction.*/
// http://ptr.wowhead.com/spell=99875
// This should not happen
//.........这里部分代码省略.........
示例2: Alizabal
//.........这里部分代码省略.........
Breakable = false,
Stats = new Stats() { DamageTakenReductionMultiplier = -1f },
};
SkewerMTBuffState.SetAffectsRoles_Tanks();
Phase1.BuffStates.Add(SkewerMTBuffState);
#endregion
#endregion
#region Seething Hate
// Alizabal incites Seething Hate on a random target causing 100,000 damage to all players within
// 6 yards, splitting the damage between everyone hit.
// Attack is a dot that hits for every 3 seconds lasting 9 seconds.
// Raid stacks up to spread the damage
// 10-man - http://ptr.wowhead.com/spell=105069
// 25-man - http://ptr.wowhead.com/spell=108094
Attack SeethingHate = new Attack
{
Name = "Seething Hate",
SpellID = new float[] { 105069, 108094, 0, 0, 0 }[i],
IsDoT = true,
// From videos watched, it only appeares to affect range dps and healers.
AttackType = ATTACK_TYPES.AT_AOE,
DamageType = ItemDamageType.Shadow,
Duration = 9f,
TickInterval = 3f,
DamagePerTick = (new float[] { (195000f + 205000f), (585000f + 615000f), 0, 0, 0 }[i] / 2f) / Max_Players[i],
// Need verification on how many are hit.
MaxNumTargets = Max_Players[i],
// Need verification on timing, but there is a dummy effect with an 8 second cooldown
// Based on early videos, it appears that it has a 20-21 second cooldown
AttackSpeed = 20f,
};
SeethingHate.SetUnavoidable();
SeethingHate.SetAffectsRoles_All();
Phase1.Attacks.Add(SeethingHate);
#endregion
#region Blade Dance
// Alizabal enters a Blade Dance inflicting 10,000 physical damage every second to all players
// withing 15 yards. In addition, during Blade Dance all incoming attacks are reflected.
// http://ptr.wowhead.com/spell=104994
// Performed once a minute for 15 second
Attack BladeDance = new Attack
{
Name = "Blade Dance",
SpellID = 104994f,
DamagePerTick = new float[] { 10000, 10000, 0, 0 }[i],
IsDoT = true,
TickInterval = 1f,
DamageType = ItemDamageType.Physical,
AttackSpeed = 5f,
// Besides the initial whirlwind that hits everyone, you want to have at most 20% of the raid
// getting hit with this
MaxNumTargets = Max_Players[i] * 0.20f,
AttackType = ATTACK_TYPES.AT_AOE,
Duration = 5f * 1000f,
};
BladeDance.SetAffectsRoles_All();
Phase2.Attacks.Add(BladeDance);
BuffState BladeDance_Hit_Reduction = new BuffState
{
Name = "Blade Dance Hit Reduction",
Duration = 15f * 1000,
Frequency = 15f,
Chance = 1f,
示例3: Ragnaros
//.........这里部分代码省略.........
* persists for the duration of the battle, and will trigger when stepped on, causing a Magma Trap
* Eruption.*/
// http://ptr.wowhead.com/spell=98164
// damage - http://ptr.wowhead.com/spell=98170
// summons after damage - http://ptr.wowhead.com/npc=53086
// Normal we are popping them immediatly on spawn
// On Heroic we need to wait 45 seconds before popping the next trap.
// That means on the bear minimum, we need to pop 4 traps in Phase 1 and 3 traps in phase 2
#region Magma Trap Eruption
/* When triggered, a Magma Trap erupts for 75318 to 79182 Fire damage to all enemies
* within the Firelands, and violently knocking the player who tripped the Magma Trap into the air.
*
* *Heroic* An enemy that triggers a Magma Trap will take 50% additional fire damage from the Magma
* Trap Eruption for 45 sec. Stacks.*/
// This means we cannot pop the next trap until the debuf wears off or 45 second cooldown
// This debuff ONLY increases the damage of your next Magma Trap damage, not overall fire damage
/* Eruption
* 10 man - http://ptr.wowhead.com/spell=98175
* 25 man - http://ptr.wowhead.com/spell=100106
* 10 man heroic - http://ptr.wowhead.com/spell=100107
* 25 man heroic - http://ptr.wowhead.com/spell=100108 */
// Timers are adjusted by 16 seconds
Attack MagmaTrapEruption = new Attack
{
Name = "Magma Trap Eruption",
AttackSpeed = (phase1to3Length/ (phase1to3Length - 16f)) * (i < 2 ? 25f : 45f),
DamagePerHit = new float[] { (58500f + 61500f), (58500f + 61500f), (82875f + 87125f), (97500f + 102500f), 0f }[i] / 2f,
MaxNumTargets = Max_Players[i],
AttackType = ATTACK_TYPES.AT_AOE,
DamageType = ItemDamageType.Fire,
SpellID = new float[] { 98175, 100106, 100107, 100108, 0 }[i],
};
MagmaTrapEruption.SetAffectsRoles_All();
ByFirebePurged.Attacks.Add(MagmaTrapEruption);
Attack MagmaTrapEruptionPhase2 = MagmaTrapEruption.Clone();
// At most 3 traps should be up during phase 2 on Heroic
MagmaTrapEruptionPhase2.AttackSpeed = phase1to3Length / 3f;
if (i > 1) { SulfuaswillbeYourEnd.Attacks.Add(MagmaTrapEruptionPhase2); }
/* Vulnerability
* 10-man Heroic - http://ptr.wowhead.com/spell=100238
* 25-man heroic - http://ptr.wowhead.com/spell=100239 */
// Not going to model this part since I'm factoring in the 45 second debuff into my attack speed
#endregion
#endregion
#region Magma Blast
/* Ragnaros blasts magma at his current target if he cannot reach and melee them,
* inflicting 73125 to 76875 Fire damage and increasing Fire damage taken by 50% for 6 sec. */
// http://ptr.wowhead.com/spell=98313
// This should NEVER happen
#endregion
#region Burning Wound
/* The attacks from Ragnaros open a Burning Wound, inflicting 3656 to 3843 Fire damage every 2 sec
* for 20 sec. The wound causes the target's attacks to become infused with fire, causing a
* Burning Blast.*/
// 10-man - http://ptr.wowhead.com/spell=99399
// 25-man - http://ptr.wowhead.com/spell=101238
// 10-man Heroic - http://ptr.wowhead.com/spell=101239
// 25-man Heroic - http://ptr.wowhead.com/spell=101240
// 5 second cooldown on application
// Only allow 4 stacks to be applied
float BurningWoundDamage = new float[] { (3656f + 3843f), (3656f + 3843f), (5386f + 5663f), (5386f + 5663f), 0f }[i] / 2f;
Attack BurningWound = new Attack
示例4: MajordomoStaghelm
//.........这里部分代码省略.........
CatPhase2.Attacks.Add(LeapingFlames_temp);
LeapingFlames_temp = LeapingFlames.Clone();
LeapingFlames_temp.DamagePerTick *= 1.50f;
CatPhase3.Attacks.Add(LeapingFlames_temp);
LeapingFlames_temp = LeapingFlames.Clone();
LeapingFlames_temp.DamagePerTick *= 1.70f;
CatPhase4.Attacks.Add(LeapingFlames_temp);
LeapingFlames_temp = LeapingFlames.Clone();
LeapingFlames_temp.DamagePerTick *= 1.90f;
CatPhase5.Attacks.Add(LeapingFlames_temp);
LeapingFlames_temp = LeapingFlames.Clone();
LeapingFlames_temp.DamagePerTick *= 2.10f;
CatPhase6.Attacks.Add(LeapingFlames_temp);
#endregion
#region Spirit of the Flame
// These small burning cats attack enemeis until defeated.
// http://ptr.wowhead.com/npc=52593
TargetGroup SpiritOfTheFlame = new TargetGroup
{
Name = "Spirit of the Flame",
LevelOfTargets = 85,
Chance = 1f,
NearBoss = true,
NumTargs = 1f,
TargetID = 52593,
Duration = SevenStackAverageLength * 1000f,
Frequency = SevenStackAverageLength,
};
SpiritOfTheFlame.SetAffectsRoles_All();
CatPhase1.Targets.Add(SpiritOfTheFlame);
CatPhase2.Targets.Add(SpiritOfTheFlame);
CatPhase3.Targets.Add(SpiritOfTheFlame);
CatPhase4.Targets.Add(SpiritOfTheFlame);
CatPhase5.Targets.Add(SpiritOfTheFlame);
CatPhase6.Targets.Add(SpiritOfTheFlame);
Attack SpiritOfTheFlameMelee = new Attack
{
Name = "Spirit Of The Flame Melee",
DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]] * .666f,
DamageType = ItemDamageType.Physical,
IsFromAnAdd = true,
MaxNumTargets = 1f,
AttackType = ATTACK_TYPES.AT_MELEE,
AttackSpeed = 1.8f,
Blockable = true,
Dodgable = true,
Missable = true,
Parryable = true,
};
SpiritOfTheFlameMelee.AffectsRole[PLAYER_ROLES.MainTank] = true;
CatPhase1.Attacks.Add(SpiritOfTheFlameMelee);
CatPhase2.Attacks.Add(SpiritOfTheFlameMelee);
CatPhase3.Attacks.Add(SpiritOfTheFlameMelee);
CatPhase4.Attacks.Add(SpiritOfTheFlameMelee);
CatPhase5.Attacks.Add(SpiritOfTheFlameMelee);
CatPhase6.Attacks.Add(SpiritOfTheFlameMelee);
#endregion
#region Adrenaline
/* Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline
示例5: Bethtilac
//.........这里部分代码省略.........
* are not shielded by her web. */
// http://ptr.wowhead.com/spell=99052
Impedance Move_SmolderingDevastion = new Impedance
{
Chance = Move_MeteorBurn.Chance,
Name = "Smoldering Devastation",
Duration = 8f * 1000f, // 5 seconds to jump down, and 3 second to get back up (about 7 seconds to taunt)
Frequency = 90,
Breakable = false,
};
Move_SmolderingDevastion.AffectsRole[PLAYER_ROLES.MainTank] = true;
Move_SmolderingDevastion.AffectsRole[PLAYER_ROLES.MainTankHealer] = true;
Move_SmolderingDevastion.AffectsRole[PLAYER_ROLES.MeleeDPS] = true;
Devastation.Moves.Add(Move_SmolderingDevastion);
#endregion
#endregion
#region Cinderweb Spinner
/* These spiders dangle from the web above. Using Taunt or a similar ability on them will cause
* them to drop to the ground. Once killed, their filaments remain allowing players to climb up
* to the Cinderweb. */
// http://ptr.wowhead.com/npc=52981; Beast
TargetGroup CinderwebSpinner = new TargetGroup
{
Name = "Cinderweb Spinner",
NearBoss = false,
NumTargs = new float[] { 2, 5, 2, 5, 0}[i],
// 3 groups drop after each devastation
Frequency = (Move_SmolderingDevastion.Frequency / 3f),
Duration = 10f * 1000f, // Assuming they last for only a few seconds since it's a taunt, and a couple swings.
TargetID = 52524,
LevelOfTargets = 85,
};
CinderwebSpinner.SetAffectsRoles_All();
Devastation.Targets.Add(CinderwebSpinner);
#region Cinderweb Spinner Burning Acid
/* Burning Acid
* The Cinderweb Spinner spits burning venom at a random enemy, dealing 19016 to 21316 Fire damage. */
// 12 different version with layering damage ranges posting the most probable with alts
// 10 man - http://ptr.wowhead.com/spell=98471
// 25 man - http://ptr.wowhead.com/spell=100826
// 10 man heroic - http://ptr.wowhead.com/spell=100827
// 25 man heroic - http://ptr.wowhead.com/spell=100828
Attack BurningAcid = new Attack
{
Name = "Cinderweb Spinner: Burning Acid",
DamagePerHit = new float[]{ (14420f + 16179f), (16022f + 17977f), (20612f + 23127f), (26347f + 29562f), 0f }[i],
DamageType = ItemDamageType.Fire,
AttackType = ATTACK_TYPES.AT_AOE,
// assume only one casts is cast per add before being taunted down
AttackSpeed = (Move_SmolderingDevastion.Frequency / 3f) / CinderwebSpinner.NumTargs,
IsFromAnAdd = true,
MaxNumTargets = CinderwebSpinner.NumTargs,
Dodgable = false,
Parryable = false,
Blockable = false,
Missable = false,
};
BurningAcid.SetAffectsRoles_All();
Devastation.Attacks.Add(BurningAcid);
#endregion
#region Fiery Web Spin
/* Fiery Web Spin [Heroic Only]
* The Cinderweb Spinner channels a web onto a random player, stunning them.*/
示例6: Shannox
//.........这里部分代码省略.........
HurlSpear_Move.SetAffectsRoles_Healers();
HurlSpear_Move.AffectsRole[PLAYER_ROLES.OffTank] = true;
Before30Pct.Moves.Add(HurlSpear_Move);
#region Magma Flare
// The Initial 40% increase to fire damage, as well as the initial damage should never be aplied, but the residual damage should
// 10-man - http://ptr.wowhead.com/spell=99842
// 25-man - http://ptr.wowhead.com/spell=101205
// 10-man Heroic - http://ptr.wowhead.com/spell=101206
// 25-man heroic - http://ptr.wowhead.com/spell=101207
/*Attack MagmaRapture = new Attack
{
Name = "Magma Rapture",
AttackSpeed = 15f,
AttackType = ATTACK_TYPES.AT_MELEE,
DamagePerHit = new float[] { (64600f + 71400f), (64600f + 71400f), (100937f + 111562f), (100937f + 111562f), 0f }[i],
DamageType = ItemDamageType.Fire,
MaxNumTargets = 1f,
SpellID = new float[] { 99842, 101205, 101206, 101207, 0 }[i],
};
*/
// http://ptr.wowhead.com/spell=100495
Attack MagmaFlare = new Attack
{
Name = "Magma Flare",
AttackSpeed = 45f,
AttackType = ATTACK_TYPES.AT_AOE,
DamagePerHit = (39312f + 45687f) / 2f,
DamageType = ItemDamageType.Fire,
MaxNumTargets = Max_Players[i],
SpellID = 100495,
};
MagmaFlare.SetUnavoidable();
MagmaFlare.SetAffectsRoles_All();
Before30Pct.Attacks.Add(MagmaFlare);
After30Pct.Attacks.Add(MagmaFlare);
#endregion
#endregion
#endregion
#region Riplimb
/* Shannox has two hounds. Riplimb will attack the target with the most threat.
* *Warning* In Heroic Difficulty, Riplimb cannot be permanently slain while his master lives. When
* his health reaches zero, he will collapse for up to 30 seconds, and then reanimate at full health to
* resume fighting.*/
// http://db.mmo-champion.com/c/53694/
TargetGroup Riplimb = new TargetGroup
{
Name= "Riplimb",
// On normal, Riplimb should be the second dog to die, not the first
// Heroic, Riplimb stays alive the entire fight
Duration = BerserkTimer[i] * (i < 2 ? 0.7f : 1f) * 1000f,
Frequency = 1,
LevelOfTargets = 88,
NearBoss = false,
NumTargs = 1,
TargetID = 53694,
};
Riplimb.AffectsRole[PLAYER_ROLES.OffTank] = true;
Before30Pct.Targets.Add(Riplimb);
if (i > 1)
After30Pct.Targets.Add(Riplimb);
#region Melee
Attack BasicMeleeOT = new Attack
{
示例7: Alysrazor
public Alysrazor()
{
// If not listed here use values from defaults
#region Info
Name = "Alysrazor";
Instance = "Firelands";
Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T12_10, BossHandler.TierLevels.T12_25, BossHandler.TierLevels.T12_10H, BossHandler.TierLevels.T12_25H, BossHandler.TierLevels.T12_LFR };
Comment = "Not modeled in detail yet.";
#endregion
#region Basics
Health = new float[] { 38651400f, 115954200f, 71892800f, 197122144f, 0 }; // TODO: double check 25-man normal and 10-man heroic health pool
MobType = (int)MOB_TYPES.ELEMENTAL;
// 3 full phases on Normal; 2 full phases on Heroic; or 15 minute enrage timer.
BerserkTimer = new int[] { 15 * 60, 15 * 60, 15 * 60, 15 * 60, 0 };
SpeedKillTimer = new int[] { 8 * 60, 8 * 60, 8 * 60, 8 * 60, 0 };
InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0.95f, 0.95f, 0 };
InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0.00f, 0.00f, 0 };
Max_Players = new int[] { 10, 25, 10, 25, 0 };
Min_Tanks = new int[] { 2, 2, 2, 2, 0 };
Min_Healers = new int[] { 3, 5, 3, 5, 0 };
#endregion
#region Offensive
#region Attacks
for (int i = 0; i < 4; i++)
{
Phase InitialPull = new Phase() { Name = "Initial Pull" };
Phase FlightofFlames = new Phase() { Name = "Flight of Flames" };
Phase FlightofFlamesPart2 = new Phase() { Name = "Flight of Flames" };
Phase UltimateFirepower = new Phase() { Name = "Ultimate Firepower" };
Phase Burnout = new Phase() { Name = "Burnout" };
Phase ReIgnition = new Phase() { Name = "Re-Ignition" };
//Mini-Phase variables
Phase HatchlingPhase = new Phase() { Name = "Hatchlings" };
Phase FireStormPhase = new Phase() { Name = "Firestorm Phase" };
InnerPhase InnerPhaseHatchling, InnerPhaseFirestorm;
float FlightofFlamesPhaseTime = new float[] { 190f, 190f, 250f, 250f, 0f }[i];
float FirestormCD = new float[] { 0, 0, 83f, 83f, 0 }[i];
float MeteorCD = new float[] { 0, 0, 37, 37, 0 }[i];
float FieryTornadoDuration = 35f;
float BurnoutDuration = 33f;
float ReIgniteDuration = 50f / 3f;
#region Initial Pull
#region Initial Pull Firestorm
/* Firestorm
* At the beginning of the battle, Alysrazor ascends into the sky dealing 30000 Fire damage to all
* enemies and knocking them back. In addition, Alysrazor will continue to deal 10000 Fire damage
* to all enemies every 1 seconds for 10 sec.*/
// Initial damage
// 10-man - http://ptr.wowhead.com/spell=99605
// 25-man - http://ptr.wowhead.com/spell=101658
// 10-man Heroic - http://ptr.wowhead.com/spell=101659
// 25-man Heroic - http://ptr.wowhead.com/spell=101660
// Addition damage - http://ptr.wowhead.com/spell=99606
Attack InitialFirestorm = new Attack
{
Name = "Initial Pull Firestorm",
AttackSpeed = BerserkTimer[i] - 1f,
AttackType = ATTACK_TYPES.AT_AOE,
DamageType = ItemDamageType.Fire,
Interruptable = false,
MaxNumTargets = Max_Players[i],
DamagePerHit = new float[] { 20000f, 20000f, 25000f, 25000f, 0 }[i],
DamagePerTick = 8000f,
IsDoT = true,
Duration = 10f * 1000f,
TickInterval = 1f,
SpellID = new float[] { 99605, 101658, 101659, 101660, 0 }[i],
};
InitialFirestorm.SetAffectsRoles_All();
InitialPull.Attacks.Add(InitialFirestorm);
#endregion
#region Volcanic Fire
/* Volcanic Fire
* A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic
* Fire patches deal 92500 to 107500 Fire damage to enemies within 6 yards every 1 seconds.*/
// http://ptr.wowhead.com/spell=98463
// This should never be hit
#endregion
#endregion
#region Flight of Flames
/* Alysrazor flies around the area, allowing her minions to corner her foes far below. She will
* periodically fly through the center of the arena to claw at floes as well.*/
#region Firestorm [Heroic Only]
/* Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds,
* the arena is bathed in flames, dealing 100000 Fire damage every 1 seconds to all enemies within
* line of sight for 5 sec.*/
// Initicial cast - http://ptr.wowhead.com/spell=100744
// Actual Damage - http://ptr.wowhead.com/spell=100745
// Personal Note - Stopping a Molten Meteor which is summoned by a Herald of the Burning End allows
// people to Line of Sight the Firestorm damage, thus negating the damage (aka interuptable).
// This should never be hit, but people should move on the cast part
if (i > 1)
{
/*Attack Firestorm = new Attack
//.........这里部分代码省略.........