本文整理汇总了C#中ApiClient.CreateGameHistory方法的典型用法代码示例。如果您正苦于以下问题:C# ApiClient.CreateGameHistory方法的具体用法?C# ApiClient.CreateGameHistory怎么用?C# ApiClient.CreateGameHistory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ApiClient
的用法示例。
在下文中一共展示了ApiClient.CreateGameHistory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public void Start()
{
_acceptPlayers = false;
_gameStarted = true;
_broadcaster.Start();
GameStarted = true;
State.Instance.Handler.GameStarted = true;
// Just a precaution, shouldn't happen though.
if (_gameSettings.AllowSpectators == false)
{
foreach (var p in State.Instance.Players)
{
if (p.IsSpectator)
p.Kick(false, L.D.ServerMessage__SpectatorsNotAllowed);
}
}
if (State.Instance.Engine.IsLocal == false)
{
try
{
var c = new ApiClient();
var req = new PutGameHistoryReq(State.Instance.Engine.ApiKey,
State.Instance.Engine.Game.Id.ToString());
foreach (var p in State.Instance.Players.ToArray())
{
req.Usernames.Add(p.Nick);
}
c.CreateGameHistory(req);
}
catch (Exception e)
{
Log.Error("Start Error creating Game History", e);
}
}
}