本文整理汇总了C#中AnimatTools.IntoElem方法的典型用法代码示例。如果您正苦于以下问题:C# AnimatTools.IntoElem方法的具体用法?C# AnimatTools.IntoElem怎么用?C# AnimatTools.IntoElem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimatTools
的用法示例。
在下文中一共展示了AnimatTools.IntoElem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
m_aryChildBodies.Clear();
oXml.IntoElem(); //'Into RigidBody Element
m_strID = oXml.GetChildString("ID");
m_strName = oXml.GetChildString("Name", m_strID);
m_bVisible = oXml.GetChildBool("IsVisible", m_bVisible);
if(m_strID.Trim().Length == 0)
m_strID = System.Guid.NewGuid().ToString();
if(m_strName.Trim().Length == 0)
m_strName = m_strID;
if(oXml.FindChildElement("Color", false))
{
System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
this.Alpha = oColor.A;
this.Color = oColor;
}
m_fRadius = oXml.GetChildFloat("Radius", m_fRadius);
if(oXml.FindChildElement("Direction",false))
{
this.m_v3Direction = new Vector3();
Vec3d vDirection = Util.LoadVec3d(ref oXml, "Direction", this);
m_v3Direction.X = (float)vDirection.X;
m_v3Direction.Y = (float)vDirection.Y;
m_v3Direction.Z = (float)vDirection.Z;
}
if(oXml.FindChildElement("OrientationMatrix", false))
{
m_mtxOrientation = Util_DX.LoadMatrix(ref oXml, "OrientationMatrix");
m_v3Rotation = Util_DX.DecomposeXYZRotationMatrix(Orientation);
this.Rotation = new Vec3d(null,Geometry.RadianToDegree(m_v3Rotation.X),Geometry.RadianToDegree(m_v3Rotation.Y),Geometry.RadianToDegree(m_v3Rotation.Z));
}
if(oXml.FindChildElement("TranslationMatrix",false))
m_mtxTranslation = Util_DX.LoadMatrix(ref oXml,"TranslationMatrix");
oXml.OutOfElem(); //Outof RigidBody Element
}
示例2: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_vGraphicsBoxSize = Util.LoadVec3d(ref oXml, "GraphicsBoxSize", this);
oXml.OutOfElem(); //out of body
}
示例3: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
oXml.IntoChildElement("Constraint");
m_fltMinAngle = oXml.GetAttribFloat("Low");
m_fltMaxAngle = oXml.GetAttribFloat("High");
oXml.OutOfElem(); //out of Constraint
m_snMinAngle.SetFromValue(Util.RadiansToDegrees(m_fltMinAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
m_snMaxAngle.SetFromValue(Util.RadiansToDegrees(m_fltMaxAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
m_bEnableMotor = oXml.GetChildBool("EnableMotor");
m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);
//based on whether this is a servo motor or not the incoming data type will change.
if(m_bServoMotor)
m_thIncomingDataType = new AnimatTools.DataObjects.DataType("Position", "Position", "rad", "rad", -3.142, 3.142, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
else
m_thIncomingDataType = new AnimatTools.DataObjects.DataType("DesiredVelocity", "Desired Velocity", "m/s", "m/s", -5, 5, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
if(oXml.FindChildElement("MaxTorque", false))
m_snMaxTorque.LoadData(ref oXml, "MaxTorque");
if(oXml.FindChildElement("MaxVelocity", false))
m_snMaxTorque.LoadData(ref oXml, "MaxVelocity");
// if(oXml.FindChildElement("RotationAxis", false))
// {
// Vec3d vTmp = Util.LoadVec3d(ref oXml, "RotationAxis", this);
// m_v3Axis = new Vector3((float)vTmp.X, (float)vTmp.Y, (float)vTmp.Z);
// }
m_v3Axis = new Vector3(0,0,1);
oXml.OutOfElem(); //out of body
}
示例4: SaveDataColumnToXml
public override void SaveDataColumnToXml(ref AnimatTools.Interfaces.StdXml oXml)
{
oXml.IntoElem();
oXml.AddChildElement("StimulusID", this.ID);
oXml.OutOfElem();
}
示例5: LoadData
public override void LoadData(ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData(ref oXml);
oXml.IntoElem();
if(oXml.FindChildElement("MuscleID", false))
{
string strMuscleID = oXml.GetChildString("MuscleID");
if(m_doOrganism != null && strMuscleID.Trim().Length > 0)
{
AnimatTools.DataObjects.Physical.BodyPart rbPart = (AnimatTools.DataObjects.Physical.BodyPart) m_doOrganism.FindBodyPart(strMuscleID, false);
if(rbPart != null)
m_thMuscle = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doOrganism, rbPart, m_tpBodyPartType);
}
}
else
m_thMuscle = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doOrganism, null, m_tpBodyPartType);
m_strMuscleLengthData = oXml.GetChildString("MuscleLengthData", m_strMuscleLengthData);
if(oXml.FindChildElement("Conductance", false))
m_snConductance.LoadData(ref oXml, "Conductance");
if(oXml.FindChildElement("RestPotential", false))
m_snRestPotential.LoadData(ref oXml, "RestPotential");
oXml.OutOfElem();
}
示例6: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fHalfAngle = oXml.GetChildFloat("ConstraintHalfAngle");
Vec3d v = Util.LoadVec3d(ref oXml,"ConstraintAxis",null);
// this.Damping.ActualValue = oXml.GetChildFloat("Damping");
// this.Stiffness.ActualValue = oXml.GetChildFloat("Stiffness");
this.m_v3Rotation.X = (float)v.X;
this.m_v3Rotation.Y = (float)v.Y;
this.m_v3Rotation.Z = (float)v.Z;
oXml.OutOfElem();
}
示例7: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
//get the color of the body
if(oXml.FindChildElement("Color"))
{
System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
this.Alpha = oColor.A;
this.Color = oColor;
}
if(oXml.FindChildElement("Direction",false))
{
this.m_v3Direction = new Vector3();
Vec3d vDirection = Util.LoadVec3d(ref oXml, "Direction", this);
m_v3Direction.X = (float)vDirection.X;
m_v3Direction.Y = (float)vDirection.Y;
m_v3Direction.Z = (float)vDirection.Z;
}
if(oXml.FindChildElement("OrientationMatrix", false))
{
m_mtxOrientation = Util_DX.LoadMatrix(ref oXml, "OrientationMatrix");
m_v3Rotation = Util_DX.DecomposeXYZRotationMatrix(Orientation);
}
if(oXml.FindChildElement("TranslationMatrix",false))
m_mtxTranslation = Util_DX.LoadMatrix(ref oXml,"TranslationMatrix");
oXml.OutOfElem();
}
示例8: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fLowerRadius = oXml.GetChildFloat("LowerRadius");
m_fUpperRadius = oXml.GetChildFloat("UpperRadius");
m_fHeight = oXml.GetChildFloat("Height");
m_snHeight.ActualValue = m_fHeight;
oXml.OutOfElem(); //out of body
}
示例9: SaveData
public override void SaveData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.SaveData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
oXml.AddChildElement("Height", m_fltHeight);
oXml.AddChildElement("HeightFieldImage", m_strHeightFieldImage);
Util.SaveVector(ref oXml, "MapLocation", m_vMapLocation);
Util.SaveVector(ref oXml, "MapSize", m_vMapSize);
oXml.AddChildElement("MapScale", m_fltMapScale);
oXml.OutOfElem(); //out of body
}
示例10: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fltHeight = oXml.GetChildFloat("Height", m_fltHeight);
m_strHeightFieldImage = oXml.GetChildString("HeightFieldImage", m_strHeightFieldImage);
if(oXml.FindChildElement("MapLocation", false))
m_vMapLocation = Util.LoadVec3d(ref oXml, "MapLocation", this);
if(oXml.FindChildElement("MapSize", false))
m_vMapSize = Util.LoadVec3d(ref oXml, "MapSize", this);
m_fltMapScale = oXml.GetChildFloat("MapScale", m_fltMapScale);
oXml.OutOfElem(); //out of body
}
示例11: SaveData
public override void SaveData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.SaveData(ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem(); //Into RigidBody Element
m_snNaturalLength.SaveData(ref oXml, "NaturalLength");
m_snStiffness.SaveData(ref oXml, "Stiffness");
m_snDamping.SaveData(ref oXml, "Damping");
oXml.AddChildElement("ForceType", m_eForceType.ToString());
oXml.OutOfElem(); //Outof RigidBody Element
}
示例12: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData(ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem(); //'Into RigidBody Element
if(oXml.FindChildElement("NaturalLength", false))
m_snNaturalLength.LoadData(ref oXml, "NaturalLength");
m_snStiffness.LoadData(ref oXml, "Stiffness");
m_snDamping.LoadData(ref oXml, "Damping");
//This code converts old versions of the spring code into
//the new version that has multiple attachment points
if(oXml.FindChildElement("PrimaryAttachmentID", false))
{
m_aryAttachmentPointIDs.Clear();
string strAttachID;
if(oXml.FindChildElement("PrimaryAttachmentID", false))
{
strAttachID = oXml.GetChildString("PrimaryAttachmentID");
m_aryAttachmentPointIDs.Add(strAttachID);
}
if(oXml.FindChildElement("SecondaryAttachmentID", false))
{
strAttachID = oXml.GetChildString("SecondaryAttachmentID");
m_aryAttachmentPointIDs.Add(strAttachID);
}
}
if(oXml.FindChildElement("ForceType", false))
m_eForceType = (VortexAnimatTools.DataObjects.Physical.RigidBodies.MultiSegmentSpring.enumForceTypes) Enum.Parse(typeof(VortexAnimatTools.DataObjects.Physical.RigidBodies.MultiSegmentSpring.enumForceTypes), oXml.GetChildString("ForceType"), true);
oXml.OutOfElem(); //Outof RigidBody Element
}
示例13: SaveData
public override void SaveData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.SaveData(ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem(); //Into RigidBody Element
m_StimTension.SaveData(ref oXml, "StimulusTension");
m_LengthTension.SaveData(ref oXml, "LengthTension");
m_snKse.SaveData(ref oXml, "Kse");
m_snKpe.SaveData(ref oXml, "Kpe");
m_snB.SaveData(ref oXml, "B");
m_snPeLengthPercentage.SaveData(ref oXml, "PeLength");
m_snMinPeLengthPercentage.SaveData(ref oXml, "MinPeLength");
m_snIbDischargeConstant.SaveData(ref oXml, "IbDischarge");
oXml.OutOfElem(); //Outof RigidBody Element
}
示例14: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData(ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem(); //'Into RigidBody Element
m_StimTension.LoadData(ref oXml, "StimulusTension", "StimTension");
m_LengthTension.LoadData(ref oXml, "LengthTension", "LengthTension");
m_snKse.LoadData(ref oXml, "Kse");
m_snKpe.LoadData(ref oXml, "Kpe");
m_snB.LoadData(ref oXml, "B");
if(oXml.FindChildElement("PeLength", false))
{
m_snPeLengthPercentage.LoadData(ref oXml, "PeLength");
m_snMinPeLengthPercentage.LoadData(ref oXml, "MinPeLength");
}
// if(oXml.FindChildElement("IbDischarge", false))
// m_snIbDischargeConstant.LoadData(ref oXml, "IbDischarge");
oXml.OutOfElem(); //Outof RigidBody Element
}
示例15: SaveData
public override void SaveData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.SaveData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
Util.SaveVector(ref oXml, "CollisionBoxSize", new Vec3d(null, m_vGraphicsBoxSize.X, m_vGraphicsBoxSize.Y, m_vGraphicsBoxSize.Z));
Util.SaveVector(ref oXml, "GraphicsBoxSize", new Vec3d(null, m_vGraphicsBoxSize.X, m_vGraphicsBoxSize.Y, m_vGraphicsBoxSize.Z));
oXml.OutOfElem(); //out of body
}