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C# AnimatTools.GetChildFloat方法代码示例

本文整理汇总了C#中AnimatTools.GetChildFloat方法的典型用法代码示例。如果您正苦于以下问题:C# AnimatTools.GetChildFloat方法的具体用法?C# AnimatTools.GetChildFloat怎么用?C# AnimatTools.GetChildFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimatTools的用法示例。


在下文中一共展示了AnimatTools.GetChildFloat方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();

            oXml.IntoChildElement("Constraint");
            m_fltMinAngle = oXml.GetAttribFloat("Low");
            m_fltMaxAngle = oXml.GetAttribFloat("High");
            oXml.OutOfElem(); //out of Constraint

            m_snMinAngle.SetFromValue(Util.RadiansToDegrees(m_fltMinAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
            m_snMaxAngle.SetFromValue(Util.RadiansToDegrees(m_fltMaxAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);

            m_bEnableMotor = oXml.GetChildBool("EnableMotor");
            m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
            m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);

            //based on whether this is a servo motor or not the incoming data type will change.
            if(m_bServoMotor)
                m_thIncomingDataType = new AnimatTools.DataObjects.DataType("Position", "Position", "rad", "rad", -3.142, 3.142, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
            else
                m_thIncomingDataType = new AnimatTools.DataObjects.DataType("DesiredVelocity", "Desired Velocity", "m/s", "m/s", -5, 5, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);

            if(oXml.FindChildElement("MaxTorque", false))
                m_snMaxTorque.LoadData(ref oXml, "MaxTorque");

            if(oXml.FindChildElement("MaxVelocity", false))
                m_snMaxTorque.LoadData(ref oXml, "MaxVelocity");

            //			if(oXml.FindChildElement("RotationAxis", false))
            //			{
            //				Vec3d vTmp = Util.LoadVec3d(ref oXml, "RotationAxis", this);
            //				m_v3Axis = new Vector3((float)vTmp.X, (float)vTmp.Y, (float)vTmp.Z);
            //			}

            m_v3Axis = new Vector3(0,0,1);
            oXml.OutOfElem(); //out of body
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:39,代码来源:Hinge_New.cs

示例2: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();

            m_fLowerRadius = oXml.GetChildFloat("LowerRadius");
            m_fUpperRadius = oXml.GetChildFloat("UpperRadius");
            m_fHeight = oXml.GetChildFloat("Height");
            m_snHeight.ActualValue = m_fHeight;

            oXml.OutOfElem(); //out of body
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:13,代码来源:Cone.cs

示例3: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();
                m_fHalfAngle = oXml.GetChildFloat("ConstraintHalfAngle");
                Vec3d v = Util.LoadVec3d(ref oXml,"ConstraintAxis",null);
            //				this.Damping.ActualValue = oXml.GetChildFloat("Damping");
            //				this.Stiffness.ActualValue = oXml.GetChildFloat("Stiffness");

                this.m_v3Rotation.X = (float)v.X;
                this.m_v3Rotation.Y = (float)v.Y;
                this.m_v3Rotation.Z = (float)v.Z;
            oXml.OutOfElem();
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:15,代码来源:BallSocket.cs

示例4: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();

            if(oXml.FindChildElement("Constraint", false))
            {
                oXml.IntoChildElement("Constraint");
                m_fltMinMovement = oXml.GetAttribFloat("Low");
                m_fltMaxMovement = oXml.GetAttribFloat("High");
                oXml.OutOfElem(); //out of Constraint
            }

            m_fltLength = oXml.GetChildFloat("Length", m_fltLength);
            m_bEnableMotor = oXml.GetChildBool("EnableMotor", false);
            m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
            m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);

            if(oXml.FindChildElement("MaxForce", false))
                m_snMaxForce.LoadData(ref oXml, "MaxForce");

            if(oXml.FindChildElement("MaxVelocity", false))
                m_snMaxVelocity.LoadData(ref oXml, "MaxVelocity");

            oXml.OutOfElem(); //out of body
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:27,代码来源:Prismatic.cs

示例5: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            m_aryChildBodies.Clear();

            oXml.IntoElem(); //'Into RigidBody Element

            m_strID = oXml.GetChildString("ID");
            m_strName = oXml.GetChildString("Name", m_strID);
            m_bVisible = oXml.GetChildBool("IsVisible", m_bVisible);

            if(m_strID.Trim().Length == 0)
                m_strID = System.Guid.NewGuid().ToString();

            if(m_strName.Trim().Length == 0)
                m_strName = m_strID;

            if(oXml.FindChildElement("Color", false))
            {
                System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
                this.Alpha = oColor.A;
                this.Color = oColor;
            }

            m_fRadius = oXml.GetChildFloat("Radius", m_fRadius);
            //m_fHeight = oXml.GetChildFloat("Height", m_fHeight);

            if(oXml.FindChildElement("Direction",false))
            {
                this.m_v3Direction = new Vector3();
                Vec3d vDirection = Util.LoadVec3d(ref oXml, "Direction", this);
                m_v3Direction.X = (float)vDirection.X;
                m_v3Direction.Y = (float)vDirection.Y;
                m_v3Direction.Z = (float)vDirection.Z;
            }
            if(oXml.FindChildElement("OrientationMatrix", false))
            {
                m_mtxOrientation = Util_DX.LoadMatrix(ref oXml, "OrientationMatrix");
                m_v3Rotation = Util_DX.DecomposeXYZRotationMatrix(Orientation);
                this.Rotation = new Vec3d(null,Geometry.RadianToDegree(m_v3Rotation.X),Geometry.RadianToDegree(m_v3Rotation.Y),Geometry.RadianToDegree(m_v3Rotation.Z));
            }

            if(oXml.FindChildElement("TranslationMatrix",false))
                m_mtxTranslation = Util_DX.LoadMatrix(ref oXml,"TranslationMatrix");

            oXml.OutOfElem(); //Outof RigidBody Element
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:46,代码来源:MuscleAttachment.cs

示例6: LoadData

        public override void LoadData(ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData(ref oXml);

            oXml.IntoElem();

            if(oXml.FindChildElement("PrimaryAttachmentID", false))
            {
              string strAttachID = oXml.GetChildString("PrimaryAttachmentID");
                if(m_doStructure != null && strAttachID.Trim().Length > 0)
                {
                    AnimatTools.DataObjects.Physical.BodyPart rbPart = (AnimatTools.DataObjects.Physical.BodyPart) m_doStructure.FindBodyPart(strAttachID, false);
                    if(rbPart != null)
                        m_thPrimaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, rbPart, m_tpBodyPartType);
                }
            }
            else
                m_thPrimaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, null, m_tpBodyPartType);

            if(oXml.FindChildElement("SecondaryAttachmentID", false))
            {
                string strAttachID = oXml.GetChildString("SecondaryAttachmentID");
                if(m_doStructure != null && strAttachID.Trim().Length > 0)
                {
                    AnimatTools.DataObjects.Physical.BodyPart rbPart = (AnimatTools.DataObjects.Physical.BodyPart) m_doStructure.FindBodyPart(strAttachID, false);
                    if(rbPart != null)
                        m_thSecondaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, rbPart, m_tpBodyPartType);
                }
            }
            else
                m_thSecondaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, null, m_tpBodyPartType);

            m_fltProportionalGain = oXml.GetChildFloat("PGain", m_fltProportionalGain);
            m_fltDerivativeGain = oXml.GetChildFloat("DGain", m_fltDerivativeGain);
            m_fltIntegratorGain = oXml.GetChildFloat("IGain", m_fltIntegratorGain);
            m_fltMaxIntegratorValue = oXml.GetChildFloat("MaxIValue", m_fltMaxIntegratorValue);
            m_snVelocity.LoadData(ref oXml, "Velocity");
            m_snMaxForce.LoadData(ref oXml, "MaxForce");

            SetPositionUnits();
            oXml.OutOfElem();
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:42,代码来源:VelocityClamp.cs

示例7: LoadData

        public override void LoadData(ref AnimatTools.Interfaces.StdXml oXml)
        {
            m_fltPanX = oXml.GetChildFloat("PanX", m_fltPanX);
            m_fltPanY = oXml.GetChildFloat("PanY", m_fltPanY);
            m_fltZoom = oXml.GetChildFloat("Zoom", m_fltZoom);
            m_fltRotateX = oXml.GetChildFloat("RotateX", m_fltRotateX);
            m_fltRotateY = oXml.GetChildFloat("RotateY", m_fltRotateY);

            if(oXml.FindChildElement("RotateZ", false))
                m_fltRotateZ = oXml.GetChildFloat("RotateZ", m_fltRotateZ);
            else
                m_fltRotateZ = 0;

            m_mtxOrientation = Matrix.RotationX(m_fltRotateX) * Matrix.RotationY(m_fltRotateY) * Matrix.RotationZ(m_fltRotateZ);

            if(oXml.FindChildElement("BackColor", false))
                m_clBackColor = Util.LoadColor(ref oXml, "BackColor");
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:18,代码来源:BodyViewD3D.cs

示例8: LoadData

        public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
        {
            base.LoadData (ref dsSim, ref doStructure, ref oXml);

            oXml.IntoElem();
            m_fltHeight = oXml.GetChildFloat("Height", m_fltHeight);
            m_strHeightFieldImage = oXml.GetChildString("HeightFieldImage", m_strHeightFieldImage);

            if(oXml.FindChildElement("MapLocation", false))
                m_vMapLocation = Util.LoadVec3d(ref oXml, "MapLocation", this);

            if(oXml.FindChildElement("MapSize", false))
                m_vMapSize = Util.LoadVec3d(ref oXml, "MapSize", this);

            m_fltMapScale = oXml.GetChildFloat("MapScale", m_fltMapScale);
            oXml.OutOfElem(); //out of body
        }
开发者ID:NeuroRoboticTech,项目名称:AnimatLabVersion1,代码行数:17,代码来源:Plane.cs


注:本文中的AnimatTools.GetChildFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。