本文整理汇总了C#中AnimatTools.GetChildFloat方法的典型用法代码示例。如果您正苦于以下问题:C# AnimatTools.GetChildFloat方法的具体用法?C# AnimatTools.GetChildFloat怎么用?C# AnimatTools.GetChildFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimatTools
的用法示例。
在下文中一共展示了AnimatTools.GetChildFloat方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
oXml.IntoChildElement("Constraint");
m_fltMinAngle = oXml.GetAttribFloat("Low");
m_fltMaxAngle = oXml.GetAttribFloat("High");
oXml.OutOfElem(); //out of Constraint
m_snMinAngle.SetFromValue(Util.RadiansToDegrees(m_fltMinAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
m_snMaxAngle.SetFromValue(Util.RadiansToDegrees(m_fltMaxAngle), AnimatTools.Framework.ScaledNumber.enumNumericScale.None);
m_bEnableMotor = oXml.GetChildBool("EnableMotor");
m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);
//based on whether this is a servo motor or not the incoming data type will change.
if(m_bServoMotor)
m_thIncomingDataType = new AnimatTools.DataObjects.DataType("Position", "Position", "rad", "rad", -3.142, 3.142, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
else
m_thIncomingDataType = new AnimatTools.DataObjects.DataType("DesiredVelocity", "Desired Velocity", "m/s", "m/s", -5, 5, ScaledNumber.enumNumericScale.None, ScaledNumber.enumNumericScale.None);
if(oXml.FindChildElement("MaxTorque", false))
m_snMaxTorque.LoadData(ref oXml, "MaxTorque");
if(oXml.FindChildElement("MaxVelocity", false))
m_snMaxTorque.LoadData(ref oXml, "MaxVelocity");
// if(oXml.FindChildElement("RotationAxis", false))
// {
// Vec3d vTmp = Util.LoadVec3d(ref oXml, "RotationAxis", this);
// m_v3Axis = new Vector3((float)vTmp.X, (float)vTmp.Y, (float)vTmp.Z);
// }
m_v3Axis = new Vector3(0,0,1);
oXml.OutOfElem(); //out of body
}
示例2: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fLowerRadius = oXml.GetChildFloat("LowerRadius");
m_fUpperRadius = oXml.GetChildFloat("UpperRadius");
m_fHeight = oXml.GetChildFloat("Height");
m_snHeight.ActualValue = m_fHeight;
oXml.OutOfElem(); //out of body
}
示例3: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fHalfAngle = oXml.GetChildFloat("ConstraintHalfAngle");
Vec3d v = Util.LoadVec3d(ref oXml,"ConstraintAxis",null);
// this.Damping.ActualValue = oXml.GetChildFloat("Damping");
// this.Stiffness.ActualValue = oXml.GetChildFloat("Stiffness");
this.m_v3Rotation.X = (float)v.X;
this.m_v3Rotation.Y = (float)v.Y;
this.m_v3Rotation.Z = (float)v.Z;
oXml.OutOfElem();
}
示例4: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
if(oXml.FindChildElement("Constraint", false))
{
oXml.IntoChildElement("Constraint");
m_fltMinMovement = oXml.GetAttribFloat("Low");
m_fltMaxMovement = oXml.GetAttribFloat("High");
oXml.OutOfElem(); //out of Constraint
}
m_fltLength = oXml.GetChildFloat("Length", m_fltLength);
m_bEnableMotor = oXml.GetChildBool("EnableMotor", false);
m_bServoMotor = oXml.GetChildBool("ServoMotor", m_bServoMotor);
m_fltServoGain = oXml.GetChildFloat("ServoGain", m_fltServoGain);
if(oXml.FindChildElement("MaxForce", false))
m_snMaxForce.LoadData(ref oXml, "MaxForce");
if(oXml.FindChildElement("MaxVelocity", false))
m_snMaxVelocity.LoadData(ref oXml, "MaxVelocity");
oXml.OutOfElem(); //out of body
}
示例5: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
m_aryChildBodies.Clear();
oXml.IntoElem(); //'Into RigidBody Element
m_strID = oXml.GetChildString("ID");
m_strName = oXml.GetChildString("Name", m_strID);
m_bVisible = oXml.GetChildBool("IsVisible", m_bVisible);
if(m_strID.Trim().Length == 0)
m_strID = System.Guid.NewGuid().ToString();
if(m_strName.Trim().Length == 0)
m_strName = m_strID;
if(oXml.FindChildElement("Color", false))
{
System.Drawing.Color oColor = Util.LoadColor(ref oXml, "Color");
this.Alpha = oColor.A;
this.Color = oColor;
}
m_fRadius = oXml.GetChildFloat("Radius", m_fRadius);
//m_fHeight = oXml.GetChildFloat("Height", m_fHeight);
if(oXml.FindChildElement("Direction",false))
{
this.m_v3Direction = new Vector3();
Vec3d vDirection = Util.LoadVec3d(ref oXml, "Direction", this);
m_v3Direction.X = (float)vDirection.X;
m_v3Direction.Y = (float)vDirection.Y;
m_v3Direction.Z = (float)vDirection.Z;
}
if(oXml.FindChildElement("OrientationMatrix", false))
{
m_mtxOrientation = Util_DX.LoadMatrix(ref oXml, "OrientationMatrix");
m_v3Rotation = Util_DX.DecomposeXYZRotationMatrix(Orientation);
this.Rotation = new Vec3d(null,Geometry.RadianToDegree(m_v3Rotation.X),Geometry.RadianToDegree(m_v3Rotation.Y),Geometry.RadianToDegree(m_v3Rotation.Z));
}
if(oXml.FindChildElement("TranslationMatrix",false))
m_mtxTranslation = Util_DX.LoadMatrix(ref oXml,"TranslationMatrix");
oXml.OutOfElem(); //Outof RigidBody Element
}
示例6: LoadData
public override void LoadData(ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData(ref oXml);
oXml.IntoElem();
if(oXml.FindChildElement("PrimaryAttachmentID", false))
{
string strAttachID = oXml.GetChildString("PrimaryAttachmentID");
if(m_doStructure != null && strAttachID.Trim().Length > 0)
{
AnimatTools.DataObjects.Physical.BodyPart rbPart = (AnimatTools.DataObjects.Physical.BodyPart) m_doStructure.FindBodyPart(strAttachID, false);
if(rbPart != null)
m_thPrimaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, rbPart, m_tpBodyPartType);
}
}
else
m_thPrimaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, null, m_tpBodyPartType);
if(oXml.FindChildElement("SecondaryAttachmentID", false))
{
string strAttachID = oXml.GetChildString("SecondaryAttachmentID");
if(m_doStructure != null && strAttachID.Trim().Length > 0)
{
AnimatTools.DataObjects.Physical.BodyPart rbPart = (AnimatTools.DataObjects.Physical.BodyPart) m_doStructure.FindBodyPart(strAttachID, false);
if(rbPart != null)
m_thSecondaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, rbPart, m_tpBodyPartType);
}
}
else
m_thSecondaryAttachment = new AnimatTools.TypeHelpers.LinkedBodyPartList(m_doStructure, null, m_tpBodyPartType);
m_fltProportionalGain = oXml.GetChildFloat("PGain", m_fltProportionalGain);
m_fltDerivativeGain = oXml.GetChildFloat("DGain", m_fltDerivativeGain);
m_fltIntegratorGain = oXml.GetChildFloat("IGain", m_fltIntegratorGain);
m_fltMaxIntegratorValue = oXml.GetChildFloat("MaxIValue", m_fltMaxIntegratorValue);
m_snVelocity.LoadData(ref oXml, "Velocity");
m_snMaxForce.LoadData(ref oXml, "MaxForce");
SetPositionUnits();
oXml.OutOfElem();
}
示例7: LoadData
public override void LoadData(ref AnimatTools.Interfaces.StdXml oXml)
{
m_fltPanX = oXml.GetChildFloat("PanX", m_fltPanX);
m_fltPanY = oXml.GetChildFloat("PanY", m_fltPanY);
m_fltZoom = oXml.GetChildFloat("Zoom", m_fltZoom);
m_fltRotateX = oXml.GetChildFloat("RotateX", m_fltRotateX);
m_fltRotateY = oXml.GetChildFloat("RotateY", m_fltRotateY);
if(oXml.FindChildElement("RotateZ", false))
m_fltRotateZ = oXml.GetChildFloat("RotateZ", m_fltRotateZ);
else
m_fltRotateZ = 0;
m_mtxOrientation = Matrix.RotationX(m_fltRotateX) * Matrix.RotationY(m_fltRotateY) * Matrix.RotationZ(m_fltRotateZ);
if(oXml.FindChildElement("BackColor", false))
m_clBackColor = Util.LoadColor(ref oXml, "BackColor");
}
示例8: LoadData
public override void LoadData(ref AnimatTools.DataObjects.Simulation dsSim, ref AnimatTools.DataObjects.Physical.PhysicalStructure doStructure, ref AnimatTools.Interfaces.StdXml oXml)
{
base.LoadData (ref dsSim, ref doStructure, ref oXml);
oXml.IntoElem();
m_fltHeight = oXml.GetChildFloat("Height", m_fltHeight);
m_strHeightFieldImage = oXml.GetChildString("HeightFieldImage", m_strHeightFieldImage);
if(oXml.FindChildElement("MapLocation", false))
m_vMapLocation = Util.LoadVec3d(ref oXml, "MapLocation", this);
if(oXml.FindChildElement("MapSize", false))
m_vMapSize = Util.LoadVec3d(ref oXml, "MapSize", this);
m_fltMapScale = oXml.GetChildFloat("MapScale", m_fltMapScale);
oXml.OutOfElem(); //out of body
}