本文整理汇总了C#中Agent.GetClassTypeName方法的典型用法代码示例。如果您正苦于以下问题:C# Agent.GetClassTypeName方法的具体用法?C# Agent.GetClassTypeName怎么用?C# Agent.GetClassTypeName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Agent
的用法示例。
在下文中一共展示了Agent.GetClassTypeName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Log
//property
public void Log(Agent pAgent, string typeName, string varName, string value)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
//BEHAVIAC_PROFILE("LogManager.Instance.LogVar");
if (!System.Object.ReferenceEquals(pAgent, null) && pAgent.IsMasked())
{
string agentClassName = pAgent.GetClassTypeName();
agentClassName = agentClassName.Replace(".", "::");
string agentInstanceName = pAgent.GetName();
if (!string.IsNullOrEmpty(agentInstanceName))
agentInstanceName = agentInstanceName.Replace(".", "::");
//[property]WorldState.World WorldState.time.276854364
//[property]Ship.Ship_1 GameObject.HP.100
//[property]Ship.Ship_1 GameObject.age.0
//[property]Ship.Ship_1 GameObject.speed.0.000000
string buffer;
buffer = string.Format("[property]{0}#{1} {2}->{3}\n", agentClassName, agentInstanceName, varName, value);
bool bOutput = true;
#if BEHAVIAC_USE_HTN
if (pAgent.PlanningTop >= 0)
{
string agentFullName = string.Format("{0}#{1}", agentClassName, agentInstanceName);
Dictionary<string, string> p = null;
if (!_planningLoggedProperties.ContainsKey(agentFullName))
{
p = new Dictionary<string, string>();
_planningLoggedProperties.Add(agentFullName, p);
}
else
{
p = _planningLoggedProperties[agentFullName];
}
if (p.ContainsKey(varName))
{
if (p[varName] == value)
{
bOutput = false;
}
else
{
p[varName] = value;
}
}
else
{
p.Add(varName, value);
}
}
#endif//
if (bOutput)
{
Output(pAgent, buffer);
}
}
}
#endif
}
示例2: exec
public EBTStatus exec(Agent pAgent, EBTStatus childStatus)
{
#if !BEHAVIAC_RELEASE
Debug.Check(this.m_node == null || this.m_node.IsValid(pAgent, this),
string.Format("Agent In BT:{0} while the Agent used for: {1}", this.m_node.GetAgentType(), pAgent.GetClassTypeName()));
#endif//#if !BEHAVIAC_RELEASE
bool bEnterResult = false;
if (this.m_status == EBTStatus.BT_RUNNING)
{
bEnterResult = true;
}
else
{
//reset it to invalid when it was success/failure
this.m_status = EBTStatus.BT_INVALID;
bEnterResult = this.onenter_action(pAgent);
}
if (bEnterResult)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
string btStr = BehaviorTask.GetTickInfo(pAgent, this, "update");
//empty btStr is for internal BehaviorTreeTask
if (!string.IsNullOrEmpty(btStr))
{
LogManager.Instance.Log(pAgent, btStr, EActionResult.EAR_none, LogMode.ELM_tick);
}
}
#endif
bool bValid = this.CheckParentUpdatePreconditions(pAgent);
if (bValid)
{
this.m_status = this.update_current(pAgent, childStatus);
}
else
{
this.m_status = EBTStatus.BT_FAILURE;
if (this.GetCurrentTask() != null)
{
this.update_current(pAgent, EBTStatus.BT_FAILURE);
}
}
if (this.m_status != EBTStatus.BT_RUNNING)
{
//clear it
this.onexit_action(pAgent, this.m_status);
//this node is possibly ticked by its parent or by the topBranch who records it as currrent node
//so, we can't here reset the topBranch's current node
}
else
{
BranchTask tree = this.GetTopManageBranchTask();
if (tree != null)
{
tree.SetCurrentTask(this);
}
}
}
else
{
this.m_status = EBTStatus.BT_FAILURE;
}
return this.m_status;
}
示例3: LogPlanEnd
private void LogPlanEnd(Agent a, Task root)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
string agentClassName = a.GetClassTypeName();
string agentInstanceName = a.GetName();
agentClassName = agentClassName.Replace(".", "::");
agentInstanceName = agentInstanceName.Replace(".", "::");
string ni = BehaviorTask.GetTickInfo(a, root, null);
string buffer = string.Format("[plan_end]{0}#{1} {2}\n", agentClassName, agentInstanceName, ni);
LogManager.Instance.Log(buffer);
}
#endif
}
示例4: LogPlanBegin
private void LogPlanBegin(Agent a, Task root)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
string agentClassName = a.GetClassTypeName();
string agentInstanceName = a.GetName();
agentClassName = agentClassName.Replace(".", "::");
agentInstanceName = agentInstanceName.Replace(".", "::");
string ni = BehaviorTask.GetTickInfo(a, root, "plan");
int count = Workspace.Instance.GetActionCount(ni) + 1;
string buffer = string.Format("[plan_begin]{0}#{1} {2} {3}\n", agentClassName, agentInstanceName, ni, count);
LogManager.Instance.Log(buffer);
a.Variables.Log(a, true);
}
#endif
}
示例5: exec
public EBTStatus exec(Agent pAgent)
{
#if !BEHAVIAC_RELEASE
Debug.Check(this.m_node == null || this.m_node.IsValid(pAgent, this),
string.Format("Agent In BT:{0} while the Agent used for: {1}", this.m_node.GetAgentType(), pAgent.GetClassTypeName()));
#endif//#if !BEHAVIAC_RELEASE
bool bEnterResult = false;
if (this.m_status == EBTStatus.BT_RUNNING)
{
bEnterResult = true;
}
else
{
//reset it to invalid when it was success/failure
this.m_status = EBTStatus.BT_INVALID;
bEnterResult = this.onenter_action(pAgent);
//for continue ticking task, to set it as the cached current task
bool bIsContinueTicking = this.isContinueTicking();
if (bIsContinueTicking)
{
BranchTask pBranch = this.GetParentBranch();
if (pBranch != null && pBranch != this)
{
//if 'this' is a tree, don't set it into it parent's current node
Debug.Check(!(this is BehaviorTreeTask));
pBranch.SetCurrentTask(this);
}
}
}
if(bEnterResult)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
string btStr = BehaviorTask.GetTickInfo(pAgent, this, "update");
//empty btStr is for internal BehaviorTreeTask
if (!string.IsNullOrEmpty(btStr))
{
LogManager.Log(pAgent, btStr, EActionResult.EAR_none, LogMode.ELM_tick);
}
}
#endif
bool bEnded = false;
EBTStatus returnStatus = this.GetReturnStatus();
if (returnStatus == EBTStatus.BT_INVALID)
{
this.m_status = this.update(pAgent, EBTStatus.BT_RUNNING);
}
else
{
this.m_status = returnStatus;
bEnded = true;
}
if (this.m_status != EBTStatus.BT_RUNNING)
{
//clear it
bool bIsContinueTicking = this.isContinueTicking();
if (bIsContinueTicking)
{
BranchTask pBranch = this.GetParentBranch();
if (pBranch != null && pBranch != this)
{
//if 'this' is a tree, don't set it into it parent's current node
Debug.Check(!(this is BehaviorTreeTask));
pBranch.SetCurrentTask(null);
}
}
if (!bEnded)
{
this.onexit_action(pAgent, this.m_status);
}
}
}
else
{
this.m_status = EBTStatus.BT_FAILURE;
}
EBTStatus currentStatus = this.m_status;
if (this.m_status != EBTStatus.BT_RUNNING && this.NeedRestart())
{
//reset it to invalid when it needs restarting
//don't need to reset the sub tree
this.m_status = EBTStatus.BT_INVALID;
this.SetReturnStatus(EBTStatus.BT_INVALID);
}
return currentStatus;
}
示例6: Log
//property
public static void Log(Agent pAgent, string typeName, string varName, string value)
{
#if !BEHAVIAC_RELEASE
if (Config.IsLoggingOrSocketing)
{
//BEHAVIAC_PROFILE("LogManager.LogVar");
if (!System.Object.ReferenceEquals(pAgent, null) && pAgent.IsMasked())
{
string agentClassName = pAgent.GetClassTypeName();
string agentInstanceName = pAgent.GetName();
agentClassName = agentClassName.Replace(".", "::");
agentInstanceName = agentInstanceName.Replace(".", "::");
//[property]WorldState.World WorldState.time.276854364
//[property]Ship.Ship_1 GameObject.HP.100
//[property]Ship.Ship_1 GameObject.age.0
//[property]Ship.Ship_1 GameObject.speed.0.000000
string buffer;
bool bIsPar = Utils.IsParVar(varName);
if (bIsPar)
{
string tn = typeName;
//filter out "signed "
tn.Replace("signed ", "");
buffer = string.Format("[property]{0}#{1} {2} {3}->{4}\n", agentClassName, agentInstanceName, tn, varName, value);
}
else
{
buffer = string.Format("[property]{0}#{1} {2}->{3}\n", agentClassName, agentInstanceName, varName, value);
}
Output(pAgent, buffer);
SocketUtils.SendText(buffer);
}
}
#endif
}