本文整理汇总了C#中Action.getXEnd方法的典型用法代码示例。如果您正苦于以下问题:C# Action.getXEnd方法的具体用法?C# Action.getXEnd怎么用?C# Action.getXEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Action
的用法示例。
在下文中一共展示了Action.getXEnd方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CharacterData
public CharacterData(Character c, Action a)
{
//controlled
scene = c.getScene();
slot = c.getSlot();
world = c.getWorld();
levelUpsAvailable = c.getLevelUpsAvailable();
experience = c.getExperience();
hitDie = c.getHitDie();
//!controlled
expGive = c.getExpGive();
friendly = c.getFriendly();
talk = c.getTalk();
//character
race = c.getRace();
alignment = c.getAlignment();
affiliation = c.getAffiliation();
profession = c.getProfession();
title = c.getTitle();
characterClass1 = c.getCharacterClass1();
characterClass2 = c.getCharacterClass2();
prestigeClass = c.getPrestigeClass();
controlled = c.getControlled();
//entity
name = c.getName();
level1 = c.getLevel1();
level2 = c.getLevel2();
prestigeLevel = c.getPrestigeLevel();
totalLevel = c.getTotalLevel();
strength = c.getStrength();
dexterity = c.getDexterity();
constitution = c.getConstitution();
intelligence = c.getIntelligence();
wisdom = c.getWisdom();
charisma = c.getCharisma();
initiativeBonus = c.getInitiativeBonus();
hostile = c.getHostile();
initSet = c.getInitSet();
turn = c.getTurn();
done = c.getDone();
initiative = c.getInitiative();
basicAttackBonus = c.getBasicAttackBonus();
fortitude = c.getFortitude();
reflex = c.getReflex();
will = c.getWill();
skill = c.getSkill();
feat = c.getFeat();
skillPoints = c.getSkillPoints();
featPoints = c.getFeatPoints();
classSkill = c.getClassSkill();
xLocation = c.getXLocation();
yLocation = c.getYLocation();
xDirection = c.getXDirection();
yDirection = c.getYDirection();
inventory = c.getInventory();
status = c.getStatus();
//attackable
currentHealth = c.getCurrentHealth();
maxHealth = c.getMaxHealth();
armorClass = c.getArmorClass();
prefabName = c.getPrefabName();
//action
standardAction = a.getStandardAction();
moveAction = a.getMoveAction();
freeAction = a.getFreeAction();
swiftAction = a.getSwiftAction();
immediateAction = a.getImmediateAction();
aoo = a.getAoo();
currentSpeed = a.getCurrentSpeed();
maxSpeed = a.getMaxSpeed();
moveLock = a.getMoveLock();
aooProvoked = a.getAooProvoked();
xEnd = a.getXEnd();
yEnd = a.getYEnd();
xDir = a.getXDir();
yDir = a.getYDir();
}
示例2: AnimalData
public AnimalData(Animal ani, Action a)
{
//animal
species = ani.getSpecies();
//entity
name = ani.getName();
level1 = ani.getLevel1();
level2 = ani.getLevel2();
prestigeLevel = ani.getPrestigeLevel();
totalLevel = ani.getTotalLevel();
strength = ani.getStrength();
dexterity = ani.getDexterity();
constitution = ani.getConstitution();
intelligence = ani.getIntelligence();
wisdom = ani.getWisdom();
charisma = ani.getCharisma();
initiativeBonus = ani.getInitiativeBonus();
hostile = ani.getHostile();
initSet = ani.getInitSet();
turn = ani.getTurn();
done = ani.getDone();
initiative = ani.getInitiative();
basicAttackBonus = ani.getBasicAttackBonus();
fortitude = ani.getFortitude();
reflex = ani.getReflex();
will = ani.getWill();
skill = ani.getSkill();
feat = ani.getFeat();
skillPoints = ani.getSkillPoints();
featPoints = ani.getFeatPoints();
classSkill = ani.getClassSkill();
xLocation = ani.getXLocation();
yLocation = ani.getYLocation();
xDirection = ani.getXDirection();
yDirection = ani.getYDirection();
inventory = ani.getInventory();
status = ani.getStatus();
//attackable
currentHealth = ani.getCurrentHealth();
maxHealth = ani.getMaxHealth();
armorClass = ani.getArmorClass();
prefabName = ani.getPrefabName();
//action
standardAction = a.getStandardAction();
moveAction = a.getMoveAction();
freeAction = a.getFreeAction();
swiftAction = a.getSwiftAction();
immediateAction = a.getImmediateAction();
aoo = a.getAoo();
currentSpeed = a.getCurrentSpeed();
maxSpeed = a.getMaxSpeed();
moveLock = a.getMoveLock();
aooProvoked = a.getAooProvoked();
xEnd = a.getXEnd();
yEnd = a.getYEnd();
xDir = a.getXDir();
yDir = a.getYDir();
}