本文整理汇总了C#中Action.Skip方法的典型用法代码示例。如果您正苦于以下问题:C# Action.Skip方法的具体用法?C# Action.Skip怎么用?C# Action.Skip使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Action
的用法示例。
在下文中一共展示了Action.Skip方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RunAction
private IEnumerator RunAction(Action action)
{
if (useParameters)
{
action.AssignValues (parameters);
}
else
{
action.AssignValues (null);
}
if (isSkipping)
{
action.Skip ();
}
else
{
if (action is ActionRunActionList)
{
ActionRunActionList actionRunActionList = (ActionRunActionList) action;
actionRunActionList.isSkippable = IsSkippable ();
}
action.isRunning = false;
float waitTime = action.Run ();
if (action is ActionParallel)
{}
else if (waitTime != 0f)
{
while (action.isRunning)
{
if (this is RuntimeActionList && actionListType == ActionListType.PauseGameplay && !unfreezePauseMenus)
{
float endTime = Time.realtimeSinceStartup + waitTime;
while (Time.realtimeSinceStartup < endTime)
{
yield return null;
}
}
else
{
yield return new WaitForSeconds (waitTime);
}
if (!action.isRunning)
{
// In rare cases (once an actionlist is reset) isRunning may be false but this while loop will still run
ResetList ();
break;
}
waitTime = action.Run ();
}
}
}
if (action is ActionParallel)
{
EndActionParallel ((ActionParallel) action);
}
else
{
EndAction (action);
}
}
示例2: RunAction
private IEnumerator RunAction (Action action)
{
if (useParameters)
{
action.AssignValues (parameters);
}
else
{
action.AssignValues (null);
}
if (isSkipping)
{
action.Skip ();
}
else
{
action.isRunning = false;
float waitTime = action.Run ();
if (action is ActionCheck || action is ActionCheckMultiple)
{
yield return new WaitForFixedUpdate ();
}
else if (waitTime > 0f)
{
while (action.isRunning)
{
if (this is RuntimeActionList && actionListType == ActionListType.PauseGameplay && !unfreezePauseMenus)
{
float endTime = Time.realtimeSinceStartup + waitTime;
while (Time.realtimeSinceStartup < endTime)
{
yield return null;
}
}
else
{
yield return new WaitForSeconds (waitTime);
}
waitTime = action.Run ();
}
}
}
EndAction (action);
}