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C++ xml::Node类代码示例

本文整理汇总了C++中xml::Node的典型用法代码示例。如果您正苦于以下问题:C++ Node类的具体用法?C++ Node怎么用?C++ Node使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Node类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetFirstChildElement

 //--------------------------------------------------
 //--------------------------------------------------
 XML::Node* GetFirstChildElement(const XML::Node* in_node, const std::string& in_name)
 {
     const s8* nameData = nullptr;
     u32 nameSize = in_name.length();
     if (nameSize > 0)
     {
         nameData = in_name.c_str();
     }
     
     XML::Node* child = in_node->first_node(nameData, nameSize);
     if (child != nullptr && child->type() == rapidxml::node_type::node_element)
     {
         return child;
     }
     else if (child != nullptr)
     {
         XML::Node* sibling = child;
         do
         {
             sibling = sibling->next_sibling(nameData, nameSize);
         }
         while(sibling != nullptr && sibling->type() != rapidxml::node_type::node_element);
         return sibling;
     }
     
     return nullptr;
 }
开发者ID:mclaughlinhugh4,项目名称:ChilliSource,代码行数:29,代码来源:XMLUtils.cpp

示例2: ProtoSerialize

        void CapsuleCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const
        {
            XML::Node CollisionNode = CurrentRoot.AppendChild(this->CapsuleCollisionShape::SerializableName());
            if (!CollisionNode) { SerializeError("create CollisionNode",this->CapsuleCollisionShape::SerializableName());}

            XML::Attribute Version = CollisionNode.AppendAttribute("Version");
            if (Version)
                { Version.SetValue(1); }
            else
                { SerializeError("Create Version Attribute", SerializableName()); }
/*
            XML::Attribute RadiusAttr = CollisionNode.AppendAttribute("Radius");
            if (RadiusAttr)
                { RadiusAttr.SetValue(this->GetCleanRadius()); }
            else
                { SerializeError("Create RadiusAttr Attribute", SerializableName()); }

            XML::Attribute HeightAttr = CollisionNode.AppendAttribute("Height");
            if (HeightAttr)
                { HeightAttr.SetValue(this->GetCleanHeight()); }
            else
                { SerializeError("Create HeightAttr Attribute", SerializableName()); }
*/
            XML::Attribute AxisAttr = CollisionNode.AppendAttribute("Axis");
            if (AxisAttr)
                { AxisAttr.SetValue(this->GetUpStandardAxis()); }
            else
                { SerializeError("Create AxisAttr Attribute", SerializableName()); }

            this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode);
        }
开发者ID:zester,项目名称:Mezzanine,代码行数:31,代码来源:capsulecollisionshape.cpp

示例3: ProtoDeSerializeEvents

        void Widget::ProtoDeSerializeEvents(const XML::Node& SelfRoot)
        {
            this->RemoveAllEvents();

            XML::Attribute CurrAttrib;
            XML::Node EventsNode = SelfRoot.GetChild( "Events" );

            if( !EventsNode.Empty() ) {
                if( EventsNode.GetAttribute("Version").AsInt() == 1 ) {
                    for( XML::NodeIterator EvNodeIt = EventsNode.begin() ; EvNodeIt != EventsNode.end() ; ++EvNodeIt )
                    {
                        if( (*EvNodeIt).GetAttribute("Version").AsInt() == 1 ) {
                            String EvName;

                            CurrAttrib = (*EvNodeIt).GetAttribute("Name");
                            if( !CurrAttrib.Empty() )
                                EvName = CurrAttrib.AsString();

                            if( !EvName.empty() ) {
                                this->AddEvent(EvName);
                            }
                        }else{
                            MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + String("Events") + ": Not Version 1.");
                }
            }
        }
开发者ID:,项目名称:,代码行数:30,代码来源:

示例4: LoadAtlasFromFile

        void TextureAtlasHandler::LoadAtlasFromFile(const String& Name, const String& Group)
        {
            /// @todo Update after we have refactored the resource system if needed.
            Resource::DataStreamPtr AtlasStream = Resource::ResourceManager::GetSingletonPtr()->OpenAssetStream(Name,Group);
            AtlasStream->SetStreamPosition(0);
            XML::Document AtlasDoc;
            AtlasDoc.Load( *AtlasStream.Get() );

            XML::Node RootNode = AtlasDoc.GetChild("Atlases");
            if( !RootNode.Empty() )
            {
                for( XML::NodeIterator AtlasIt = RootNode.begin() ; AtlasIt != RootNode.end() ; ++AtlasIt )
                {
                    // Parse the Atlas
                    TextureAtlas* NewAtlas = new TextureAtlas( (*AtlasIt) );
                    // Verify we don't already have one of the same name
                    AtlasIterator AtIt = this->Atlases.find( NewAtlas->GetName() );
                    if( AtIt != Atlases.end() )
                    {
                        MEZZ_EXCEPTION(ExceptionBase::II_DUPLICATE_IDENTITY_EXCEPTION,"Texture Atlas with the name \"" + NewAtlas->GetName() + "\" already exists.");
                    }
                    // Add the unique Atlas
                    this->Atlases[NewAtlas->GetName()] = NewAtlas;
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Mezzanine Texture Atlas file \"" + Name + "\"does not contain expected \"Atlases\" root node.  File is not valid and cannot be parsed.");
            }
        }
开发者ID:,项目名称:,代码行数:28,代码来源:

示例5: ProtoDeSerializeCustomParameters

        void ParticleAffector::ProtoDeSerializeCustomParameters(const XML::Node& SelfRoot)
        {
            XML::Attribute CurrAttrib;
            XML::Node CustomParametersNode = SelfRoot.GetChild( ParticleAffector::GetSerializableName() + "CustomParameters" );

            if( !CustomParametersNode.Empty() ) {
                if(CustomParametersNode.GetAttribute("Version").AsInt() == 1) {
                    String ParamName, ParamValue;

                    for( XML::NodeIterator ParamIt = CustomParametersNode.begin() ; ParamIt != CustomParametersNode.end() ; ++ParamIt )
                    {
                        if( !(*ParamIt).Empty() ) {
                            if((*ParamIt).GetAttribute("Version").AsInt() == 1) {
                                CurrAttrib = (*ParamIt).GetAttribute("ParamName");
                                if( !CurrAttrib.Empty() )
                                    ParamName = CurrAttrib.AsString();

                                CurrAttrib = (*ParamIt).GetAttribute("ParamValue");
                                if( !CurrAttrib.Empty() )
                                    ParamValue = CurrAttrib.AsString();

                                if( !ParamName.empty() && !ParamValue.empty() ) {
                                    this->SetCustomParam(ParamName,ParamValue);
                                }
                            }
                        }
                    }
                }else{
                    MEZZ_EXCEPTION(ExceptionBase::INVALID_VERSION_EXCEPTION,"Incompatible XML Version for " + (ParticleAffector::GetSerializableName() + "CustomParameters" ) + ": Not Version 1.");
                }
            }else{
                MEZZ_EXCEPTION(ExceptionBase::II_IDENTITY_NOT_FOUND_EXCEPTION,ParticleAffector::GetSerializableName() + "CustomParameters" + " was not found in the provided XML node, which was expected.");
            }
        }
开发者ID:,项目名称:,代码行数:34,代码来源:

示例6: childIterator

map<uint, terrainFactory> setFactories(Poco::XML::Node* node)
{
	using namespace Poco;

	map<uint, terrainFactory> factories;
	
	XML::NodeIterator childIterator(node, XML::NodeFilter::SHOW_ELEMENT);
	XML::Node* tileNode = childIterator.nextNode();
	while (tileNode)
	{
		if (tileNode->nodeName() == "tile")
		{
			ScopedNamedNodeMap tileAttributes(tileNode->attributes());

			stringstream id(tileAttributes->getNamedItem("id")->getNodeValue());
			uint tileId = 0;
			id >>tileId;

			auto propertiesNode = tileNode->firstChild()->nextSibling();
			auto propertyNode = propertiesNode->firstChild()->nextSibling();
			if (propertyNode->hasAttributes())
			{
				ScopedNamedNodeMap attributes(propertyNode->attributes());
				setFactory(factories, tileId, attributes->getNamedItem("value")->nodeValue());
			}
			else
			{
				throw FileFormatException("TMX file malformed: tile>>properties should have a child, but does not.");
			}
		}
		
		tileNode = childIterator.nextNode();
	}
开发者ID:ChristopherCanfield,项目名称:rts-wars,代码行数:33,代码来源:TiledMapParser.cpp

示例7: XmlTree

	void XmlTree (std::ostream & out)
	{
		XML::Tree tree;
		XML::Node * root = tree.SetRoot ("UnitTest");
		std::auto_ptr<XML::Node> child1 (new XML::Node ("child"));
		child1->AddAttribute ("num", "1");
		child1->AddTransformAttribute ("level", "1");
		child1->AddTransformAttribute ("upperExamples", 
				"some upper chars: А, ▓, ├ or нт and finally Ш.");
		child1->AddTransformText ("This text contains all 5 special characters:\n"
			"ampersand: &, quotation mark: \", apostrophe: ', less than: < "
			"and greater than char: >.");
		root->AddChild (child1);

		root->AddText ("This is my next child");

		XML::Node * node = root->AddChild ("child");
		node->AddAttribute ("num", 2);
		node->AddAttribute ("level", 1);
		XML::Node * grandChild = node->AddEmptyChild ("Grandchild");
		grandChild->AddAttribute ("age", 2);
		tree.Write (out);

		XML::Node const * firstChild = *tree.GetRoot ()->FirstChild ();
		out << "\n\nTransform back upper-ascii characters: " 
			<< firstChild->GetTransformAttribValue ("upperExamples") << std::endl;
		out << "\nTransform back the text: " 
			<< (*firstChild->FirstChild ())->GetTransformAttribValue ("Text") << std::endl;
	}
开发者ID:dbremner,项目名称:WinLib,代码行数:29,代码来源:XmlTree.cpp

示例8: Name_

CapsuleCollisionShape::CapsuleCollisionShape(XML::Node OneNode)
{
    if(OneNode.GetAttribute("Version").AsInt() == 1)
    {
        XML::Attribute OneName = OneNode.GetChild("PrimitiveCollisionShape").GetChild("CollisionShape").GetAttribute("Name");               // get name
        if(!OneName) {
            MEZZ_EXCEPTION(ExceptionBase::PARAMETERS_EXCEPTION,"Could not find Name Attribute on CollsionShape Node during preparation for deserialization");
        }
        String Name_(OneName.AsString());

        XML::Attribute Axis = OneNode.GetAttribute("Axis");
        if (!Axis) {
            DeSerializeError("find Axis Attribute",CapsuleCollisionShape::GetSerializableName());
        }
        /*
        XML::Attribute Radius = OneNode.GetAttribute("Radius");
        if (!Radius) { DeSerializeError("find Radius Attribute",CapsuleCollisionShape::GetSerializableName()); }
        XML::Attribute Height = OneNode.GetAttribute("Height");
        if (!Height) { DeSerializeError("find Height Attribute",CapsuleCollisionShape::GetSerializableName()); }
        //SetPointers(new CapsuleCollisionShape(Name_,Radius.AsReal(),Height.AsReal(), (StandardAxis)Axis.AsInteger());  // make and deserialize the shape
        this->Construct(Name_,Radius.AsReal(),Height.AsReal(),(StandardAxis)Axis.AsInteger());
        */
        this->Construct(Name_,0,0,(StandardAxis)Axis.AsInteger());

        this->ProtoDeSerialize(OneNode);

    } else {
        DeSerializeError("find usable serialization version",CapsuleCollisionShape::GetSerializableName());
    }
}
开发者ID:,项目名称:,代码行数:30,代码来源:

示例9: ProtoSerialize

    void NonStaticWorldObject::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node NonStaticWorldObjectNode = CurrentRoot.AppendChild("NonStaticWorldObject");
        if (!NonStaticWorldObjectNode) { ThrowSerialError("create NonStaticWorldObjectNode");}

        XML::Attribute Version = NonStaticWorldObjectNode.AppendAttribute("Version");
        Version.SetValue(1);

        XML::Node OrientationNode = NonStaticWorldObjectNode.AppendChild("Orientation");
        if(!OrientationNode)  { ThrowSerialError("create OrientationNode"); }

        this->GetOrientation().ProtoSerialize(OrientationNode);

        // if actor node is in scenemanager just save a name
        /*if( Entresol::GetSingletonPtr()->GetSceneManager()->GetNode( this->ObjectWorldNode->GetName() ) )
        {
            XML::Attribute NonStaticWorldObjectNodeAttrib = NonStaticWorldObjectNode.AppendAttribute("WorldNode");
            if(!NonStaticWorldObjectNodeAttrib.SetValue(this->ObjectWorldNode->GetName()))
                {ThrowSerialError("store WorldNode Name");}
        }else{
            SloppyProtoSerialize( *(this->ObjectWorldNode),NonStaticWorldObjectNode);                                   //Serialization performed in older style
        }// */

        WorldObject::ProtoSerialize(NonStaticWorldObjectNode);
    }
开发者ID:zester,项目名称:Mezzanine,代码行数:25,代码来源:worldobject.cpp

示例10: insertTopLevelNodeBefore

void Xml::insertTopLevelNodeBefore(const Xml::node_iterator& beforeThis, 
                                   Xml::Node                 insertThis) {
    const char* method = "Xml::insertTopLevelNodeBefore()";

    // Check that the supplied Node is OK.
    SimTK_ERRCHK_ALWAYS(insertThis.isValid(), method,
        "The supplied Node handle was empty.");
    SimTK_ERRCHK_ALWAYS(insertThis.isOrphan(), method,
        "The Node was not an orphan so can't be inserted.");
    SimTK_ERRCHK1_ALWAYS(Comment::isA(insertThis) || Unknown::isA(insertThis),
        method, "The Node had NodeType %s, but only Comment and Unknown nodes"
        " can be inserted at the topmost document level.",
        insertThis.getNodeTypeAsString().c_str());

    // If no iterator, add the Node to the end and we're done.
    if (beforeThis == node_end()) {
        updImpl().m_tixml.LinkEndChild(insertThis.updTiNodePtr());
        return;
    }

    // There is an iterator, make sure it's a top-level one.
    SimTK_ERRCHK_ALWAYS(beforeThis->isTopLevelNode(), method,
        "The node_iterator did not refer to a top-level Node.");

    updImpl().m_tixml.LinkBeforeChild(beforeThis->updTiNodePtr(),
                                      insertThis.updTiNodePtr());
}
开发者ID:Lemm,项目名称:simbody,代码行数:27,代码来源:Xml.cpp

示例11: ProtoDeSerialize

        void GearConstraint::ProtoDeSerialize(const XML::Node& OneNode)
        {
            if ( Mezzanine::String(OneNode.Name())==this->GearConstraint::SerializableName() )
            {
                if(OneNode.GetAttribute("Version").AsInt() == 1)
                {
                    this->Constraint::ProtoDeSerialize(OneNode.GetChild("Constraint"));

                    this->SetRotationRatio(OneNode.GetAttribute("Ratio").AsReal());

                    XML::Node ActorANode = OneNode.GetChild("ActorA");
                    if(!ActorANode)
                        { DeSerializeError("Could not find ActorA axis",SerializableName()); }

                    XML::Node ActorBNode = OneNode.GetChild("ActorB");
                    if(!ActorBNode)
                        { DeSerializeError("Could not find ActorB axis",SerializableName()); }

                    Vector3 temp;
                    temp.ProtoDeSerialize(ActorANode.GetFirstChild());
                    this->SetAxisA(temp);
                    temp.ProtoDeSerialize(ActorBNode.GetFirstChild());
                    this->SetAxisB(temp);
                }else{
                    DeSerializeError("find usable serialization version",SerializableName());
                }
            }else{
                DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName());
            }
        }
开发者ID:zester,项目名称:Mezzanine,代码行数:30,代码来源:gearconstraint.cpp

示例12: ProtoSerialize

    void WorldProxy::ProtoSerialize(XML::Node& ParentNode) const
    {
        XML::Node SelfRoot = ParentNode.AppendChild(this->GetDerivedSerializableName());
        if( !SelfRoot.AppendAttribute("InWorld").SetValue( this->IsInWorld() ? "true" : "false" ) ) {
            SerializeError("Create XML Attribute Values",WorldProxy::GetSerializableName(),true);
        }

        this->ProtoSerializeImpl(SelfRoot);
    }
开发者ID:,项目名称:,代码行数:9,代码来源:

示例13: ProtoDeSerialize

 void AreaEffect::ProtoDeSerialize(const XML::Node& OneNode)
 {
     if ( Mezzanine::String(OneNode.Name())==this->AreaEffect::SerializableName() )
     {
         if(OneNode.GetAttribute("Version").AsInt() == 1)
         {
             NonStaticWorldObject::ProtoDeSerialize(OneNode.GetChild(this->NonStaticWorldObject::SerializableName()));
         }
     }
 }
开发者ID:zester,项目名称:Mezzanine,代码行数:10,代码来源:areaeffect.cpp

示例14: ProtoSerialize

    void AreaEffect::ProtoSerialize(XML::Node& CurrentRoot) const
    {
        XML::Node AreaEffectNode = CurrentRoot.AppendChild("AreaEffect");
        if (!AreaEffectNode) { ThrowSerialError("create AreaEffectNode");}

        XML::Attribute AreaEffectVersion = AreaEffectNode.AppendAttribute("Version");
        AreaEffectVersion.SetValue(1);

        NonStaticWorldObject::ProtoSerialize(AreaEffectNode);
    }
开发者ID:zester,项目名称:Mezzanine,代码行数:10,代码来源:areaeffect.cpp

示例15: AppendCurrentSettings

 void GraphicsManager::AppendCurrentSettings(XML::Node& SettingsRootNode)
 {
     // Create the Group node to be returned
     XML::Node CurrentSettings = SettingsRootNode.AppendChild("Current");
     // Create and initialize the rendersystem settings
     XML::Node RenderSystemNode = CurrentSettings.AppendChild("RenderSystem");
     RenderSystemNode.AppendAttribute("Name").SetValue( this->GetShortenedRenderSystemName(CurrRenderSys) );
     // Create and initialize the window configuration
     for( GameWindowIterator WinIt = this->BeginGameWindow() ; WinIt != this->EndGameWindow() ; ++WinIt )
         { (*WinIt)->ProtoSerialize(CurrentSettings); }
 }
开发者ID:,项目名称:,代码行数:11,代码来源:


注:本文中的xml::Node类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。