本文整理汇总了C++中trianglegeom::Pointer::resizeVertexList方法的典型用法代码示例。如果您正苦于以下问题:C++ Pointer::resizeVertexList方法的具体用法?C++ Pointer::resizeVertexList怎么用?C++ Pointer::resizeVertexList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类trianglegeom::Pointer
的用法示例。
在下文中一共展示了Pointer::resizeVertexList方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: eliminate_duplicate_nodes
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void ReadStlFile::eliminate_duplicate_nodes()
{
DataContainer::Pointer sm = getDataContainerArray()->getDataContainer(m_SurfaceMeshDataContainerName);
TriangleGeom::Pointer triangleGeom = sm->getGeometryAs<TriangleGeom>();
float* vertex = triangleGeom->getVertexPointer(0);
int64_t nNodes = triangleGeom->getNumberOfVertices();
int64_t* triangles = triangleGeom->getTriPointer(0);
int64_t nTriangles = triangleGeom->getNumberOfTris();
float stepX = (m_maxXcoord - m_minXcoord) / 100.0f;
float stepY = (m_maxYcoord - m_minYcoord) / 100.0f;
float stepZ = (m_maxZcoord - m_minZcoord) / 100.0f;
QVector<QVector<size_t> > nodesInBin(100 * 100 * 100);
// determine (xyz) bin each node falls in - used to speed up node comparison
int32_t bin = 0, xBin = 0, yBin = 0, zBin = 0;
for (int64_t i = 0; i < nNodes; i++)
{
xBin = (vertex[i * 3] - m_minXcoord) / stepX;
yBin = (vertex[i * 3 + 1] - m_minYcoord) / stepY;
zBin = (vertex[i * 3 + 2] - m_minZcoord) / stepZ;
if (xBin == 100) { xBin = 99; }
if (yBin == 100) { yBin = 99; }
if (zBin == 100) { zBin = 99; }
bin = (zBin * 10000) + (yBin * 100) + xBin;
nodesInBin[bin].push_back(i);
}
// Create array to hold unique node numbers
Int64ArrayType::Pointer uniqueIdsPtr = Int64ArrayType::CreateArray(nNodes, "uniqueIds");
int64_t* uniqueIds = uniqueIdsPtr->getPointer(0);
for (int64_t i = 0; i < nNodes; i++)
{
uniqueIds[i] = i;
}
#ifdef SIMPLib_USE_PARALLEL_ALGORITHMS
tbb::task_scheduler_init init;
bool doParallel = true;
#endif
//Parallel algorithm to find duplicate nodes
#ifdef SIMPLib_USE_PARALLEL_ALGORITHMS
if (doParallel == true)
{
tbb::parallel_for(tbb::blocked_range<size_t>(0, 100 * 100 * 100),
FindUniqueIdsImpl(triangleGeom->getVertices(), nodesInBin, uniqueIds), tbb::auto_partitioner());
}
else
#endif
{
FindUniqueIdsImpl serial(triangleGeom->getVertices(), nodesInBin, uniqueIds);
serial.convert(0, 100 * 100 * 100);
}
//renumber the unique nodes
int64_t uniqueCount = 0;
for (int64_t i = 0; i < nNodes; i++)
{
if(uniqueIds[i] == i)
{
uniqueIds[i] = uniqueCount;
uniqueCount++;
}
else
{
uniqueIds[i] = uniqueIds[uniqueIds[i]];
}
}
// Move nodes to unique Id and then resize nodes array
for (int64_t i = 0; i < nNodes; i++)
{
vertex[uniqueIds[i] * 3] = vertex[i * 3];
vertex[uniqueIds[i] * 3 + 1] = vertex[i * 3 + 1];
vertex[uniqueIds[i] * 3 + 2] = vertex[i * 3 + 2];
}
triangleGeom->resizeVertexList(uniqueCount);
// Update the triangle nodes to reflect the unique ids
int64_t node1 = 0, node2 = 0, node3 = 0;
for (int64_t i = 0; i < nTriangles; i++)
{
node1 = triangles[i * 3];
node2 = triangles[i * 3 + 1];
node3 = triangles[i * 3 + 2];
triangles[i * 3] = uniqueIds[node1];
triangles[i * 3 + 1] = uniqueIds[node2];
triangles[i * 3 + 2] = uniqueIds[node3];
}
}
示例2: readFile
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void ReadStlFile::readFile()
{
DataContainer::Pointer sm = getDataContainerArray()->getDataContainer(m_SurfaceMeshDataContainerName);
// Open File
FILE* f = fopen(m_StlFilePath.toLatin1().data(), "rb");
if (NULL == f)
{
setErrorCondition(-1003);
notifyErrorMessage(getHumanLabel(), "Error opening STL file", -1003);
return;
}
// Read Header
char h[80];
int32_t triCount = 0;
fread(h, sizeof(int32_t), 20, f);
fread(&triCount, sizeof(int32_t), 1, f);
TriangleGeom::Pointer triangleGeom = sm->getGeometryAs<TriangleGeom>();
triangleGeom->resizeTriList(triCount);
triangleGeom->resizeVertexList(triCount * 3);
float* nodes = triangleGeom->getVertexPointer(0);
int64_t* triangles = triangleGeom->getTriPointer(0);
// Resize the triangle attribute matrix to hold the normals and update the normals pointer
QVector<size_t> tDims(1, triCount);
sm->getAttributeMatrix(getFaceAttributeMatrixName())->resizeAttributeArrays(tDims);
updateFaceInstancePointers();
// Read the triangles
static const size_t k_StlElementCount = 12;
float v[k_StlElementCount];
unsigned short attr;
for (int32_t t = 0; t < triCount; ++t)
{
fread(reinterpret_cast<void*>(v), sizeof(float), k_StlElementCount, f);
fread(reinterpret_cast<void*>(&attr), sizeof(unsigned short), 1, f);
if (attr > 0)
{
std::vector<unsigned char> buffer(attr); // Allocate a buffer for the STL attribute data to be placed into
fread( reinterpret_cast<void*>(&(buffer.front())), attr, 1, f); // Read the bytes into the buffer so that we can skip it.
}
if(v[3] < m_minXcoord) { m_minXcoord = v[3]; }
if(v[3] > m_maxXcoord) { m_maxXcoord = v[3]; }
if(v[4] < m_minYcoord) { m_minYcoord = v[4]; }
if(v[4] > m_maxYcoord) { m_maxYcoord = v[4]; }
if(v[5] < m_minZcoord) { m_minZcoord = v[5]; }
if(v[5] > m_maxZcoord) { m_maxZcoord = v[5]; }
if(v[6] < m_minXcoord) { m_minXcoord = v[6]; }
if(v[6] > m_maxXcoord) { m_maxXcoord = v[6]; }
if(v[7] < m_minYcoord) { m_minYcoord = v[7]; }
if(v[7] > m_maxYcoord) { m_maxYcoord = v[7]; }
if(v[8] < m_minZcoord) { m_minZcoord = v[8]; }
if(v[8] > m_maxZcoord) { m_maxZcoord = v[8]; }
if(v[9] < m_minXcoord) { m_minXcoord = v[9]; }
if(v[9] > m_maxXcoord) { m_maxXcoord = v[9]; }
if(v[10] < m_minYcoord) { m_minYcoord = v[10]; }
if(v[10] > m_maxYcoord) { m_maxYcoord = v[10]; }
if(v[11] < m_minZcoord) { m_minZcoord = v[11]; }
if(v[11] > m_maxZcoord) { m_maxZcoord = v[11]; }
m_FaceNormals[3 * t + 0] = v[0];
m_FaceNormals[3 * t + 1] = v[1];
m_FaceNormals[3 * t + 2] = v[2];
nodes[3 * (3 * t + 0) + 0] = v[3];
nodes[3 * (3 * t + 0) + 1] = v[4];
nodes[3 * (3 * t + 0) + 2] = v[5];
nodes[3 * (3 * t + 1) + 0] = v[6];
nodes[3 * (3 * t + 1) + 1] = v[7];
nodes[3 * (3 * t + 1) + 2] = v[8];
nodes[3 * (3 * t + 2) + 0] = v[9];
nodes[3 * (3 * t + 2) + 1] = v[10];
nodes[3 * (3 * t + 2) + 2] = v[11];
triangles[t * 3] = 3 * t + 0;
triangles[t * 3 + 1] = 3 * t + 1;
triangles[t * 3 + 2] = 3 * t + 2;
}
return;
}