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C++ result_ptr::modificationTime方法代码示例

本文整理汇总了C++中tomahawk::result_ptr::modificationTime方法的典型用法代码示例。如果您正苦于以下问题:C++ result_ptr::modificationTime方法的具体用法?C++ result_ptr::modificationTime怎么用?C++ result_ptr::modificationTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tomahawk::result_ptr的用法示例。


在下文中一共展示了result_ptr::modificationTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: localeAwareCompare

bool
PlayableProxyModel::lessThan( int column, const Tomahawk::query_ptr& q1, const Tomahawk::query_ptr& q2 ) const
{
    // Attention: This function may be called very often!
    // So be aware of its performance.
    const Tomahawk::track_ptr& t1 = q1->track();
    const Tomahawk::track_ptr& t2 = q2->track();
    const QString& artist1 = t1->artistSortname();
    const QString& artist2 = t2->artistSortname();
    const QString& album1 = t1->albumSortname();
    const QString& album2 = t2->albumSortname();
    const unsigned int albumpos1 = t1->albumpos();
    const unsigned int albumpos2 = t2->albumpos();
    const unsigned int discnumber1 = t1->discnumber();
    const unsigned int discnumber2 = t2->discnumber();
    const qint64 id1 = (qint64)&q1;
    const qint64 id2 = (qint64)&q2;

    if ( column == PlayableModel::Artist ) // sort by artist
    {
        if ( artist1 == artist2 )
        {
            if ( album1 == album2 )
            {
                if ( discnumber1 == discnumber2 )
                {
                    if ( albumpos1 == albumpos2 )
                        return id1 < id2;

                    return albumpos1 < albumpos2;
                }

                return discnumber1 < discnumber2;
            }

            return QString::localeAwareCompare( album1, album2 ) < 0;
        }

        return QString::localeAwareCompare( artist1, artist2 ) < 0;
    }

    // Sort by Composer
    const QString& composer1 = t1->composerSortname();
    const QString& composer2 = t2->composerSortname();
    if ( column == PlayableModel::Composer )
    {
        if ( composer1 == composer2 )
        {
            if ( album1 == album2 )
            {
                if ( discnumber1 == discnumber2 )
                {
                    if ( albumpos1 == albumpos2 )
                        return id1 < id2;

                    return albumpos1 < albumpos2;
                }

                return discnumber1 < discnumber2;
            }

            return QString::localeAwareCompare( album1, album2 ) < 0;
        }

        return QString::localeAwareCompare( composer1, composer2 ) < 0;
    }

    // Sort by Album
    if ( column == PlayableModel::Album ) // sort by album
    {
        if ( album1 == album2 )
        {
            if ( discnumber1 == discnumber2 )
            {
                if ( albumpos1 == albumpos2 )
                    return id1 < id2;

                return albumpos1 < albumpos2;
            }

            return discnumber1 < discnumber2;
        }

        return QString::localeAwareCompare( album1, album2 ) < 0;
    }

    // Lazy load these variables, they are not used before.
    unsigned int bitrate1 = 0, bitrate2 = 0;
    unsigned int mtime1 = 0, mtime2 = 0;
    unsigned int size1 = 0, size2 = 0;
    unsigned int year1 = 0, year2 = 0;
    float score1 = 0, score2 = 0;
    QString origin1;
    QString origin2;
    if ( !q1->results().isEmpty() )
    {
        Tomahawk::result_ptr r = q1->results().first();
        bitrate1 = r->bitrate();
        mtime1 = r->modificationTime();
        size1 = r->size();
//.........这里部分代码省略.........
开发者ID:Teriq,项目名称:tomahawk,代码行数:101,代码来源:PlayableProxyModel.cpp


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