本文整理汇总了C++中tmx::Map::GetNumTilesets方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::GetNumTilesets方法的具体用法?C++ Map::GetNumTilesets怎么用?C++ Map::GetNumTilesets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tmx::Map
的用法示例。
在下文中一共展示了Map::GetNumTilesets方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: parseTmx
void TileMap::parseTmx(Tmx::Map &tmxMap) {
this->width = tmxMap.GetWidth();
this->height = tmxMap.GetHeight();
this->tileWidth = tmxMap.GetTileWidth();
this->tileHeight = tmxMap.GetTileHeight();
LOG(INFO) << "Number of tilesets: " + std::to_string(tmxMap.GetNumTilesets());
std::vector<Tileset> tilesets;
for (int i = 0; i < tmxMap.GetNumTilesets(); ++i) {
const Tmx::Tileset *tmxTileset = tmxMap.GetTileset(i);
Tileset tileset;
tileset.imageSource = tmxTileset->GetImage()->GetSource();
tileset.imageWidth = tmxTileset->GetImage()->GetWidth();
tileset.imageHeight = tmxTileset->GetImage()->GetHeight();
tileset.tileWidth = tmxTileset->GetTileWidth();
tileset.tileHeight = tmxTileset->GetTileHeight();
tilesets.push_back(tileset);
}
for (int i = 0; i < tmxMap.GetNumTileLayers(); ++i) {
const Tmx::TileLayer *tmxTileLayer = tmxMap.GetTileLayer(i);
parseTileLayer(tilesets, tmxTileLayer);
}
}
示例2: load
bool TileMap::load(const std::string& tmx_path) {
Tmx::Map map;
map.ParseFile(tmx_path);
if (map.HasError()) {
return false;
}
int width = map.GetWidth();
int height = map.GetHeight();
m_mapSize = sf::Vector2u(width, height);
m_tileSize = sf::Vector2u(map.GetTileWidth(), map.GetTileHeight());
std::string basepath = map.GetFilepath();
for (int i = 0; i < map.GetNumTilesets(); i++) {
const Tmx::Tileset *tileset = map.GetTileset(i);
m_tilesets.emplace_back();
if (!m_tilesets.back().load(*tileset, basepath))
return false;
}
for (int j = 0; j < map.GetNumTileLayers(); j++) {
const Tmx::TileLayer *tileLayer = map.GetTileLayer(j);
m_tilelayers.emplace_back();
if (!m_tilelayers.back().load(*tileLayer, m_tilesets, width, height))
return false;
}
return true;
}
示例3: _create
//-------------------------------------------------------------------------------------
NavTileHandle* NavTileHandle::_create(const std::string& res)
{
Tmx::Map *map = new Tmx::Map();
map->ParseFile(res.c_str());
if (map->HasError())
{
printf("NavTileHandle::create: open(%s) is error!\n", res.c_str());
delete map;
return NULL;
}
bool mapdir = map->GetProperties().HasProperty("direction8");
printf("NavTileHandle::create: (%s)\n", res.c_str());
printf("\t==> map Width : %d\n", map->GetWidth());
printf("\t==> map Height : %d\n", map->GetHeight());
printf("\t==> tile Width : %d px\n", map->GetTileWidth());
printf("\t==> tile Height : %d px\n", map->GetTileHeight());
printf("\t==> findpath direction : %d\n", (mapdir ? 8 : 4));
// Iterate through the tilesets.
for (int i = 0; i < map->GetNumTilesets(); ++i) {
printf("\t==> tileset %d\n", i);
// Get a tileset.
const Tmx::Tileset *tileset = map->GetTileset(i);
// Print tileset information.
printf("\t==> name : %s\n", tileset->GetName().c_str());
printf("\t==> margin : %d\n", tileset->GetMargin());
printf("\t==> spacing : %d\n", tileset->GetSpacing());
printf("\t==> image Width : %d\n", tileset->GetImage()->GetWidth());
printf("\t==> image Height : %d\n", tileset->GetImage()->GetHeight());
printf("\t==> image Source : %s\n", tileset->GetImage()->GetSource().c_str());
printf("\t==> transparent Color (hex) : %X\n", tileset->GetImage()->GetTransparentColor());
printf("\t==> tiles Size : %d\n", tileset->GetTiles().size());
if (tileset->GetTiles().size() > 0)
{
// Get a tile from the tileset.
const Tmx::Tile *tile = *(tileset->GetTiles().begin());
// Print the properties of a tile.
std::map< std::string, std::string > list = tile->GetProperties().GetList();
std::map< std::string, std::string >::iterator iter;
for (iter = list.begin(); iter != list.end(); ++iter) {
printf("\t==> property: %s : %s\n", iter->first.c_str(), iter->second.c_str());
}
}
}
NavTileHandle* pNavTileHandle = new NavTileHandle(mapdir);
pNavTileHandle->pTilemap = map;
pNavTileHandle->resPath = res;
return pNavTileHandle;
}
示例4: load
const bool MapLoader::load( const std::string filename, MapLoader::callback tile_callback, MapLoader::callback object_callback ){
auto app = Application::getInstance();
Tmx::Map map;
map.ParseFile(filename);
if( map.HasError() ){
app->getRenderSystem().getDebugConsole()<<"\n"<<"Error Loading "<<filename<<": "<<map.GetErrorText();
return false;
}
// Load all of the tilesets
boost::unordered_map< std::string, phoenix::TexturePtr > tileset_textures;
for (int i = 0; i < map.GetNumTilesets(); ++i) {
const Tmx::Tileset *tileset = map.GetTileset(i);
auto t = app->getRenderSystem().loadTexture( tileset->GetImage()->GetSource() );
tileset_textures.insert( std::pair<std::string, phoenix::TexturePtr>( tileset->GetName(), t) );
app->getRenderSystem().getDebugConsole()<<"\n"<<"Loaded tileset texture "<<tileset->GetImage()->GetSource()<<" for "<<tileset->GetName();
}
// Go through each layer
for (int i = 0; i < map.GetNumLayers(); ++i) {
const Tmx::Layer *layer = map.GetLayer(i);
bea::TilemapPtr tiles = 0;
for (int x = 0; x < layer->GetWidth(); ++x) {
for (int y = 0; y < layer->GetHeight(); ++y) {
auto tile_id = layer->GetTileId(x, y);
if( tile_id == 0 ) continue;
const Tmx::Tileset *tileset = map.FindTileset(tile_id);
if( tileset == 0 ) continue;
// Create the tileset when we get to the first tile in the map
if( !tiles ){
tiles = new bea::Tilemap(
app->getObjectManager() ,
app->getRenderSystem().getBatchRenderer(),
layer->GetWidth(), layer->GetHeight(),
tileset->GetTileWidth(), tileset->GetTileHeight(),
tileset_textures[tileset->GetName()]
);
app->getRenderSystem().getDebugConsole()<<"\n"<<"Added tilemap layer "<<layer->GetName()<<" with tileset "<<tileset->GetName()<<" W:"<<tiles->getMapWidth()<<" H:"<<tiles->getMapHeight();
}
// finally, set the tile
tile_id -= tileset->GetFirstGid();
if(tiles) tiles->setTile( x, y, tile_id );
// callback
if( tile_callback ){
bea::PropertyContainer props;
props["id"] = tile_id;
props["tilemap"] = tiles;
props["x"] = x;
props["y"] = y;
props["layer"] = layer->GetName();
props["tile_width"] = tileset->GetTileWidth();
props["tile_height"] = tileset->GetTileHeight();
auto tile = tileset->GetTile(tile_id);
if( tile != 0 ){
auto tile_props = tile->GetProperties();
if( !tile_props.Empty() ){
auto list = tile_props.GetList();
for( auto pit = list.begin(); pit != list.end(); ++pit ){
props[ pit->first ] = pit->second;
}
}
}
tile_callback(props);
}
}
}
if( tiles ) {
tiles->setDepth( tiles->getDepth() + (float(i)/10.0f) );
tiles->update();
}
}
// Go through the object groups
if( object_callback ){
for (int i = 0; i < map.GetNumObjectGroups(); ++i) {
const Tmx::ObjectGroup *objectGroup = map.GetObjectGroup(i);
for (int j = 0; j < objectGroup->GetNumObjects(); ++j) {
const Tmx::Object *object = objectGroup->GetObject(j);
bea::PropertyContainer props;
props["name"] = object->GetName();
props["group"] = objectGroup->GetName();
props["type"] = object->GetType();
props["x"] = object->GetX();
props["y"] = object->GetY();
//.........这里部分代码省略.........
示例5: main
int main(int argc, char * argv[])
{
Tmx::Map *map = new Tmx::Map();
std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx";
map->ParseFile(fileName);
if (map->HasError())
{
printf("error code: %d\n", map->GetErrorCode());
printf("error text: %s\n", map->GetErrorText().c_str());
return map->GetErrorCode();
}
printf("====================================\n");
printf("Map\n");
printf("====================================\n");
printf("Version: %1.1f\n", map->GetVersion());
printf("Orientation: %d\n", map->GetOrientation());
if (!map->GetBackgroundColor().IsTransparent())
printf("Background Color (hex): %s\n",
map->GetBackgroundColor().ToString().c_str());
printf("Render Order: %d\n", map->GetRenderOrder());
if (map->GetStaggerAxis())
printf("Stagger Axis: %d\n", map->GetStaggerAxis());
if (map->GetStaggerIndex())
printf("Stagger Index: %d\n", map->GetStaggerIndex());
printf("Width: %d\n", map->GetWidth());
printf("Height: %d\n", map->GetHeight());
printf("Tile Width: %d\n", map->GetTileWidth());
printf("Tile Height: %d\n", map->GetTileHeight());
// Iterate through map properties and print the type, name and value of each property.
const std::unordered_map<std::string, Tmx::Property> &mapProperties = map->GetProperties().GetPropertyMap();
for (auto &pair : mapProperties)
{
const Tmx::Property &property = pair.second;
std::string type;
if (property.GetType() == Tmx::TMX_PROPERTY_STRING)
{
type = "String";
}
else if (property.GetType() == Tmx::TMX_PROPERTY_FLOAT)
{
type = "Float";
}
else if (property.GetType() == Tmx::TMX_PROPERTY_INT)
{
type = "Integer";
}
else if (property.GetType() == Tmx::TMX_PROPERTY_BOOL)
{
type = "Boolean";
}
else if (property.GetType() == Tmx::TMX_PROPERTY_COLOR)
{
type = "Color";
}
else if (property.GetType() == Tmx::TMX_PROPERTY_FILE)
{
type = "File";
}
else
{
type = "Unknown";
}
printf("Map property %s (%s) = %s\n", pair.first.c_str(), type.c_str(), property.GetValue().c_str());
}
// Make sure property parsing works correctly across the library.
assert(mapProperties.at("StringProperty").GetValue() == map->GetProperties().GetStringProperty("StringProperty"));
assert(mapProperties.at("IntProperty").GetIntValue() == map->GetProperties().GetIntProperty("IntProperty"));
assert(mapProperties.at("NegativeIntProperty").GetIntValue() == map->GetProperties().GetIntProperty("NegativeIntProperty"));
assert(mapProperties.at("FloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("FloatProperty"));
assert(mapProperties.at("NegativeFloatProperty").GetFloatValue() == map->GetProperties().GetFloatProperty("NegativeFloatProperty"));
assert(mapProperties.at("BigInteger").GetIntValue() == map->GetProperties().GetIntProperty("BigInteger"));
assert(mapProperties.at("FalseProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FalseProperty"));
assert(mapProperties.at("TrueProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("TrueProperty"));
assert(mapProperties.at("YellowProperty").GetColorValue() == map->GetProperties().GetColorProperty("YellowProperty"));
assert(mapProperties.at("FileProperty").GetBoolValue() == map->GetProperties().GetBoolProperty("FileProperty"));
// Make sure color can be converted from and to string
assert(map->GetProperties().GetColorProperty("YellowProperty").ToString() == map->GetProperties().GetStringProperty("YellowProperty"));
assert(Tmx::Color("#ffffff") == Tmx::Color("#ffffffff"));
// Iterate through the tilesets.
for (int i = 0; i < map->GetNumTilesets(); ++i)
{
printf(" \n");
printf("====================================\n");
printf("Tileset : %02d\n", i);
printf("====================================\n");
// Get a tileset.
const Tmx::Tileset *tileset = map->GetTileset(i);
//.........这里部分代码省略.........
示例6: main
int main(int argc, char * argv[])
{
Tmx::Map *map = new Tmx::Map();
//std::string fileName = (argc > 1) ? argv[1] : "./example/example.tmx";
std::string fileName = (argc > 1) ? argv[1] : "1.tmx";
map->ParseFile(fileName);
if (map->HasError())
{
printf("error code: %d\n", map->GetErrorCode());
printf("error text: %s\n", map->GetErrorText().c_str());
return map->GetErrorCode();
}
printf("====================================\n");
printf("Map\n");
printf("====================================\n");
printf("Version: %1.1f\n", map->GetVersion());
printf("Orientation: %d\n", map->GetOrientation());
if (!map->GetBackgroundColor().empty())
printf("Background Color (hex): %s\n",
map->GetBackgroundColor().c_str());
printf("Render Order: %d\n", map->GetRenderOrder());
if (map->GetStaggerAxis())
printf("Stagger Axis: %d\n", map->GetStaggerAxis());
if (map->GetStaggerIndex())
printf("Stagger Index: %d\n", map->GetStaggerIndex());
printf("Width: %d\n", map->GetWidth());
printf("Height: %d\n", map->GetHeight());
printf("Tile Width: %d\n", map->GetTileWidth());
printf("Tile Height: %d\n", map->GetTileHeight());
// Iterate through the tilesets.
for (int i = 0; i < map->GetNumTilesets(); ++i)
{
printf(" \n");
printf("====================================\n");
printf("Tileset : %02d\n", i);
printf("====================================\n");
// Get a tileset.
const Tmx::Tileset *tileset = map->GetTileset(i);
// Print tileset information.
printf("Name: %s\n", tileset->GetName().c_str());
printf("Margin: %d\n", tileset->GetMargin());
printf("Spacing: %d\n", tileset->GetSpacing());
printf("First gid: %d\n", tileset->GetFirstGid());
printf("Image Width: %d\n", tileset->GetImage()->GetWidth());
printf("Image Height: %d\n", tileset->GetImage()->GetHeight());
printf("Image Source: %s\n", tileset->GetImage()->GetSource().c_str());
if (!tileset->GetImage()->GetTransparentColor().empty())
printf("Transparent Color (hex): %s\n",
tileset->GetImage()->GetTransparentColor().c_str());
if (tileset->GetTiles().size() > 0)
{
// Get a tile from the tileset.
const Tmx::Tile *tile = *(tileset->GetTiles().begin());
// Print the properties of a tile.
std::map<std::string, std::string> list =
tile->GetProperties().GetList();
std::map<std::string, std::string>::iterator iter;
for (iter = list.begin(); iter != list.end(); ++iter)
{
printf("%s = %s\n", iter->first.c_str(), iter->second.c_str());
}
if (tile->IsAnimated())
{
printf(
"Tile is animated: %d frames with total duration of %dms.\n",
tile->GetFrameCount(), tile->GetTotalDuration());
const std::vector<Tmx::AnimationFrame> &frames =
tile->GetFrames();
int i = 0;
for (std::vector<Tmx::AnimationFrame>::const_iterator it =
frames.begin(); it != frames.end(); it++, i++)
{
printf("\tFrame %d: Tile ID = %d, Duration = %dms\n", i,
it->GetTileID(), it->GetDuration());
}
}
if (tile->HasObjects())
{
printf(
"Tile has objects.\n");
// Iterate through all Collision objects in the tile.
for (int j = 0; j < tile->GetNumObjects(); ++j)
{
// Get an object.
const Tmx::Object *object = tile->GetObject(j);
//.........这里部分代码省略.........
示例7: if
std::unique_ptr<Map> MapLoader::Load(const std::string& path)
{
Tmx::Map* map = new Tmx::Map();
map->ParseFile(RESOURCE_FOLDER + path);
auto ThrowError = [&]() {
Logger::Log("Unable to load map: \"" + path + "\"", licesium::Logger::Error);
throw map->GetErrorCode();
};
if (map->HasError() || map->GetOrientation() != Tmx::TMX_MO_ISOMETRIC)
{
ThrowError();
}
auto resultMap = std::unique_ptr<Map>(new Map(map->GetFilename()));
size_t tileWidth = static_cast<size_t>(map->GetTileWidth());
size_t tileHeight = static_cast<size_t>(map->GetTileHeight());
float tileRatio = static_cast<float>(tileWidth) / static_cast<float>(tileHeight);
resultMap->m_mapSize = sf::Vector2u(map->GetWidth(), map->GetHeight());
resultMap->m_tileSize = sf::Vector2u(tileWidth, tileHeight);
resultMap->m_tileRatio = tileRatio;
resultMap->m_renderOrder = map->GetRenderOrder();
for (int i = 0; i < map->GetNumTilesets(); ++i)
{
const Tmx::Tileset* tileset = map->GetTileset(i);
std::unique_ptr<sf::Texture> tilesetTexture(new sf::Texture);
if (!tilesetTexture->loadFromFile(RESOURCE_FOLDER + tileset->GetImage()->GetSource()))
{
ThrowError();
}
int spacing = tileset->GetSpacing();
int margin = tileset->GetMargin();
int columns = (tilesetTexture->getSize().x - 2u * margin + spacing) / (tileWidth + spacing);
int rows = (tilesetTexture->getSize().y - 2u * margin + spacing) / (tileHeight + spacing);
for (int y = 0; y < rows; y++)
{
for (int x = 0; x < columns; x++)
{
sf::IntRect rect;
rect.top = y * (tileHeight + spacing);
rect.top += margin;
rect.height = tileHeight;
rect.left = x * (tileWidth + spacing);
rect.left += margin;
rect.width = tileWidth;
int id = resultMap->m_tileInfo.size();
resultMap->m_tileInfo.push_back(licesium::Map::TileInfo(rect,
sf::Vector2f(static_cast<float>(rect.width), static_cast<float>(rect.height)),
static_cast<sf::Uint16>(resultMap->m_tilesetTextures.size() - 1u)));
const Tmx::Tile* tile = tileset->GetTile(id);
if (tile->IsAnimated())
{
auto& resultTile = resultMap->m_tileInfo.back();
resultTile.animated = true;
resultTile.animationDuration = static_cast<float>(tile->GetTotalDuration());
const auto& frames = tile->GetFrames();
for (const auto& frame : frames)
{
resultTile.frames.push_back(std::make_pair(frame.GetTileID(), static_cast<float>(frame.GetDuration())));
}
}
}
}
resultMap->m_tilesetTextures.push_back(std::move(tilesetTexture));
}
for (int i = 0; i < map->GetNumTileLayers(); ++i)
{
const Tmx::TileLayer* tileLayer = map->GetTileLayer(i);
MapLayer mapLayer;
mapLayer.m_name = tileLayer->GetName();
mapLayer.m_opacity = tileLayer->GetOpacity();
mapLayer.m_visible = tileLayer->IsVisible();
for (int y = 0; y < tileLayer->GetHeight(); ++y)
{
for (int x = 0; x < tileLayer->GetWidth(); ++x)
{
if (tileLayer->GetTileTilesetIndex(x, y) != -1)
{
sf::Uint8 opacity = static_cast<sf::Uint8>(255.f * tileLayer->GetOpacity());
sf::Color color = sf::Color(255u, 255u, 255u, opacity);
sf::Vertex v0, v1, v2, v3;
//.........这里部分代码省略.........
示例8: create
//-------------------------------------------------------------------------------------
NavigationHandle* NavTileHandle::create(std::string name)
{
if(name == "")
return NULL;
std::string path = Resmgr::getSingleton().matchRes("spaces/" + name + "/" + name + ".tmx");
Tmx::Map *map = new Tmx::Map();
map->ParseFile(path.c_str());
if (map->HasError())
{
ERROR_MSG(fmt::format("NavTileHandle::create: open({}) is error!\n", path));
delete map;
return NULL;
}
bool mapdir = map->GetProperties().HasProperty("direction8");
DEBUG_MSG(fmt::format("NavTileHandle::create: ({})\n", name));
DEBUG_MSG(fmt::format("\t==> map Width : {}\n", map->GetWidth()));
DEBUG_MSG(fmt::format("\t==> map Height : {}\n", map->GetHeight()));
DEBUG_MSG(fmt::format("\t==> tile Width : {} px\n", map->GetTileWidth()));
DEBUG_MSG(fmt::format("\t==> tile Height : {} px\n", map->GetTileHeight()));
DEBUG_MSG(fmt::format("\t==> findpath direction : {}\n", (mapdir ? 8 : 4)));
// Iterate through the tilesets.
for (int i = 0; i < map->GetNumTilesets(); ++i) {
DEBUG_MSG(fmt::format("\t==> tileset {:02d}\n", i));
// Get a tileset.
const Tmx::Tileset *tileset = map->GetTileset(i);
// Print tileset information.
DEBUG_MSG(fmt::format("\t==> name : {}\n", tileset->GetName()));
DEBUG_MSG(fmt::format("\t==> margin : {}\n", tileset->GetMargin()));
DEBUG_MSG(fmt::format("\t==> spacing : {}\n", tileset->GetSpacing()));
DEBUG_MSG(fmt::format("\t==> image Width : {}\n", tileset->GetImage()->GetWidth()));
DEBUG_MSG(fmt::format("\t==> image Height : {}\n", tileset->GetImage()->GetHeight()));
DEBUG_MSG(fmt::format("\t==> image Source : {}\n", tileset->GetImage()->GetSource().c_str()));
DEBUG_MSG(fmt::format("\t==> transparent Color (hex) : {}\n", tileset->GetImage()->GetTransparentColor()));
DEBUG_MSG(fmt::format("\t==> tiles Size : {}\n", tileset->GetTiles().size()));
if (tileset->GetTiles().size() > 0)
{
// Get a tile from the tileset.
const Tmx::Tile *tile = *(tileset->GetTiles().begin());
// Print the properties of a tile.
std::map< std::string, std::string > list = tile->GetProperties().GetList();
std::map< std::string, std::string >::iterator iter;
for (iter = list.begin(); iter != list.end(); ++iter) {
DEBUG_MSG(fmt::format("\t==> property: {} : {}\n", iter->first.c_str(), iter->second.c_str()));
}
}
}
NavTileHandle* pNavTileHandle = new NavTileHandle(mapdir);
pNavTileHandle->pTilemap = map;
return pNavTileHandle;
}
示例9: Load
bool Level::Load(const std::string& filename) {
Tmx::Map map;
map.ParseFile(filename);
if(map.HasError()) {
Debug::logger->message("Error while loading level %s: %s\n", filename.c_str(), map.GetErrorText().c_str());
return false;
}
_width = map.GetWidth();
_height = map.GetHeight();
_tileWidth = map.GetTileWidth();
_tileHeight = map.GetTileHeight();
std::map<const Tmx::Tileset*, Tileset*> tilesetMap;
for(int i = 0; i < map.GetNumTilesets(); i++) {
const Tmx::Tileset* tmxTileset = map.GetTileset(i);
Tileset* tileset = new Tileset(_tileWidth, _tileHeight);
tileset->LoadImage(map.GetFilepath() + tmxTileset->GetImage()->GetSource());
_tilesets.push_back(tileset);
tilesetMap.insert(std::pair<const Tmx::Tileset*, Tileset*>(tmxTileset, tileset));
}
_collisions = new bool[_width * _height];
for(int i = 0; i < (_width * _height); i++) {
_collisions[i] = false;
}
for(int i = 0; i < map.GetNumLayers(); i++) {
const Tmx::Layer* tmxLayer = map.GetLayer(i);
if(!strcasecmp(tmxLayer->GetName().c_str(), "collision")) {
for(int x = 0; x < _width; x++) {
for(int y = 0; y < _height; y++) {
Tmx::MapTile tile = tmxLayer->GetTile(x, y);
_collisions[y * _width + x] = tile.tilesetId > -1;
}
}
continue;
}
else if(!strcasecmp(tmxLayer->GetName().c_str(), "middle")) {
_middleLayer = i;
}
Layer* layer = new Layer(
tmxLayer->GetWidth(), tmxLayer->GetHeight(),
_tileWidth, _tileHeight);
for(int x = 0; x < layer->GetWidth(); x++) {
for(int y = 0; y < layer->GetHeight(); y++) {
Tmx::MapTile tmxTile = tmxLayer->GetTile(x, y);
MapTile tile;
if(tmxTile.tilesetId != -1) {
const Tmx::Tileset* tmxTileset = map.GetTileset(tmxTile.tilesetId);
tile.id = tmxTile.id;
tile.tileset = tilesetMap.find(tmxTileset)->second;
} else {
tile.id = 0;
tile.tileset = NULL;
}
layer->SetTile(x, y, tile);
}
}
_layers.push_back(layer);
}
if(_middleLayer == -1) {
_middleLayer = int(floor(float(_layers.size()) / 2.0f)); // <-- nasty
}
for(int i = 0; i < map.GetNumObjectGroups(); i++) {
const Tmx::ObjectGroup* tmxGroup = map.GetObjectGroup(i);
for(int j = 0; j < tmxGroup->GetNumObjects(); j++) {
const Tmx::Object* tmxObject = tmxGroup->GetObject(j);
if(!strncasecmp(tmxObject->GetName().c_str(), "NPC", 3)) {
NPC* npc = new NPC(this);
npc->LoadSprites(tmxObject->GetProperties().GetLiteralProperty("image").c_str());
npc->SetXY(tmxObject->GetX(), tmxObject->GetY());
_npcs.push_back(npc);
}
else if(!strncasecmp(tmxObject->GetName().c_str(), "Warp", 4)) {
Warp* warp = new Warp();
warp->SetXY(tmxObject->GetX(), tmxObject->GetY());
warp->SetWidthHeight(tmxObject->GetWidth(), tmxObject->GetHeight());
warp->SetTargetMap(tmxObject->GetProperties().GetLiteralProperty("map").c_str());
warp->SetTargetX(tmxObject->GetProperties().GetNumericProperty("x") * 32);
warp->SetTargetY(tmxObject->GetProperties().GetNumericProperty("y") * 32);
_warps.push_back(warp);
}
}
}
std::map<std::string, std::string> mapProps = map.GetProperties().GetList();
for(std::map<std::string, std::string>::iterator i = mapProps.begin(); i != mapProps.end(); ++i) {
//.........这里部分代码省略.........