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C++ IProgramObject::SetUniformLocation方法代码示例

本文整理汇总了C++中shader::IProgramObject::SetUniformLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ IProgramObject::SetUniformLocation方法的具体用法?C++ IProgramObject::SetUniformLocation怎么用?C++ IProgramObject::SetUniformLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在shader::IProgramObject的用法示例。


在下文中一共展示了IProgramObject::SetUniformLocation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadShadowGenShaderProgs

void CShadowHandler::LoadShadowGenShaderProgs()
{
	shadowGenProgs.resize(SHADOWGEN_PROGRAM_LAST);

	static const std::string shadowGenProgNames[SHADOWGEN_PROGRAM_LAST] = {
		"ARB/unit_genshadow.vp",
		"ARB/groundshadow.vp",
		"ARB/treeShadow.vp",
		"ARB/treeFarShadow.vp",
		"ARB/projectileshadow.vp",
	};
	static const std::string shadowGenProgHandles[SHADOWGEN_PROGRAM_LAST] = {
		"ShadowGenShaderProgModel",
		"ShadowGenshaderProgMap",
		"ShadowGenshaderProgTreeNear",
		"ShadowGenshaderProgTreeDist",
		"ShadowGenshaderProgProjectile",
	};
	static const std::string shadowGenProgDefines[SHADOWGEN_PROGRAM_LAST] = {
		"#define SHADOWGEN_PROGRAM_MODEL\n",
		"#define SHADOWGEN_PROGRAM_MAP\n",
		"#define SHADOWGEN_PROGRAM_TREE_NEAR\n",
		"#define SHADOWGEN_PROGRAM_TREE_DIST\n",
		"#define SHADOWGEN_PROGRAM_PROJECTILE\n",
	};

	CShaderHandler* sh = shaderHandler;

	if (globalRendering->haveGLSL) {
		for (int i = 0; i < SHADOWGEN_PROGRAM_LAST; i++) {
			Shader::IProgramObject* po = sh->CreateProgramObject("[ShadowHandler]", shadowGenProgHandles[i] + "GLSL", false);
			Shader::IShaderObject* so = sh->CreateShaderObject("GLSL/ShadowGenVertProg.glsl", shadowGenProgDefines[i], GL_VERTEX_SHADER);

			po->AttachShaderObject(so);
			po->Link();
			po->SetUniformLocation("shadowParams");
			po->SetUniformLocation("cameraDirX");    // used by SHADOWGEN_PROGRAM_TREE_NEAR
			po->SetUniformLocation("cameraDirY");    // used by SHADOWGEN_PROGRAM_TREE_NEAR
			po->SetUniformLocation("treeOffset");    // used by SHADOWGEN_PROGRAM_TREE_NEAR

			shadowGenProgs[i] = po;

		}
	} else {
		for (int i = 0; i < SHADOWGEN_PROGRAM_LAST; i++) {
			Shader::IProgramObject* po = sh->CreateProgramObject("[ShadowHandler]", shadowGenProgHandles[i] + "ARB", true);
			Shader::IShaderObject* so = sh->CreateShaderObject(shadowGenProgNames[i], "", GL_VERTEX_PROGRAM_ARB);

			po->AttachShaderObject(so);
			po->Link();

			shadowGenProgs[i] = po;
		}
	}

	drawShadows = true;
}
开发者ID:lunixbochs,项目名称:spring,代码行数:57,代码来源:ShadowHandler.cpp


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