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C++ Music::getStatus方法代码示例

本文整理汇总了C++中sf::Music::getStatus方法的典型用法代码示例。如果您正苦于以下问题:C++ Music::getStatus方法的具体用法?C++ Music::getStatus怎么用?C++ Music::getStatus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sf::Music的用法示例。


在下文中一共展示了Music::getStatus方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tick

    static void tick()
    {
        if(currently_playing.getStatus() == sf::SoundSource::Stopped)
        {
            current_song++;

            swap_to_song_type(ROUND_GENERAL);
        }
    }
开发者ID:20k,项目名称:SwordFight,代码行数:9,代码来源:music.hpp

示例2: HandleSound

	void HandleSound(){
		/* Handle sound_queue and music */

		if( SoundFx.getStatus() == 0 ){ //status : STOPPED
			if( !sound_queue.empty() ){
				SoundFx.openFromFile( *sound_queue.front() );
				SoundFx.play();

				sound_queue.pop();
			}
		}

		if( ::SoundMusic.getStatus() == 0 && now_log -> music_path.size() != 0 ){
			::SoundMusic.play();
		}
	}
开发者ID:rmxhaha,项目名称:phantasia,代码行数:16,代码来源:VisualNovel.cpp

示例3: swap_to_song_type

    static void swap_to_song_type(music_purpose new_purpose)
    {
        if(new_purpose == NONE)
        {
            currently_playing.stop();
            current_song = -1;
            return;
        }

        ///at the moment do shit
        int new_song = -1;

        for(int i=0; i<(int)file_names.size(); i++)
        {
            int song_offset = (i + current_song) % file_names.size();

            music_purpose current_purpose = (music_purpose)purpose[song_offset];

            if((current_purpose & new_purpose) > 0)
            {
                new_song = song_offset;
                break;
            }
        }

        if(new_song == -1)
            return;

        if(new_song == current_song && currently_playing.getStatus() != sf::SoundSource::Stopped)
            return;

        currently_playing.stop();

        currently_playing.openFromFile("res/" + file_names[new_song]);

        currently_playing.play();

        current_song = new_song;
    }
开发者ID:20k,项目名称:SwordFight,代码行数:39,代码来源:music.hpp

示例4: tick

void ambiance::tick(int madness)
{
	ambMadness = 101-madness;
	ambMaxVolume = 100;

	// SO THE ENGINE BEGINS //

		// IF NOT PLAYING AA ///////////////////////////////////////////////////
		
		if (ALLambAA[ambAARandom].getStatus() == 0)
		{
			// FILE SELECTOR //
			ambAARandom = rand()% ARRAY_SIZE(ambAAFile);
			//ALLambAA[ambAARandom].openFromFile(ambAAFile[ambAARandom]);

			// VOLUME RESET //
			ALLambAA[ambAARandom].setVolume(0);
			ambAAVolume = 0;
			ambAADynamics = 100000;

			// LENGTH //
			ambAALength = rand() % 60 + 40;
			ambAASecCounter = 0;

			// FADE //
			ambAAFadeSpeed = rand()% 2 + 3;
			ambAAFadeOut = false;

			// PITCH //
			ambAAPitch = rand() % 100;
			ambAAPitch = ambAAPitch/200+0.75;
			ALLambAA[ambAARandom].setPitch(ambAAPitch);
				
			// PLAY //
			ALLambAA[ambAARandom].play();
		}

		// IF NOT PLAYING AB /////////////////////////////////////////////////////////

		if (ALLambAB[ambABRandom].getStatus() == 0)
		{
			// FILE SELECTOR //
			ambABRandom = rand()% ARRAY_SIZE(ambABFile);
			//ALLambAB[ambABRandom].openFromFile(ambABFile[ambABRandom]);

			// VOLUME RESET //
			ALLambAB[ambABRandom].setVolume(0);
			ambABVolume = 0;
			ambABDynamics = 100000;

			// LENGTH //
			ambABLength = rand() % 30 + 30;
			ambABSecCounter = 0;

			// FADE //
			ambABFadeSpeed = rand()% 2 + 3;
			ambABFadeOut = false;

			// PITCH //
			ambABPitch = rand() % 100;
			ambABPitch = ambABPitch/200+0.75;
			ALLambAB[ambABRandom].setPitch(ambABPitch);
				
			// PLAY //
			ALLambAB[ambABRandom].play();
		}
		
		// FADE AA ////////////////////////////////////////////////////////////////
		
		// COUNTERS //

		ambAAFrameCounter++;

		if (ambAAFrameCounter>60)
		{
			ambAAFrameCounter = 0;
			ambAASecCounter++;
		}

		// FADE //

		if (ALLambAB[ambABRandom].getStatus() == 2)
		{
			ambAADynamics = 10000*(ambMadness*0.25/100) + 2500;

			// FADE VOLUME UP //

			if (ambAAVolume + ambAAFadeSpeed < ambAADynamics && ambAAFadeOut == false)
			{
				ambAAVolume = ambAAVolume + ambAAFadeSpeed;

				ambAAIntToFloat = ambAAVolume;
				ALLambAA[ambAARandom].setVolume(ambAAIntToFloat/100*(ambMaxVolume/100));
			}

			// FADE VOLUME DOWN //

			else if (ambAAVolume > ambAADynamics && ambAAFadeOut == false)
			{
				ambAAVolume = ambAAVolume - ambAAFadeSpeed*2;
//.........这里部分代码省略.........
开发者ID:Sebbish,项目名称:Lucid,代码行数:101,代码来源:ambiance.cpp


注:本文中的sf::Music::getStatus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。