本文整理汇总了C++中sf::Image::create方法的典型用法代码示例。如果您正苦于以下问题:C++ Image::create方法的具体用法?C++ Image::create怎么用?C++ Image::create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sf::Image
的用法示例。
在下文中一共展示了Image::create方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main() {
sgb::Chip8 chip8;
chip8.loadGame("PONG2");
back.create(64, 32, sf::Color::Black);
backshape.setPosition(0, 0);
backtext.loadFromImage(back);
backshape.setTexture(&backtext);
while(window.isOpen()){
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
// emulate one cycle
chip8.emulateCycle();
// if drawflag is set, update screen;
if (chip8.drawFlag)
updateGraphics(chip8);
//query keys
chip8.setKeys();
sf::sleep(sf::seconds(1.0f/500.0f));
}
return 0;
}
示例2: graphicsLoop
//This is the primary graphics loop
int graphicsLoop(const terrain* map) {
image.create(map->h_map[0].size(), map->h_map.size());
sf::Texture texture;
texture.loadFromImage(image);
sf::Sprite sprite(texture);
Event event;
bool drag = false;
Vector2f refCrsrCoords(-1, -1);
image = renderMap(map, image);
texture.loadFromImage(image);
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == Event::Closed)
return closeWindow();
if (event.type == Event::KeyReleased && event.key.code == sf::Keyboard::Key::Q)
return closeWindow();
if (event.type == Event::KeyReleased && event.key.code == sf::Keyboard::Key::Space)
return 2;
keyMove(event);
mouseMove(event, drag, refCrsrCoords);
}
window.clear(sf::Color::Black);
window.draw(sprite);
window.display();
}
return 0;
}
示例3: main
int main() {
sf::RenderWindow App(sf::VideoMode(imageWidth, imageHeight),
"SFML Graphics",sf::Style::Fullscreen);
// This is the SFML application initialization with the app's parameters
cx[0] = 255; cx[1] = 0; cx[2] = 0;
// The initial colors for the shifting
kradius = 0.1;
imagen.create(imageWidth,imageHeight);
mandtex.create(imageWidth,imageHeight);
// The scaling factor, defined by the ranges in Real and Imaginary axis,
// divided by the respective axis real length.
mandelb.setOrigin(imageWidth/2,imageHeight/2);
mandelb.setPosition(640,400);
mandelb.scale(1.5,1.5);
// Set the image positioning, centering and scaling.
k.real = 0;
k.imag = 0;
// Original K seed values.
dir = false;
// Direction of scan over the complex plane
mandel = false;
// false if painting Julia Set, true if Mandelbrot Set.
draw = true;
// To tell the application to pause or continue drawing, its switched by
// pressing the right click.
while (App.isOpen()) {
sf::Event Event;
while (App.pollEvent(Event)) {
// SFML works with an event loop
if (Event.type == sf::Event::Closed){
// If the window is closed, close the application
App.close();
}
if( Event.type == Event.MouseButtonReleased
&& Event.mouseButton.button == sf::Mouse::Left){
// If the left mouse is pressed and released, close the application
App.close();
}
if( Event.type == Event.MouseButtonReleased
&& Event.mouseButton.button == sf::Mouse::Right){
// If the right mouse is pressed and released, toggle randomness.
draw = !draw;
}
}
App.clear();
if(!draw) continue;
// If false, then stop animating and freeze in the last generated frame.
resolve();
//radialScan();
horizontalScan();
mandelb.setColor(sf::Color(cx[0], cx[1], cx[2]));
// Shift the image hue.
App.draw(mandelb);
App.display();
}
return EXIT_SUCCESS;
}
示例4: init
//initialize muparser and graphics
void init() {
p.DefineVar("theta", &t);
p.DefineConst("pi", pi);
graph.create(size,size,sf::Color::Transparent);
graphTx.loadFromImage(graph);
graphSpr.setTexture(graphTx);
//center on screen
graphSpr.setOrigin(size/2,size/2);
graphSpr.setPosition(windowsize.x/2, windowsize.y/2);
}
示例5: configure
void configure( const std::string& jsonPath ) {
mappings.clear();
std::ifstream schemaFile;
// std::ifstream::failure
schemaFile.exceptions( std::ios::failbit | std::ios::badbit );
schemaFile.open( jsonPath );
Json::Value schema;
Json::Reader reader;
if( !reader.parse( schemaFile, schema ) ) {
throw CannotLoadFileException();
}
// Create a base image on which to overlay existing images
Json::Value baseProps = schema[ "base" ];
Json::Value components = schema[ "mappings" ];
// Dispose of any old image
base = sf::Image();
if( baseProps[ "image" ].isString() ) {
if( !base.loadFromFile( baseProps[ "image" ].asString() ) ) {
throw CannotLoadFileException();
}
} else {
base.create( baseProps[ "width" ].asInt(), baseProps[ "height" ].asInt() );
}
// Load all components into mappings
for( Json::Value::iterator jsonIterator = components.begin(); jsonIterator != components.end(); ++jsonIterator ) {
std::string key = jsonIterator.key().asString();
Json::Value value = *jsonIterator;
mappings[ key ] = AtlasMapping{
( unsigned int ) value[ "x" ].asInt(),
( unsigned int ) value[ "y" ].asInt(),
( unsigned int ) value[ "width" ].asInt(),
( unsigned int ) value[ "height" ].asInt(),
""
};
}
}
示例6: drawFrame
void FractalVis::drawFrame(sf::Texture& screen) {
frame.create(256, 256, &(*colors1DUint8)); //set the Image frame to the known display array
frame.setPixel(128, 128, sf::Color::Yellow); //put a dot in the center
screen.loadFromImage(frame); //display the image
};
示例7: Tile
Tile() : map_x(0), map_y(0)
{
image.create(Tile::WIDTH, Tile::HEIGHT);
texture.create(Tile::WIDTH, Tile::HEIGHT);
sprite.setTexture(texture);
}