本文整理汇总了C++中scene::Ptr::MakeDrawNode方法的典型用法代码示例。如果您正苦于以下问题:C++ Ptr::MakeDrawNode方法的具体用法?C++ Ptr::MakeDrawNode怎么用?C++ Ptr::MakeDrawNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类scene::Ptr
的用法示例。
在下文中一共展示了Ptr::MakeDrawNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitializeGL
void StockShapeRenderer::InitializeGL() {
Scene::Ptr scene = GetScene();
ResourceManager::Ptr resources = GetResources();
GroupNode* base_node = GetBaseNode();
// Create a material to share among several shapes
StockResources stock(resources);
material_ = stock.NewMaterial(StockResources::kUniformColorLighting);
material_->SetParam(sv::kDiffuse, 1.0, 0.5, 0.5, 1.0);
material_->SetParam(sv::kSpecular, 1.0, 0.5, 0.5, 1.0);
material_->SetParam(sv::kShininess, 10.0f);
// Create a material to use for the selected shape
select_material_ = stock.NewMaterial(StockResources::kUniformColorLighting);
select_material_->SetParam(sv::kDiffuse, 1.0, 0.0, 1.0, 1.0);
select_material_->SetParam(sv::kSpecular, 1.0, 0.0, 0.1, 1.0);
select_material_->SetParam(sv::kShininess, 16.0f);
// Create a bunch of shapes
shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cone(), material_));
shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cube(), material_));
shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cylinder(), material_));
shapes_.push_back(scene->MakeDrawNode(base_node, stock.Sphere(), material_));
DrawNode* axes = scene->MakeDrawNode(base_node);
axes->Add(stock.UnitAxes());
shapes_.push_back(axes);
// Move the shapes so they're not all on top of each other.
//
// Also set the selection mask for each node so that they can be selected by
// StockShapeSelector
const double spacing = 2.0;
const double x_start = - spacing * shapes_.size() / 2;
for (size_t i = 0; i < shapes_.size(); ++i) {
shapes_[i]->SetTranslation(x_start + i * spacing, 0, 0);
shapes_[i]->SetSelectionMask(1);
}
}