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C++ ElementDocument::Show方法代码示例

本文整理汇总了C++中rocket::core::ElementDocument::Show方法的典型用法代码示例。如果您正苦于以下问题:C++ ElementDocument::Show方法的具体用法?C++ ElementDocument::Show怎么用?C++ ElementDocument::Show使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在rocket::core::ElementDocument的用法示例。


在下文中一共展示了ElementDocument::Show方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

Rocket::Core::ElementDocument *RocketModule::loadDocument( const char *filename, bool show )
{
	Rocket::Core::ElementDocument *document;

	// YES I really had to make a function for this!
	document = context->LoadDocument( filename );

	if( show && document )
	{
		// load documents with autofocus disabled
		document->Show( Rocket::Core::ElementDocument::NONE );
		document->Focus();

		// reference counting may bog on us if we cache documents!
		document->RemoveReference();

		// optional element specific eventlisteners here

		// only for UI documents! FIXME: we are already doing this in NavigationStack
		Rocket::Core::EventListener *listener = UI_GetMainListener();
		document->AddEventListener( "keydown", listener );
		document->AddEventListener( "change", listener );
	}

	return document;
}
开发者ID:ewirch,项目名称:qfusion,代码行数:26,代码来源:ui_rocketmodule.cpp

示例2:

Rocket::Core::ElementDocument* UIContext::load_mouse_cursor_file( const std::string& filename )
{
  Rocket::Core::ElementDocument* cursor = nullptr;

  if( this->context_ )
  {
    cursor = this->context_->LoadMouseCursor( filename.c_str() );

    if( cursor )
    {
      cursor->RemoveReference();
      cursor->Show();
    }
    else // cursor == nullptr
    {
      NOM_LOG_ERR( NOM_LOG_CATEGORY_APPLICATION, "Could not load mouse cursor from file:", filename );
    }
  }
  else
  {
    NOM_LOG_CRIT( NOM_LOG_CATEGORY_APPLICATION, "Could not load mouse cursor: invalid context with file:", filename );
  }

  return cursor;
}
开发者ID:i8degrees,项目名称:nomlib,代码行数:25,代码来源:UIContext.cpp

示例3: LoadWindow

// Loads a window and binds the event handler for it.
bool EventManager::LoadWindow(const Rocket::Core::String& window_name)
{
    // Set the event handler for the new screen, if one has been registered.
    EventHandler* old_event_handler = event_handler;
    EventHandlerMap::iterator iterator = event_handlers.find(window_name);
    if (iterator != event_handlers.end())
        event_handler = (*iterator).second;
    else
        event_handler = NULL;

    // Attempt to load the referenced RML document.

    char path[1024];
    GetMmoResourcePath(path, 1024, (window_name + ".rml").CString());

    Rocket::Core::ElementDocument* document = gContext->LoadDocument(path);
    if (document == NULL)
    {
        event_handler = old_event_handler;
        return false;
    }

    // Set the element's title on the title; IDd 'title' in the RML.
    Rocket::Core::Element* title = document->GetElementById("title");
    if (title != NULL)
        title->SetInnerRML(document->GetTitle());

    document->Focus();
    document->Show();

    // Remove the caller's reference.
    document->RemoveReference();

    return true;
}
开发者ID:ktj007,项目名称:mmo,代码行数:36,代码来源:EventManager.cpp

示例4: Start

void HelloWorld::Start()
{
    helloScene_ = new Scene(context_);
    CreateObjects();
    CreateText();
    SubscribeToEvents();
    
    
    //Rocket stuff
    Rocket::Core::SetRenderInterface(&rocketRenderer);
    Rocket::Core::SetSystemInterface(&rocketSystemInterface);
    
    Rocket::Core::Initialise();
    int w = GetSubsystem<Graphics>()->GetWidth();
    int h = GetSubsystem<Graphics>()->GetHeight();
    rocketContext = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(w, h));
    if(rocketContext == NULL)
    {
        Rocket::Core::Shutdown();
        throw "Dead in the water";
    }
    
    Rocket::Core::FontDatabase::LoadFontFace("Data/Fonts/Delicious-Bold.otf");
    Rocket::Core::FontDatabase::LoadFontFace("Data/Fonts/Delicious-BoldItalic.otf");
    Rocket::Core::FontDatabase::LoadFontFace("Data/Fonts/Delicious-Italic.otf");
    Rocket::Core::FontDatabase::LoadFontFace("Data/Fonts/Delicious-Roman.otf");
    
    Rocket::Core::ElementDocument *Document = rocketContext->LoadDocument("Data/UI/rocketDemo.html");
    
    if(Document)
    {
        Document->Show();
        Document->RemoveReference();
    };
}
开发者ID:Bewolf2,项目名称:urho3d-librocket,代码行数:35,代码来源:RocketTest.cpp

示例5: LevelFileDataSource

void Phobos::Game::Gui::LevelSelector::Open()
{
	m_fCloseRequested = false;

	m_upDataSource.reset( PH_NEW LevelFileDataSource(m_lstLevelPaths));
	m_upDataGridController.reset(PH_NEW(DataGridController));

	m_spGuiContext = Engine::Gui::Manager::GetInstance().CreateContext("LevelSelector");

	Rocket::Core::ElementDocument* cursor = m_spGuiContext->LoadMouseCursor("resources/gui/LevelSelector/cursor.rml");
	if (cursor)
		cursor->RemoveReference();

	Rocket::Core::ElementDocument* document = m_spGuiContext->LoadDocument("resources/gui/LevelSelector/main.rml");
	if (document)
	{
		document->SetTitle(Rocket::Core::String("Select Level"));
		document->Show();		

		document->RemoveReference();

		Rocket::Controls::ElementDataGrid *dataGrid = dynamic_cast<Rocket::Controls::ElementDataGrid*>(document->GetElementById("datagrid"));				

		int numRows = dataGrid->GetNumRows();

		dataGrid->AddEventListener("rowadd", m_upDataGridController.get());
		dataGrid->AddEventListener("keydown", m_upDataGridController.get());

		document->GetElementById("loadForm")->AddEventListener("submit", &clLevelSelectorEventListener_gl);
		document->GetElementById("quitForm")->AddEventListener("submit", &clLevelSelectorEventListener_gl);
	}
}
开发者ID:CronosTs,项目名称:phobos3d,代码行数:32,代码来源:LevelSelector.cpp

示例6: streamAdapter

bool
CFormBackendImp::LoadLayout( GUCEF::CORE::CIOAccess& layoutStorage )
{GUCEF_TRACE;
    
    CRocketStreamAdapter streamAdapter( layoutStorage );

    // Load and show the document.
    Rocket::Core::ElementDocument* document = m_context->GetRocketContext()->LoadDocument( &streamAdapter );
    if ( NULL != document )
    {
        document->Show();
        document->RemoveReference();
        return true;
    }
    return false;
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:16,代码来源:guidriverRocket_CFormBackendImp.cpp

示例7: initRocket

void GuiDemo::initRocket()
{
	GK_ASSERT(m_scene && !m_rkContext);

	gkWindow* window = m_scene->getDisplayWindow();
	// Rocket initialisation.
	m_rkOgreRenderer = new RenderInterfaceOgre3D(window->getWidth(), window->getHeight());
	Rocket::Core::SetRenderInterface(m_rkOgreRenderer);

	m_rkOgreSystem = new SystemInterfaceOgre3D();
	Rocket::Core::SetSystemInterface(m_rkOgreSystem);

	Rocket::Core::Initialise();
	Rocket::Controls::Initialise();


	installRocketFonts();

	m_rkContext = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(window->getWidth(), window->getHeight()));
	Rocket::Debugger::Initialise(m_rkContext);

	m_rkFileInterface = new FileInterfaceOgre3D();
	Rocket::Core::SetFileInterface(m_rkFileInterface);


	// Load the mouse cursor and release the caller's reference.
	Rocket::Core::ElementDocument* cursor = m_rkContext->LoadMouseCursor(ROCKET_CURSOR_PAGE);
	if (cursor)
		cursor->RemoveReference();

	m_document = m_rkContext->LoadDocument(ROCKET_DEMO_PAGE);
	if (m_document)
	{
		Rocket::Core::Element* button = m_document->GetElementById(DEMO_PAGE_BUTTON_ID);
		if (button)
			button->AddEventListener("click", this);
		m_document->Show();		
	}

	m_rkEventListener  = new RocketEventListener(window, m_rkContext);
	m_rkRenderListener = new RocketRenderListener(window->getRenderWindow(), m_scene->getManager(), m_rkContext);
}
开发者ID:dryadf68116,项目名称:vuforia-gamekit-integration,代码行数:42,代码来源:main.cpp

示例8: glewInit

/*
* Create Application
*/
Application::Application()
    : window_(sf::VideoMode(1024, 768), "SpaceG", sf::Style::Titlebar | sf::Style::Close ),
      currentState_(nullptr)
{
	//Handle the view seperate from rendertexture and window 
	
    //setting up sfml render stuff
    window_.setFramerateLimit(60);
    auto size = window_.getSize();
    renderTexture_.create(size.x, size.y);
    view_ = renderTexture_.getView();
    renderTexture_.setView(view_);
    
    //glew init
    glewInit();
    
    //logging:
    auto cs = window_.getSettings();
    cul::Log::Source().verbose("OpenGL Context: %d.%d", cs.majorVersion, cs.minorVersion);
    //depthBits, stencilBits, antialiasingLevel
    
    //GUI Init
    //Getting directly rendered to window not to render texture
    uiRenderInterface_ = new SfmlRenderInterface(&window_);
    Rocket::Core::SetRenderInterface(uiRenderInterface_);
    Rocket::Core::SetSystemInterface(&uiSysInterface_);
    Rocket::Core::Initialise();
    
    uiCtx_ = Rocket::Core::CreateContext("default", Rocket::Core::Vector2i(size.x, size.y));
    
    //Load Fonts
    Rocket::Core::FontDatabase::LoadFontFace("data/font/LinLibertine_Rah.ttf", "Libertine", Rocket::Core::Font::STYLE_NORMAL, Rocket::Core::Font::WEIGHT_NORMAL);
    
    //test
    Rocket::Core::ElementDocument* document = uiCtx_->LoadDocument("data/ui_test.rml");
    if (document != NULL)
        document->Show();
    
    
    Rocket::Debugger::Initialise(uiCtx_);
}
开发者ID:okard,项目名称:spaceg,代码行数:44,代码来源:Application.cpp

示例9: createScene

void RocketApplication::createScene()
{
	Ogre::ResourceGroupManager::getSingleton().createResourceGroup("Rocket");
	Ogre::ResourceGroupManager::getSingleton().addResourceLocation(rocket_path.Replace("\\", "/").CString(), "FileSystem", "Rocket");

	// Rocket initialisation.
	ogre_renderer = new RenderInterfaceOgre3D(mWindow->getWidth(), mWindow->getHeight());
	Rocket::Core::SetRenderInterface(ogre_renderer);

	ogre_system = new SystemInterfaceOgre3D();
	Rocket::Core::SetSystemInterface(ogre_system);

	Rocket::Core::Initialise();
	Rocket::Controls::Initialise();

	// Load the fonts from the path to the sample directory.
	Rocket::Core::FontDatabase::LoadFontFace(sample_path + "../../assets/Delicious-Roman.otf");
	Rocket::Core::FontDatabase::LoadFontFace(sample_path + "../../assets/Delicious-Bold.otf");
	Rocket::Core::FontDatabase::LoadFontFace(sample_path + "../../assets/Delicious-Italic.otf");
	Rocket::Core::FontDatabase::LoadFontFace(sample_path + "../../assets/Delicious-BoldItalic.otf");

	context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(mWindow->getWidth(), mWindow->getHeight()));
	Rocket::Debugger::Initialise(context);

	// Load the mouse cursor and release the caller's reference.
	Rocket::Core::ElementDocument* cursor = context->LoadMouseCursor(sample_path + "../../assets/cursor.rml");
	if (cursor)
		cursor->RemoveReference();

	Rocket::Core::ElementDocument* document = context->LoadDocument(sample_path + "../../assets/demo.rml");
	if (document)
	{
		document->Show();
		document->RemoveReference();
	}

	// Add the application as a listener to Ogre's render queue so we can render during the overlay.
	mSceneMgr->addRenderQueueListener(this);
}
开发者ID:AlexKordic,项目名称:libRocket,代码行数:39,代码来源:RocketApplication.cpp

示例10:

// Loads a window and binds the event handler for it.
Rocket::Core::ElementDocument* EventManager::LoadWindow(const Rocket::Core::String& window_name)
{
    // Set the event handler for the new screen, if one has been registered.
    EventHandler* old_event_handler = event_handler;
    EventHandlerMap::iterator iterator = event_handlers.find(window_name);
    if (iterator != event_handlers.end())
    {
        event_handler = iterator->second;
        //Rocket::Core::Log::Message(Rocket::Core::Log::LT_INFO, "%s", window_name.CString());
    }
    else
        event_handler = NULL;

    // Attempt to load the referenced RML document.
    Rocket::Core::String document_path = Rocket::Core::String("data/") + window_name + Rocket::Core::String(".rml");
    Rocket::Core::ElementDocument* document = Context->LoadDocument(document_path.CString());
    if (document == nullptr)
    {
        event_handler = old_event_handler;
        return nullptr;
    }

    document->SetId(window_name);

    // Set the element's title on the title; IDd 'title' in the RML.
    Rocket::Core::Element* title = document->GetElementById("title");
    if (title != NULL)
        title->SetInnerRML(document->GetTitle());

    document->Focus();
    document->Show();

    // Remove the caller's reference.
    document->RemoveReference();

    return document;
}
开发者ID:hahahahaman,项目名称:Lights-Demo,代码行数:38,代码来源:EventManager.cpp

示例11: loadGUI

void GuiDemo::loadGUI()
{
	GK_ASSERT(m_scene);

	// Install fonts
	gkGUIManager *gm = gkGUIManager::getSingletonPtr();
	gm->loadFont("Delicious-Roman");
	gm->loadFont("Delicious-Bold");
	gm->loadFont("Delicious-Italic");
	gm->loadFont("Delicious-BoldItalic");

	// Initialise the Lua interface
    Rocket::Core::Lua::Interpreter::Initialise();
    Rocket::Controls::Lua::RegisterTypes(Rocket::Core::Lua::Interpreter::GetLuaState());
	//Rocket::Core::Vector2f v; v.Normalise();


	// Create context
	gkGUI *gui = m_scene->getDisplayWindow()->getGUI();
	
	// Enable debugger (shift+~)
	gm->setDebug(gui);

	// Load the mouse cursor and release the caller's reference.
	Rocket::Core::ElementDocument* cursor = gui->getContext()->LoadMouseCursor(ROCKET_CURSOR_PAGE);
	if (cursor)
		cursor->RemoveReference();

	m_document = gui->getContext()->LoadDocument(ROCKET_DEMO_PAGE);
	if (m_document)
	{
		Rocket::Core::Element* button = m_document->GetElementById(DEMO_PAGE_BUTTON_ID);
		if (button)
			button->AddEventListener("click", this);
		m_document->Show();		
	}
}
开发者ID:Ali-il,项目名称:gamekit,代码行数:37,代码来源:main.cpp

示例12: UiBase

GameMenu::GameMenu(WindowFramework* window, Rocket::Core::Context* context) : UiBase(window, context)
{
  Rocket::Core::ElementDocument* doc     = context->LoadDocument("data/main_menu.rml");

  root = doc;
  if (doc)
  {
    doc->Show();

    ToggleEventListener(true, "continue", "click", _continueClicked);
    ToggleEventListener(true, "options",  "click", _optionsClicked);
    ToggleEventListener(true, "exit",     "click", _exitClicked);
    ToggleEventListener(true, "save",     "click", _saveClicked);
    ToggleEventListener(true, "load",     "click", _loadClicked);

    _continueClicked.EventReceived.Connect(*this, &GameMenu::MenuEventContinue);
    _exitClicked.EventReceived.Connect(ExitClicked, &Sync::Signal<void (Rocket::Core::Event&)>::Emit);
    _saveClicked.EventReceived.Connect(SaveClicked, &Sync::Signal<void (Rocket::Core::Event&)>::Emit);
    _loadClicked.EventReceived.Connect(LoadClicked, &Sync::Signal<void (Rocket::Core::Event&)>::Emit);
    _optionsClicked.EventReceived.Connect(OptionsClicked, &Sync::Signal<void (Rocket::Core::Event&)>::Emit);

    Translate();
  }
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:24,代码来源:main_menu.cpp

示例13: Undefined

 Handle<Value> EDShow(const Arguments& args)
 {  
    Rocket::Core::ElementDocument* v = UnwrapElementDocument(args.This());
    v->Show();   
    return Undefined();      
 }
开发者ID:flyskyosg,项目名称:dtentity,代码行数:6,代码来源:elementdocumentwrapper.cpp

示例14: main

int main(int ROCKET_UNUSED(argc), char** ROCKET_UNUSED(argv))
#endif
{
    // Generic OS initialisation, creates a window and does not attach OpenGL.
    if (!Shell::Initialise("../Samples/basic/directx/") ||
            !Shell::OpenWindow("DirectX Sample", false))
    {
        Shell::Shutdown();
        return -1;
    }

    // DirectX initialisation.
    if (!InitialiseDirectX())
    {
        Shell::CloseWindow();
        Shell::Shutdown();

        return -1;
    }

    // Install our DirectX render interface into Rocket.
    RenderInterfaceDirectX directx_renderer(g_pD3D, g_pd3dDevice);
    Rocket::Core::SetRenderInterface(&directx_renderer);

    ShellSystemInterface system_interface;
    Rocket::Core::SetSystemInterface(&system_interface);

    Rocket::Core::Initialise();

    // Create the main Rocket context and set it on the shell's input layer.
    context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
    if (context == NULL)
    {
        Rocket::Core::Shutdown();
        Shell::Shutdown();
        return -1;
    }

    Rocket::Debugger::Initialise(context);
    Input::SetContext(context);

    Shell::LoadFonts("../../assets/");

    // Load and show the tutorial document.
    Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml");
    if (document != NULL)
    {
        document->Show();
        document->RemoveReference();
    }

    Shell::EventLoop(GameLoop);

    // Shutdown Rocket.
    context->RemoveReference();
    Rocket::Core::Shutdown();

    ShutdownDirectX();

    Shell::CloseWindow();
    Shell::Shutdown();

    return 0;
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:64,代码来源:main.cpp

示例15: main

int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
#endif
{
#ifdef ROCKET_PLATFORM_WIN32
	ROCKET_UNUSED(instance_handle);
	ROCKET_UNUSED(previous_instance_handle);
	ROCKET_UNUSED(command_line);
	ROCKET_UNUSED(command_show);
#else
	ROCKET_UNUSED(argc);
	ROCKET_UNUSED(argv);
#endif

	// Generic OS initialisation, creates a window and attaches OpenGL.
	if (!Shell::Initialise("../Samples/tutorial/template/") ||
		!Shell::OpenWindow("Template Tutorial", true))
	{
		Shell::Shutdown();
		return -1;
	}

	// Rocket initialisation.
	ShellRenderInterfaceOpenGL opengl_renderer;
	Rocket::Core::SetRenderInterface(&opengl_renderer);
    opengl_renderer.SetViewport(1024, 768);

	ShellSystemInterface system_interface;
	Rocket::Core::SetSystemInterface(&system_interface);

	Rocket::Core::Initialise();

	// Create the main Rocket context and set it on the shell's input layer.
	context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
	if (context == NULL)
	{
		Rocket::Core::Shutdown();
		Shell::Shutdown();
		return -1;
	}

	Rocket::Debugger::Initialise(context);
	Input::SetContext(context);

	Shell::LoadFonts("../../assets/");

	// Load and show the tutorial document.
	Rocket::Core::ElementDocument* document = context->LoadDocument("data/tutorial.rml");
	if (document != NULL)
	{
		document->Show();
		document->RemoveReference();
	}

	Shell::EventLoop(GameLoop);

	// Shutdown Rocket.
	context->RemoveReference();
	Rocket::Core::Shutdown();

	Shell::CloseWindow();
	Shell::Shutdown();

	return 0;
}
开发者ID:boskee,项目名称:libRocket,代码行数:64,代码来源:main.cpp


注:本文中的rocket::core::ElementDocument::Show方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。