本文整理汇总了C++中rocket::core::ElementDocument::GetTitle方法的典型用法代码示例。如果您正苦于以下问题:C++ ElementDocument::GetTitle方法的具体用法?C++ ElementDocument::GetTitle怎么用?C++ ElementDocument::GetTitle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rocket::core::ElementDocument
的用法示例。
在下文中一共展示了ElementDocument::GetTitle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadWindow
// Loads a window and binds the event handler for it.
bool EventManager::LoadWindow(const Rocket::Core::String& window_name)
{
// Set the event handler for the new screen, if one has been registered.
EventHandler* old_event_handler = event_handler;
EventHandlerMap::iterator iterator = event_handlers.find(window_name);
if (iterator != event_handlers.end())
event_handler = (*iterator).second;
else
event_handler = NULL;
// Attempt to load the referenced RML document.
char path[1024];
GetMmoResourcePath(path, 1024, (window_name + ".rml").CString());
Rocket::Core::ElementDocument* document = gContext->LoadDocument(path);
if (document == NULL)
{
event_handler = old_event_handler;
return false;
}
// Set the element's title on the title; IDd 'title' in the RML.
Rocket::Core::Element* title = document->GetElementById("title");
if (title != NULL)
title->SetInnerRML(document->GetTitle());
document->Focus();
document->Show();
// Remove the caller's reference.
document->RemoveReference();
return true;
}
示例2:
// Loads a window and binds the event handler for it.
Rocket::Core::ElementDocument* EventManager::LoadWindow(const Rocket::Core::String& window_name)
{
// Set the event handler for the new screen, if one has been registered.
EventHandler* old_event_handler = event_handler;
EventHandlerMap::iterator iterator = event_handlers.find(window_name);
if (iterator != event_handlers.end())
{
event_handler = iterator->second;
//Rocket::Core::Log::Message(Rocket::Core::Log::LT_INFO, "%s", window_name.CString());
}
else
event_handler = NULL;
// Attempt to load the referenced RML document.
Rocket::Core::String document_path = Rocket::Core::String("data/") + window_name + Rocket::Core::String(".rml");
Rocket::Core::ElementDocument* document = Context->LoadDocument(document_path.CString());
if (document == nullptr)
{
event_handler = old_event_handler;
return nullptr;
}
document->SetId(window_name);
// Set the element's title on the title; IDd 'title' in the RML.
Rocket::Core::Element* title = document->GetElementById("title");
if (title != NULL)
title->SetInnerRML(document->GetTitle());
document->Focus();
document->Show();
// Remove the caller's reference.
document->RemoveReference();
return document;
}
示例3: main
int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
#endif
{
#ifdef ROCKET_PLATFORM_WIN32
ROCKET_UNUSED(instance_handle);
ROCKET_UNUSED(previous_instance_handle);
ROCKET_UNUSED(command_line);
ROCKET_UNUSED(command_show);
#else
ROCKET_UNUSED(argc);
ROCKET_UNUSED(argv);
#endif
#ifdef ROCKET_PLATFORM_LINUX
#define APP_PATH "../Samples/tutorial/datagrid_tree/"
#else
#define APP_PATH "../../Samples/tutorial/datagrid_tree/"
#endif
#ifdef ROCKET_PLATFORM_WIN32
DoAllocConsole();
#endif
int window_width = 1024;
int window_height = 768;
ShellRenderInterfaceOpenGL opengl_renderer;
shell_renderer = &opengl_renderer;
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise(APP_PATH) ||
!Shell::OpenWindow("Datagrid Tree Tutorial", shell_renderer, window_width, window_height, true))
{
Shell::Shutdown();
return -1;
}
// Rocket initialisation.
Rocket::Core::SetRenderInterface(&opengl_renderer);
opengl_renderer.SetViewport(window_width, window_height);
ShellSystemInterface system_interface;
Rocket::Core::SetSystemInterface(&system_interface);
Rocket::Core::Initialise();
Rocket::Controls::Initialise();
// Create the main Rocket context and set it on the shell's input layer.
context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(window_width, window_height));
if (context == NULL)
{
Rocket::Core::Shutdown();
Shell::Shutdown();
return -1;
}
Rocket::Debugger::Initialise(context);
Input::SetContext(context);
shell_renderer->SetContext(context);
Shell::LoadFonts("../../assets/");
// Load the defender decorator.
Rocket::Core::DecoratorInstancer* decorator_instancer = Rocket::Core::Factory::RegisterDecoratorInstancer("defender", new DecoratorInstancerDefender());
if (decorator_instancer != NULL)
decorator_instancer->RemoveReference();
// Add the ship formatter.
HighScoresShipFormatter ship_formatter;
// Construct the high scores.
HighScores::Initialise();
// Load and show the tutorial document.
Rocket::Core::ElementDocument* document = context->LoadDocument("data/tutorial.rml");
document->GetElementById("title")->SetInnerRML(document->GetTitle());
if (document != NULL)
{
document->Show();
document->RemoveReference();
}
Shell::EventLoop(GameLoop);
// Shut down the high scores.
HighScores::Shutdown();
// Shutdown Rocket.
context->RemoveReference();
Rocket::Core::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
return 0;
}