本文整理汇总了C++中phonon::MediaObject::state方法的典型用法代码示例。如果您正苦于以下问题:C++ MediaObject::state方法的具体用法?C++ MediaObject::state怎么用?C++ MediaObject::state使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类phonon::MediaObject
的用法示例。
在下文中一共展示了MediaObject::state方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: togglePlayPause
void UBGraphicsAudioItemDelegate::togglePlayPause()
{
if ( mDelegated && mDelegated->mediaObject() )
{
Phonon::MediaObject* media = mDelegated->mediaObject();
if ( media->state() == Phonon::StoppedState ) {
media->play();
} else if ( media->state() == Phonon::PlayingState ) {
if ( media->remainingTime() <= 0 ) {
media->stop();
media->play();
} else {
media->pause();
if ( mDelegated->scene() )
mDelegated->scene()->setModified ( true );
}
} else if ( media->state() == Phonon::PausedState ) {
if ( media->remainingTime() <= 0 ) {
media->stop();
}
media->play();
} else if ( media->state() == Phonon::LoadingState ) {
mDelegated->mediaObject()->setCurrentSource(mDelegated->mediaFileUrl());
media->play();
} else if (media->state() == Phonon::ErrorState){
qDebug() << "Error appeared." << media->errorString();
}
}
}
示例2: playSoundStr
void AudioPlayer::playSoundStr(const QString &file) {
if (aboutToTerminate)
return;
for (std::vector<Phonon::MediaObject *>::iterator iter = soundVec.begin();
iter != soundVec.end(); ++iter) {
Phonon::MediaObject * prevSoundEffect = (*iter);
switch (prevSoundEffect->state()) {
case Phonon::StoppedState:
case Phonon::PausedState:
prevSoundEffect->clear();
prevSoundEffect->setCurrentSource(file);
prevSoundEffect->play();
return;
default:
break;
}
}
Phonon::MediaObject * soundEffect = Phonon::createPlayer(
Phonon::MusicCategory, file);
soundEffect->play();
soundVec.push_back(soundEffect);
printDebug(
"<font color=red><b>Notice: </b></font>AudioPlayer::playSoundStr: creating new MediaObject, current MediaObject count = "
+ QString::number(static_cast<unsigned>(soundVec.size())));
return;
}
示例3: updatePlayPauseState
void UBGraphicsVideoItemDelegate::updatePlayPauseState()
{
Phonon::MediaObject* media = delegated()->mediaObject();
if (media->state() == Phonon::PlayingState)
mPlayPauseButton->setFileName(":/images/pause.svg");
else
mPlayPauseButton->setFileName(":/images/play.svg");
}
示例4: isPlaying
bool isPlaying() const
{
switch (mMediaObject->state()) {
case Phonon::StoppedState:
case Phonon::PausedState:
return false;
default:
return true;
}
}
示例5: togglePlayPause
void UBGraphicsVideoItemDelegate::togglePlayPause()
{
if (delegated() && delegated()->mediaObject())
{
Phonon::MediaObject* media = delegated()->mediaObject();
if (media->state() == Phonon::StoppedState)
{
media->play();
}
else if (media->state() == Phonon::PlayingState)
{
if (media->remainingTime() <= 0)
{
media->stop();
media->play();
}
else
{
media->pause();
if(delegated()->scene())
delegated()->scene()->setModified(true);
}
}
else if (media->state() == Phonon::PausedState)
{
if (media->remainingTime() <= 0)
{
media->stop();
}
media->play();
}
else if ( media->state() == Phonon::LoadingState ){
delegated()->mediaObject()->setCurrentSource(delegated()->mediaFileUrl());
media->play();
}
else{
qDebug() << "Media state "<< media->state() << " not supported";
}
}
}
示例6: stop
void VideoWidget::stop()
{
Phonon::MediaObject* mo = player->media0bject();
if (mo->state() == Phonon::PausedState)
{
mo->seek(0);
mo->stop();
}
else
{
mo->stop();
}
}
示例7: playSound
/*#
void LayerSound::playSound(int frame) {
for(int i=0; i < sound.size(); i++) {
if (frame == framesPosition.at(i)) {
if (sound.at(i) != NULL && visible) sound[i]->play();
}
}
}
#*/
void LayerSound::playSound(int frame,int fps)
{
//QSettings settings("Pencil","Pencil");
//int fps = settings.value("fps").toInt();
for (int i = 0; i < sound.size(); ++i)
{
Phonon::MediaObject* media = sound.at(i);
if (media != NULL && visible)
{
int position = framesPosition.at(i);
if (frame < position)
{
media->stop();
}
else
{
Phonon::AudioOutput* audioOutput = NULL;
if (outputDevices.size() <= i)
{
audioOutput = new Phonon::AudioOutput(Phonon::MusicCategory, this);
outputDevices.push_back(audioOutput);
}
else
{
audioOutput = outputDevices.at(i);
}
int offsetInMs = floor((frame - position) * float(1000) / fps);
if (media->state() == Phonon::PlayingState)
{
if (fabs((float)media->currentTime() - offsetInMs) > 500.0f)
media->seek(offsetInMs);
}
else
{
if (frame > position)
{
media->pause();
media->seek(offsetInMs);
}
if (offsetInMs < soundSize[i])
{
Phonon::createPath(media, outputDevices.at(i));
media->play();
}
}
}
}
}
}