本文整理汇总了C++中osg::Geometry::getVertexArray方法的典型用法代码示例。如果您正苦于以下问题:C++ Geometry::getVertexArray方法的具体用法?C++ Geometry::getVertexArray怎么用?C++ Geometry::getVertexArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::Geometry
的用法示例。
在下文中一共展示了Geometry::getVertexArray方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: apply
void apply(osg::Geometry& geom)
{
geom.setUseDisplayList(false);
if (!_manualVertexAliasing) return;
osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<<std::endl;
if (geom.getVertexArray())
{
setVertexAttrib(geom, _vertexAlias, geom.getVertexArray(), false, osg::Array::BIND_PER_VERTEX);
geom.setVertexArray(0);
}
if (geom.getNormalArray())
{
setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), true);
geom.setNormalArray(0);
}
if (geom.getColorArray())
{
setVertexAttrib(geom, _colorAlias, geom.getColorArray(), false);
geom.setColorArray(0);
}
if (geom.getSecondaryColorArray())
{
setVertexAttrib(geom, _secondaryColorAlias, geom.getSecondaryColorArray(), false);
geom.setSecondaryColorArray(0);
}
if (geom.getFogCoordArray())
{
// should we normalize the FogCoord array? Don't think so...
setVertexAttrib(geom, _fogCoordAlias, geom.getFogCoordArray(), false);
geom.setFogCoordArray(0);
}
unsigned int maxNumTexCoords = geom.getNumTexCoordArrays();
if (maxNumTexCoords>8)
{
osg::notify(osg::NOTICE)<<"Warning: Ignoring "<<maxNumTexCoords-8<<" texture coordinate arrays, only 8 are currently supported in vertex attribute conversion code."<<std::endl;
maxNumTexCoords = 8;
}
for(unsigned int i=0; i<maxNumTexCoords; ++i)
{
if (geom.getTexCoordArray(i))
{
setVertexAttrib(geom, _texCoordAlias[i], geom.getTexCoordArray(i), false, osg::Array::BIND_PER_VERTEX);
geom.setTexCoordArray(i,0);
}
else
{
osg::notify(osg::NOTICE)<<"Found empty TexCoordArray("<<i<<")"<<std::endl;
}
}
}
示例2: copyFrom
void RigGeometry::copyFrom(osg::Geometry& from)
{
bool copyToSelf = (this==&from);
osg::Geometry& target = *this;
if (!copyToSelf) target.setStateSet(from.getStateSet());
// copy over primitive sets.
if (!copyToSelf) target.getPrimitiveSetList() = from.getPrimitiveSetList();
if (from.getVertexArray())
{
if (!copyToSelf) target.setVertexArray(from.getVertexArray());
}
if (from.getNormalArray())
{
if (!copyToSelf) target.setNormalArray(from.getNormalArray());
}
if (from.getColorArray())
{
if (!copyToSelf) target.setColorArray(from.getColorArray());
}
if (from.getSecondaryColorArray())
{
if (!copyToSelf) target.setSecondaryColorArray(from.getSecondaryColorArray());
}
if (from.getFogCoordArray())
{
if (!copyToSelf) target.setFogCoordArray(from.getFogCoordArray());
}
for(unsigned int ti=0;ti<from.getNumTexCoordArrays();++ti)
{
if (from.getTexCoordArray(ti))
{
if (!copyToSelf) target.setTexCoordArray(ti,from.getTexCoordArray(ti));
}
}
osg::Geometry::ArrayList& arrayList = from.getVertexAttribArrayList();
for(unsigned int vi=0;vi< arrayList.size();++vi)
{
osg::Array* array = arrayList[vi].get();
if (array)
{
if (!copyToSelf) target.setVertexAttribArray(vi,array);
}
}
}
示例3: apply
void apply(osg::Geometry& geom) {
osg::Vec3Array* array = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (array) {
for (unsigned int i = 0; i < array->size(); i++) {
double x,y,z;
double lng = (*array)[i][0];
double lat = (*array)[i][1];
_coordinates->convertLatLongHeightToXYZ(osg::DegreesToRadians(lat), osg::DegreesToRadians(lng), 0, x, y, z);
(*array)[i] = osg::Vec3(x,y,z);
}
}
}
示例4: VertexAttribComparitor
VertexAttribComparitor(osg::Geometry& geometry)
{
add(geometry.getVertexArray());
add(geometry.getNormalArray());
add(geometry.getColorArray());
add(geometry.getSecondaryColorArray());
add(geometry.getFogCoordArray());
unsigned int i;
for(i=0;i<geometry.getNumTexCoordArrays();++i)
{
add(geometry.getTexCoordArray(i));
}
for(i=0;i<geometry.getNumVertexAttribArrays();++i)
{
add(geometry.getVertexAttribArray(i));
}
}
示例5: switch
void osgToy::FacetingVisitor::facet( osg::Geometry& geom )
{
// count #surfaces, exit if none
osg::Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();
osg::Geometry::PrimitiveSetList::iterator itr;
unsigned int numSurfacePrimitives=0;
for(itr=primitives.begin();
itr!=primitives.end();
++itr)
{
switch((*itr)->getMode())
{
case osg::PrimitiveSet::TRIANGLES:
case osg::PrimitiveSet::TRIANGLE_STRIP:
case osg::PrimitiveSet::TRIANGLE_FAN:
case osg::PrimitiveSet::QUADS:
case osg::PrimitiveSet::QUAD_STRIP:
case osg::PrimitiveSet::POLYGON:
++numSurfacePrimitives;
break;
default:
break;
}
}
if (!numSurfacePrimitives) return;
// exit if no vertices
osg::Vec3Array *coords = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!coords || !coords->size()) return;
// generate the normals
osg::Vec3Array *normals = new osg::Vec3Array(coords->size());
osg::TriangleIndexFunctor<FacetingOperator> ftif;
ftif.set( coords, normals );
geom.accept(ftif);
geom.setNormalArray( normals );
geom.setNormalIndices( geom.getVertexIndices() );
geom.setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
geom.dirtyDisplayList();
}
示例6: tessellatePrimitive
bool
Tessellator::tessellateGeometry(osg::Geometry &geom)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!vertices || vertices->empty() || geom.getPrimitiveSetList().empty()) return false;
// copy the original primitive set list
osg::Geometry::PrimitiveSetList originalPrimitives = geom.getPrimitiveSetList();
// clear the primitive sets
unsigned int nprimsetoriginal= geom.getNumPrimitiveSets();
if (nprimsetoriginal) geom.removePrimitiveSet(0, nprimsetoriginal);
bool success = true;
for (unsigned int i=0; i < originalPrimitives.size(); i++)
{
osg::ref_ptr<osg::PrimitiveSet> primitive = originalPrimitives[i].get();
if (primitive->getMode()==osg::PrimitiveSet::POLYGON || primitive->getMode()==osg::PrimitiveSet::LINE_LOOP)
{
if (primitive->getType()==osg::PrimitiveSet::DrawArrayLengthsPrimitiveType)
{
osg::DrawArrayLengths* drawArrayLengths = static_cast<osg::DrawArrayLengths*>(primitive.get());
unsigned int first = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::iterator itr=drawArrayLengths->begin();
itr!=drawArrayLengths->end();
++itr)
{
unsigned int last = first + *itr;
osg::PrimitiveSet* newPrimitive = tessellatePrimitive(first, last, vertices);
if (newPrimitive)
{
geom.addPrimitiveSet(newPrimitive);
}
else
{
// tessellation failed, add old primitive set back
geom.addPrimitiveSet(primitive);
success = false;
}
first = last;
}
}
else
{
if (primitive->getNumIndices()>=3)
{
osg::PrimitiveSet* newPrimitive = tessellatePrimitive(primitive.get(), vertices);
if (newPrimitive)
{
geom.addPrimitiveSet(newPrimitive);
}
else
{
// tessellation failed, add old primitive set back
geom.addPrimitiveSet(primitive);
success = false;
}
}
}
}
else
{
//
// TODO: handle more primitive modes
//
}
}
return success;
}
示例7: numVerts
void
FltExportVisitor::writeLocalVertexPool( const osg::Geometry& geom )
{
// Attribute Mask
static const unsigned int HAS_POSITION = 0x80000000u >> 0;
// static const unsigned int HAS_COLOR_INDEX = 0x80000000u >> 1;
static const unsigned int HAS_RGBA_COLOR = 0x80000000u >> 2;
static const unsigned int HAS_NORMAL = 0x80000000u >> 3;
static const unsigned int HAS_BASE_UV = 0x80000000u >> 4;
static const unsigned int HAS_UV_LAYER1 = 0x80000000u >> 5;
static const unsigned int HAS_UV_LAYER2 = 0x80000000u >> 6;
static const unsigned int HAS_UV_LAYER3 = 0x80000000u >> 7;
static const unsigned int HAS_UV_LAYER4 = 0x80000000u >> 8;
static const unsigned int HAS_UV_LAYER5 = 0x80000000u >> 9;
static const unsigned int HAS_UV_LAYER6 = 0x80000000u >> 10;
static const unsigned int HAS_UV_LAYER7 = 0x80000000u >> 11;
const osg::Array* v = geom.getVertexArray();
uint32 numVerts( v->getNumElements() );
osg::ref_ptr< const osg::Vec3dArray > v3 = VertexPaletteManager::asVec3dArray( v, numVerts );
if (!v3)
{
std::string warning( "fltexp: writeLocalVertexPool: VertexArray is not Vec3Array." );
osg::notify( osg::WARN ) << warning << std::endl;
_fltOpt->getWriteResult().warn( warning );
return;
}
// Compute attribute bits and vertex size.
const osg::Array* c = geom.getColorArray();
const osg::Array* n = geom.getNormalArray();
const osg::Array* t = geom.getTexCoordArray( 0 );
osg::ref_ptr< const osg::Vec4Array > c4 = VertexPaletteManager::asVec4Array( c, numVerts );
osg::ref_ptr< const osg::Vec3Array > n3 = VertexPaletteManager::asVec3Array( n, numVerts );
osg::ref_ptr< const osg::Vec2Array > t2 = VertexPaletteManager::asVec2Array( t, numVerts );
if (c && !c4)
return;
if (n && !n3)
return;
if (t && !t2)
return;
std::vector< osg::ref_ptr< const osg::Vec2Array > > mtc;
mtc.resize( 8 );
int unit=1;
for( ;unit<8; unit++)
mtc[ unit ] = VertexPaletteManager::asVec2Array( geom.getTexCoordArray( unit ), numVerts );
uint32 attr( HAS_POSITION );
unsigned int vertSize( sizeof( float64 ) * 3 );
if ( ( c4 != NULL ) && ( geom.getColorBinding() == osg::Geometry::BIND_PER_VERTEX) )
{
attr |= HAS_RGBA_COLOR;
vertSize += sizeof( unsigned int );
}
if ( ( n3 != NULL ) && ( geom.getNormalBinding() == osg::Geometry::BIND_PER_VERTEX) )
{
attr |= HAS_NORMAL;
vertSize += ( sizeof( float32 ) * 3 );
}
if ( t2 != NULL )
{
attr |= HAS_BASE_UV;
vertSize += ( sizeof( float32 ) * 2 );
}
// Add multitex
if (isTextured( 1, geom ))
{
attr |= HAS_UV_LAYER1;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 2, geom ))
{
attr |= HAS_UV_LAYER2;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 3, geom ))
{
attr |= HAS_UV_LAYER3;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 4, geom ))
{
attr |= HAS_UV_LAYER4;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 5, geom ))
{
attr |= HAS_UV_LAYER5;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 6, geom ))
{
attr |= HAS_UV_LAYER6;
vertSize += ( sizeof( float32 ) * 2 );
}
if (isTextured( 7, geom ))
{
//.........这里部分代码省略.........
示例8: if
void
GeometryValidator::apply(osg::Geometry& geom)
{
if ( geom.getVertexArray() == 0L )
{
OE_NOTICE << LC << "NULL vertex array!!\n";
return;
}
unsigned numVerts = geom.getVertexArray()->getNumElements();
if ( numVerts == 0 )
{
OE_NOTICE << LC << "No verts!! name=" << geom.getName() << "\n";
return;
}
std::set<osg::BufferObject*> _vbos;
osg::Geometry::ArrayList arrays;
geom.getArrayList(arrays);
for(unsigned i=0; i<arrays.size(); ++i)
{
osg::Array* a = arrays[i].get();
if ( a )
{
if ( a->getBinding() == a->BIND_OVERALL && a->getNumElements() != 1 )
{
OE_NOTICE << LC << "Found an array with BIND_OVERALL and size <> 1\n";
}
else if ( a->getBinding() == a->BIND_PER_VERTEX && a->getNumElements() != numVerts )
{
OE_NOTICE << LC << "Found BIND_PER_VERTEX with wrong number of elements (expecting " << numVerts << "; found " << a->getNumElements() << ")\n";
}
_vbos.insert( a->getVertexBufferObject() );
}
else
{
OE_NOTICE << LC << "Found a NULL array\n";
}
}
if ( _vbos.size() != 1 )
{
OE_NOTICE << LC << "Found a Geometry that uses more than one VBO (non-optimal sharing)\n";
}
const osg::Geometry::PrimitiveSetList& plist = geom.getPrimitiveSetList();
std::set<osg::BufferObject*> _ebos;
for( osg::Geometry::PrimitiveSetList::const_iterator p = plist.begin(); p != plist.end(); ++p )
{
osg::PrimitiveSet* pset = p->get();
osg::DrawArrays* da = dynamic_cast<osg::DrawArrays*>(pset);
if ( da )
{
if ( da->getFirst() >= numVerts )
{
OE_NOTICE << LC << "DrawArrays: first > numVerts\n";
}
if ( da->getFirst()+da->getCount() > numVerts )
{
OE_NOTICE << LC << "DrawArrays: first/count out of bounds\n";
}
if ( da->getCount() < 1 )
{
OE_NOTICE << LC << "DrawArrays: count is zero\n";
}
}
bool isDe = pset->getDrawElements() != 0L;
osg::DrawElementsUByte* de_byte = dynamic_cast<osg::DrawElementsUByte*>(pset);
if ( de_byte )
{
validateDE(de_byte, 0xFF, numVerts );
_ebos.insert( de_byte->getElementBufferObject() );
}
osg::DrawElementsUShort* de_short = dynamic_cast<osg::DrawElementsUShort*>(pset);
if ( de_short )
{
validateDE(de_short, 0xFFFF, numVerts );
_ebos.insert( de_short->getElementBufferObject() );
}
osg::DrawElementsUInt* de_int = dynamic_cast<osg::DrawElementsUInt*>(pset);
if ( de_int )
{
validateDE(de_int, 0xFFFFFFFF, numVerts );
_ebos.insert( de_int->getElementBufferObject() );
}
if ( pset->getNumIndices() == 0 )
{
OE_NOTICE << LC << "Primset: num elements = 0; class=" << pset->className() << ", name=" << pset->getName() << "\n";
//.........这里部分代码省略.........
示例9: apply
void UnIndexMeshVisitor::apply(osg::Geometry& geom)
{
// no point optimizing if we don't have enough vertices.
if (!geom.getVertexArray()) return;
// check for the existence of surface primitives
unsigned int numIndexedPrimitives = 0;
osg::Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();
osg::Geometry::PrimitiveSetList::iterator itr;
for(itr=primitives.begin();
itr!=primitives.end();
++itr)
{
osg::PrimitiveSet::Type type = (*itr)->getType();
if ((type == osg::PrimitiveSet::DrawElementsUBytePrimitiveType
|| type == osg::PrimitiveSet::DrawElementsUShortPrimitiveType
|| type == osg::PrimitiveSet::DrawElementsUIntPrimitiveType))
numIndexedPrimitives++;
}
// no polygons or no indexed primitive, nothing to do
if (!numIndexedPrimitives) {
return;
}
// we dont manage lines
GeometryArrayList arraySrc(geom);
GeometryArrayList arrayList = arraySrc.cloneType();
osg::Geometry::PrimitiveSetList newPrimitives;
for(itr=primitives.begin();
itr!=primitives.end();
++itr)
{
osg::PrimitiveSet::Mode mode = (osg::PrimitiveSet::Mode)(*itr)->getMode();
switch(mode) {
// manage triangles
case(osg::PrimitiveSet::TRIANGLES):
case(osg::PrimitiveSet::TRIANGLE_STRIP):
case(osg::PrimitiveSet::TRIANGLE_FAN):
case(osg::PrimitiveSet::QUADS):
case(osg::PrimitiveSet::QUAD_STRIP):
case(osg::PrimitiveSet::POLYGON):
{
// for each geometry list indexes of vertexes
// to makes triangles
TriangleIndexor triangleIndexList;
(*itr)->accept(triangleIndexList);
unsigned int index = arrayList.size();
// now copy each vertex to new array, like a draw array
arraySrc.append(triangleIndexList._indices, arrayList);
newPrimitives.push_back(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,
index,
triangleIndexList._indices.size()));
}
break;
// manage lines
case(osg::PrimitiveSet::LINES):
case(osg::PrimitiveSet::LINE_STRIP):
case(osg::PrimitiveSet::LINE_LOOP):
{
EdgeIndexor edgesIndexList;
(*itr)->accept(edgesIndexList);
unsigned int index = arrayList.size();
// now copy each vertex to new array, like a draw array
arraySrc.append(edgesIndexList._indices, arrayList);
newPrimitives.push_back(new osg::DrawArrays(osg::PrimitiveSet::LINES,
index,
edgesIndexList._indices.size()));
}
break;
case(osg::PrimitiveSet::POINTS):
{
PointIndexor pointsIndexList;
(*itr)->accept(pointsIndexList);
unsigned int index = arrayList.size();
// now copy each vertex to new array, like a draw array
arraySrc.append(pointsIndexList._indices, arrayList);
newPrimitives.push_back(new osg::DrawArrays(osg::PrimitiveSet::POINTS,
index,
pointsIndexList._indices.size()));
}
break;
default:
break;
}
}
//.........这里部分代码省略.........
示例10: collectTessellation
void Tessellator::collectTessellation(osg::Geometry &geom, unsigned int originalIndex)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
VertexPtrToIndexMap vertexPtrToIndexMap;
// populate the VertexPtrToIndexMap.
for(unsigned int vi=0;vi<vertices->size();++vi)
{
vertexPtrToIndexMap[&((*vertices)[vi])] = vi;
}
handleNewVertices(geom, vertexPtrToIndexMap);
// we don't properly handle per primitive and per primitive_set bindings yet
// will need to address this soon. Robert Oct 2002.
{
osg::Vec3Array* normals = NULL; // GWM Sep 2002 - add normals for extra facets
int iprim=0;
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET)
{
normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray()); // GWM Sep 2002
}
// GWM Dec 2003 - needed to add colours for extra facets
osg::Vec4Array* cols4 = NULL; // GWM Dec 2003 colours are vec4
osg::Vec3Array* cols3 = NULL; // GWM Dec 2003 colours are vec3
if (geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET)
{
Array* colours = geom.getColorArray(); // GWM Dec 2003 - need to duplicate face colours
switch (colours->getType()) {
case osg::Array::Vec4ArrayType:
cols4=dynamic_cast<osg::Vec4Array *> (colours);
break;
case osg::Array::Vec3ArrayType:
cols3=dynamic_cast<osg::Vec3Array *> (colours);
break;
default:
break;
}
}
// GWM Dec 2003 - these holders need to go outside the loop to
// retain the flat shaded colour &/or normal for each tessellated polygon
osg::Vec3 norm(0.0f,0.0f,0.0f);
osg::Vec4 primCol4(0.0f,0.0f,0.0f,1.0f);
osg::Vec3 primCol3(0.0f,0.0f,0.0f);
for(PrimList::iterator primItr=_primList.begin();
primItr!=_primList.end();
++primItr, ++_index)
{
Prim* prim=primItr->get();
int ntris=0;
if(vertexPtrToIndexMap.size() <= 255)
{
osg::DrawElementsUByte* elements = new osg::DrawElementsUByte(prim->_mode);
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
vitr!=prim->_vertices.end();
++vitr)
{
elements->push_back(vertexPtrToIndexMap[*vitr]);
}
// add to the drawn primitive list.
geom.addPrimitiveSet(elements);
ntris=elements->getNumIndices()/3;
}
else if(vertexPtrToIndexMap.size() > 255 && vertexPtrToIndexMap.size() <= 65535)
{
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(prim->_mode);
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
vitr!=prim->_vertices.end();
++vitr)
{
elements->push_back(vertexPtrToIndexMap[*vitr]);
}
// add to the drawn primitive list.
geom.addPrimitiveSet(elements);
ntris=elements->getNumIndices()/3;
}
else
{
osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(prim->_mode);
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
vitr!=prim->_vertices.end();
++vitr)
{
elements->push_back(vertexPtrToIndexMap[*vitr]);
}
// add to the drawn primitive list.
geom.addPrimitiveSet(elements);
ntris=elements->getNumIndices()/3;
}
if (primItr==_primList.begin())
{ // first primitive so collect primitive normal & colour.
//.........这里部分代码省略.........
示例11: handleNewVertices
void Tessellator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap)
{
if (!_newVertexList.empty())
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
osg::Vec3Array* normals = NULL;
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_VERTEX)
{
normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray());
}
typedef std::vector<osg::Array*> ArrayList;
ArrayList arrays;
if (geom.getColorBinding()==osg::Geometry::BIND_PER_VERTEX)
{
arrays.push_back(geom.getColorArray());
}
if (geom.getSecondaryColorBinding()==osg::Geometry::BIND_PER_VERTEX)
{
arrays.push_back(geom.getSecondaryColorArray());
}
if (geom.getFogCoordBinding()==osg::Geometry::BIND_PER_VERTEX)
{
arrays.push_back(geom.getFogCoordArray());
}
osg::Geometry::ArrayDataList& tcal = geom.getTexCoordArrayList();
for(osg::Geometry::ArrayDataList::iterator tcalItr=tcal.begin();
tcalItr!=tcal.end();
++tcalItr)
{
if (tcalItr->array.valid())
{
arrays.push_back(tcalItr->array.get());
}
}
// now add any new vertices that are required.
for(NewVertexList::iterator itr=_newVertexList.begin();
itr!=_newVertexList.end();
++itr)
{
NewVertex& newVertex = (*itr);
osg::Vec3* vertex = newVertex._vpos;
// assign vertex.
vertexPtrToIndexMap[vertex]=vertices->size();
vertices->push_back(*vertex);
// assign normals
if (normals)
{
osg::Vec3 norm(0.0f,0.0f,0.0f);
if (newVertex._v1) norm += (*normals)[vertexPtrToIndexMap[newVertex._v1]] * newVertex._f1;
if (newVertex._v2) norm += (*normals)[vertexPtrToIndexMap[newVertex._v2]] * newVertex._f2;
if (newVertex._v3) norm += (*normals)[vertexPtrToIndexMap[newVertex._v3]] * newVertex._f3;
if (newVertex._v4) norm += (*normals)[vertexPtrToIndexMap[newVertex._v4]] * newVertex._f4;
norm.normalize();
normals->push_back(norm);
}
if (!arrays.empty())
{
InsertNewVertices inv(newVertex._f1,vertexPtrToIndexMap[newVertex._v1],
newVertex._f2,vertexPtrToIndexMap[newVertex._v2],
newVertex._f3,vertexPtrToIndexMap[newVertex._v3],
newVertex._f4,vertexPtrToIndexMap[newVertex._v4]);
// assign the rest of the attributes.
for(ArrayList::iterator aItr=arrays.begin();
aItr!=arrays.end();
++aItr)
{
(*aItr)->accept(inv);
}
}
}
}
}
示例12: retessellatePolygons
void Tessellator::retessellatePolygons(osg::Geometry &geom)
{
#ifdef OSG_GLU_AVAILABLE
// turn the contour list into primitives, a little like Tessellator does but more generally
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!vertices || vertices->empty() || geom.getPrimitiveSetList().empty()) return;
// we currently don't handle geometry which use indices...
if (geom.getVertexIndices() ||
geom.getNormalIndices() ||
geom.getColorIndices() ||
geom.getSecondaryColorIndices() ||
geom.getFogCoordIndices()) return;
// not even text coord indices don't handle geometry which use indices...
for(unsigned int unit=0;unit<geom.getNumTexCoordArrays();++unit)
{
if (geom.getTexCoordIndices(unit)) return;
}
if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE) _numberVerts=0; // 09.04.04 GWM reset Tessellator
// the reset is needed by the flt loader which reuses a Tessellator for triangulating polygons.
// as such it might be reset by other loaders/developers in future.
_index=0; // reset the counter for indexed vertices
_extraPrimitives = 0;
if (!_numberVerts) {
_numberVerts=geom.getVertexArray()->getNumElements();
// save the contours for complex (winding rule) tessellations
_Contours=geom.getPrimitiveSetList();
}
// now cut out vertex attributes added on any previous tessellation
reduceArray(geom.getVertexArray(), _numberVerts);
reduceArray(geom.getColorArray(), _numberVerts);
reduceArray(geom.getNormalArray(), _numberVerts);
reduceArray(geom.getFogCoordArray(), _numberVerts);
for(unsigned int unit1=0;unit1<geom.getNumTexCoordArrays();++unit1)
{
reduceArray(geom.getTexCoordArray(unit1), _numberVerts);
}
// remove the existing primitives.
unsigned int nprimsetoriginal= geom.getNumPrimitiveSets();
if (nprimsetoriginal) geom.removePrimitiveSet(0, nprimsetoriginal);
// the main difference from osgUtil::Tessellator for Geometry sets of multiple contours is that the begin/end tessellation
// occurs around the whole set of contours.
if (_ttype==TESS_TYPE_GEOMETRY) {
beginTessellation();
gluTessProperty(_tobj, GLU_TESS_WINDING_RULE, _wtype);
gluTessProperty(_tobj, GLU_TESS_BOUNDARY_ONLY , _boundaryOnly);
}
// process all the contours into the Tessellator
int noContours = _Contours.size();
int currentPrimitive = 0;
for(int primNo=0;primNo<noContours;++primNo)
{
osg::ref_ptr<osg::PrimitiveSet> primitive = _Contours[primNo].get();
if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE)
{ // this recovers the 'old' tessellation which just retessellates single polygons.
if (primitive->getMode()==osg::PrimitiveSet::POLYGON || _ttype==TESS_TYPE_DRAWABLE)
{
if (primitive->getType()==osg::PrimitiveSet::DrawArrayLengthsPrimitiveType)
{
osg::DrawArrayLengths* drawArrayLengths = static_cast<osg::DrawArrayLengths*>(primitive.get());
unsigned int first = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::iterator itr=drawArrayLengths->begin();
itr!=drawArrayLengths->end();
++itr)
{
beginTessellation();
unsigned int last = first + *itr;
addContour(primitive->getMode(),first,last,vertices);
first = last;
endTessellation();
collectTessellation(geom, currentPrimitive);
currentPrimitive++;
}
}
else
{
if (primitive->getNumIndices()>3) { // April 2005 gwm only retessellate "complex" polygons
beginTessellation();
addContour(primitive.get(), vertices);
endTessellation();
collectTessellation(geom, currentPrimitive);
currentPrimitive++;
} else { // April 2005 gwm triangles don't need to be retessellated
geom.addPrimitiveSet(primitive.get());
}
}
}
else
{ // copy the contour primitive as it is not being tessellated
geom.addPrimitiveSet(primitive.get());
}
//.........这里部分代码省略.........
示例13: if
void
MeshConsolidator::convertToTriangles( osg::Geometry& geom, bool force )
{
if ( !force && !canOptimize(geom) )
return;
osg::Geometry::PrimitiveSetList& primSets = geom.getPrimitiveSetList();
osg::Geometry::PrimitiveSetList triSets, nonTriSets;
for( osg::Geometry::PrimitiveSetList::iterator i = primSets.begin(); i != primSets.end(); ++i )
{
osg::PrimitiveSet* pset = i->get();
switch( pset->getMode() )
{
case osg::PrimitiveSet::TRIANGLES:
case osg::PrimitiveSet::TRIANGLE_STRIP:
case osg::PrimitiveSet::TRIANGLE_FAN:
case osg::PrimitiveSet::QUADS:
case osg::PrimitiveSet::QUAD_STRIP:
case osg::PrimitiveSet::POLYGON:
triSets.push_back( pset );
break;
default:
nonTriSets.push_back( pset );
}
}
if ( triSets.size() > 0 )
{
// we are assuming at this point that all the primitive sets in a single geometry
// share a single user data structure.
osg::Referenced* sharedUserData = triSets[0]->getUserData();
osg::Array* vertexArray = geom.getVertexArray();
unsigned numVerts = vertexArray->getNumElements();
osg::Geometry::PrimitiveSetList newPrimSets;
if ( numVerts < 0x100 )
{
osg::TriangleIndexFunctor< Collector<osg::DrawElementsUByte> > collector;
collector._newPrimSets = &newPrimSets;
collector._maxSize = 0xFF;
geom.accept( collector );
}
else if ( numVerts < 0x10000 )
{
osg::TriangleIndexFunctor< Collector<osg::DrawElementsUShort> > collector;
collector._newPrimSets = &newPrimSets;
collector._maxSize = 0xFFFF;
geom.accept( collector );
}
else
{
#ifdef OSG_GLES2_AVAILABLE
// GLES only supports UShort, not UInt
osg::TriangleIndexFunctor< Collector<osg::DrawElementsUShort> > collector;
collector._newPrimSets = &newPrimSets;
collector._maxSize = 0xFFFF;
geom.accept( collector );
#else
osg::TriangleIndexFunctor< Collector<osg::DrawElementsUInt> > collector;
collector._newPrimSets = &newPrimSets;
collector._maxSize = 0xFFFFFFFF;
geom.accept( collector );
#endif
}
for( osg::Geometry::PrimitiveSetList::iterator i = newPrimSets.begin(); i != newPrimSets.end(); ++i )
{
i->get()->setUserData( sharedUserData );
nonTriSets.push_back( i->get() );
}
}
geom.setPrimitiveSetList( nonTriSets );
}
示例14: if
void
GeometryValidator::apply(osg::Geometry& geom)
{
unsigned numVerts = geom.getVertexArray()->getNumElements();
if ( geom.getColorArray() )
{
if ( geom.getColorBinding() == osg::Geometry::BIND_OVERALL && geom.getColorArray()->getNumElements() != 1 )
{
OE_WARN << "Color: BIND_OVERALL with wrong number of elements" << std::endl;
}
else if ( geom.getColorBinding() == osg::Geometry::BIND_PER_VERTEX && geom.getColorArray()->getNumElements() != numVerts )
{
OE_WARN << "Color: BIND_PER_VERTEX with color.size != verts.size" << std::endl;
}
}
if ( geom.getNormalArray() )
{
if ( geom.getNormalBinding() == osg::Geometry::BIND_OVERALL && geom.getNormalArray()->getNumElements() != 1 )
{
OE_WARN << "Normal: BIND_OVERALL with wrong number of elements" << std::endl;
}
else if ( geom.getNormalBinding() == osg::Geometry::BIND_PER_VERTEX && geom.getNormalArray()->getNumElements() != numVerts )
{
OE_WARN << "Normal: BIND_PER_VERTEX with color.size != verts.size" << std::endl;
}
}
const osg::Geometry::PrimitiveSetList& plist = geom.getPrimitiveSetList();
for( osg::Geometry::PrimitiveSetList::const_iterator p = plist.begin(); p != plist.end(); ++p )
{
osg::PrimitiveSet* pset = p->get();
osg::DrawElementsUByte* de_byte = dynamic_cast<osg::DrawElementsUByte*>(pset);
if ( de_byte )
{
if ( numVerts > 0xFF )
{
OE_WARN << "DrawElementsUByte used when numVerts > 255 (" << numVerts << ")" << std::endl;
}
validateDE(de_byte, 0xFF, numVerts );
}
osg::DrawElementsUShort* de_short = dynamic_cast<osg::DrawElementsUShort*>(pset);
if ( de_short )
{
if ( numVerts > 0xFFFF )
{
OE_WARN << "DrawElementsUShort used when numVerts > 65535 (" << numVerts << ")" << std::endl;
}
validateDE(de_short, 0xFFFF, numVerts );
}
osg::DrawElementsUInt* de_int = dynamic_cast<osg::DrawElementsUInt*>(pset);
if ( de_int )
{
validateDE(de_int, 0xFFFFFFFF, numVerts );
}
}
}
示例15: apply
void IndexMeshVisitor::apply(osg::Geometry& geom) {
// TODO: this is deprecated
if (geom.getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET) return;
if (geom.getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET) return;
if (geom.getSecondaryColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET) return;
if (geom.getFogCoordBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET) return;
// no point optimizing if we don't have enough vertices.
if (!geom.getVertexArray() || geom.getVertexArray()->getNumElements() < 3) return;
osgUtil::SharedArrayOptimizer deduplicator;
deduplicator.findDuplicatedUVs(geom);
// duplicate shared arrays as it isn't safe to rearrange vertices when arrays are shared.
if (geom.containsSharedArrays()) {
geom.duplicateSharedArrays();
}
osg::Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();
osg::Geometry::PrimitiveSetList::iterator itr;
osg::Geometry::PrimitiveSetList new_primitives;
new_primitives.reserve(primitives.size());
// compute duplicate vertices
typedef std::vector<unsigned int> IndexList;
unsigned int numVertices = geom.getVertexArray()->getNumElements();
IndexList indices(numVertices);
unsigned int i, j;
for(i = 0 ; i < numVertices ; ++ i) {
indices[i] = i;
}
VertexAttribComparitor arrayComparitor(geom);
std::sort(indices.begin(), indices.end(), arrayComparitor);
unsigned int lastUnique = 0;
unsigned int numUnique = 1;
for(i = 1 ; i < numVertices ; ++ i) {
if (arrayComparitor.compare(indices[lastUnique], indices[i]) != 0) {
lastUnique = i;
++ numUnique;
}
}
IndexList remapDuplicatesToOrignals(numVertices);
lastUnique = 0;
for(i = 1 ; i < numVertices ; ++ i) {
if (arrayComparitor.compare(indices[lastUnique],indices[i]) != 0) {
// found a new vertex entry, so previous run of duplicates needs
// to be put together.
unsigned int min_index = indices[lastUnique];
for(j = lastUnique + 1 ; j < i ; ++ j) {
min_index = osg::minimum(min_index, indices[j]);
}
for(j = lastUnique ; j < i ; ++ j) {
remapDuplicatesToOrignals[indices[j]] = min_index;
}
lastUnique = i;
}
}
unsigned int min_index = indices[lastUnique];
for(j = lastUnique + 1 ; j < i ; ++ j) {
min_index = osg::minimum(min_index, indices[j]);
}
for(j = lastUnique ; j < i ; ++ j) {
remapDuplicatesToOrignals[indices[j]] = min_index;
}
// copy the arrays.
IndexList finalMapping(numVertices);
IndexList copyMapping;
copyMapping.reserve(numUnique);
unsigned int currentIndex = 0;
for(i = 0 ; i < numVertices ; ++ i) {
if (remapDuplicatesToOrignals[i] == i) {
finalMapping[i] = currentIndex;
copyMapping.push_back(i);
currentIndex++;
}
else {
finalMapping[i] = finalMapping[remapDuplicatesToOrignals[i]];
}
}
// remap any shared vertex attributes
RemapArray ra(copyMapping);
arrayComparitor.accept(ra);
// triangulate faces
{
TriangleIndexor ti;
ti._maxIndex = numVertices;
ti._remapping = finalMapping;
for(itr = primitives.begin() ; itr != primitives.end() ; ++ itr) {
(*itr)->accept(ti);
}
//.........这里部分代码省略.........