当前位置: 首页>>代码示例>>C++>>正文


C++ Geometry::containsDeprecatedData方法代码示例

本文整理汇总了C++中osg::Geometry::containsDeprecatedData方法的典型用法代码示例。如果您正苦于以下问题:C++ Geometry::containsDeprecatedData方法的具体用法?C++ Geometry::containsDeprecatedData怎么用?C++ Geometry::containsDeprecatedData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::Geometry的用法示例。


在下文中一共展示了Geometry::containsDeprecatedData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: collectTessellation

void Tessellator::collectTessellation(osg::Geometry &geom, unsigned int /*originalIndex*/)
{
    if (geom.containsDeprecatedData()) geom.fixDeprecatedData();

    osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
    VertexPtrToIndexMap vertexPtrToIndexMap;

    // populate the VertexPtrToIndexMap.
    for(unsigned int vi=0;vi<vertices->size();++vi)
    {
        vertexPtrToIndexMap[&((*vertices)[vi])] = vi;
    }

    handleNewVertices(geom, vertexPtrToIndexMap);

    // we don't properly handle per primitive and per primitive_set bindings yet
    // will need to address this soon. Robert Oct 2002.
    {
        osg::Vec3Array* normals = NULL; // GWM Sep 2002 - add normals for extra facets
        int iprim=0;
        if (osg::getBinding(geom.getNormalArray())==osg::Array::BIND_PER_PRIMITIVE_SET)
        {
            normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray()); // GWM Sep 2002
        }
        // GWM Dec 2003 - needed to add colours for extra facets
        osg::Vec4Array* cols4 = NULL; // GWM Dec 2003 colours are vec4
        osg::Vec3Array* cols3 = NULL; // GWM Dec 2003 colours are vec3
        if (osg::getBinding(geom.getColorArray())==osg::Array::BIND_PER_PRIMITIVE_SET)
        {
              Array* colours = geom.getColorArray(); // GWM Dec 2003 - need to duplicate face colours
              switch (colours->getType()) {
              case osg::Array::Vec4ArrayType:
                  cols4=dynamic_cast<osg::Vec4Array *> (colours);
                  break;
              case osg::Array::Vec3ArrayType:
                  cols3=dynamic_cast<osg::Vec3Array *> (colours);
                  break;
              default:
                  break;
              }

        }
        // GWM Dec 2003 - these holders need to go outside the loop to
        // retain the flat shaded colour &/or normal for each tessellated polygon
        osg::Vec3 norm(0.0f,0.0f,0.0f);
        osg::Vec4 primCol4(0.0f,0.0f,0.0f,1.0f);
        osg::Vec3 primCol3(0.0f,0.0f,0.0f);

        for(PrimList::iterator primItr=_primList.begin();
        primItr!=_primList.end();
        ++primItr, ++_index)
        {
              Prim* prim=primItr->get();
              int ntris=0;

              if(vertexPtrToIndexMap.size() <= 255)
              {
                  osg::DrawElementsUByte* elements = new osg::DrawElementsUByte(prim->_mode);
                  for(Prim::VecList::iterator vitr=prim->_vertices.begin();
                  vitr!=prim->_vertices.end();
                  ++vitr)
                {
                    elements->push_back(vertexPtrToIndexMap[*vitr]);
                }

                  // add to the drawn primitive list.
                  geom.addPrimitiveSet(elements);
                  ntris=elements->getNumIndices()/3;
              }
              else if(vertexPtrToIndexMap.size() > 255 && vertexPtrToIndexMap.size() <= 65535)
              {
                  osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(prim->_mode);
                  for(Prim::VecList::iterator vitr=prim->_vertices.begin();
                    vitr!=prim->_vertices.end();
                    ++vitr)
                  {
                    elements->push_back(vertexPtrToIndexMap[*vitr]);
                  }

                  // add to the drawn primitive list.
                  geom.addPrimitiveSet(elements);
                  ntris=elements->getNumIndices()/3;
              }
              else
              {
                  osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(prim->_mode);
                  for(Prim::VecList::iterator vitr=prim->_vertices.begin();
                    vitr!=prim->_vertices.end();
                    ++vitr)
                  {
                    elements->push_back(vertexPtrToIndexMap[*vitr]);
                  }

                  // add to the drawn primitive list.
                  geom.addPrimitiveSet(elements);
                  ntris=elements->getNumIndices()/3;
              }

              if (primItr==_primList.begin())
              {   // first primitive so collect primitive normal & colour.
//.........这里部分代码省略.........
开发者ID:yueying,项目名称:osg,代码行数:101,代码来源:Tessellator.cpp


注:本文中的osg::Geometry::containsDeprecatedData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。