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C++ Body::attachMeshGeometry方法代码示例

本文整理汇总了C++中opensim::Body::attachMeshGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::attachMeshGeometry方法的具体用法?C++ Body::attachMeshGeometry怎么用?C++ Body::attachMeshGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opensim::Body的用法示例。


在下文中一共展示了Body::attachMeshGeometry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLuxoJr

/**
 * Method for building the Luxo Jr articulating model. It sets up the system of
 * rigid bodies and joint articulations to define Luxo Jr lamp geometry.
 */
void createLuxoJr(OpenSim::Model &model){
    
    // Create base
    //--------------
    OpenSim::Body* base = new OpenSim::Body("base", baseMass, Vec3(0.0),
                Inertia::cylinderAlongY(0.1, baseHeight));
    
    // Add visible geometry
    base->attachMeshGeometry("Base_meters.obj");
    
    
    // Define base to float relative to ground via free joint
    FreeJoint* base_ground = new FreeJoint("base_ground",
                // parent body, location in parent body, orientation in parent
                model.getGround(), Vec3(0.0), Vec3(0.0),
                // child body, location in child body, orientation in child
                *base, Vec3(0.0,-baseHeight/2.0,0.0),Vec3(0.0));
    
    // add base to model
    model.addBody(base); model.addJoint(base_ground);
    
    /*for (int i = 0; i<base_ground->get_CoordinateSet().getSize(); ++i) {
        base_ground->upd_CoordinateSet()[i].set_locked(true);
    }*/
    
    // Fix a frame to the base axis for attaching the bottom bracket
    SimTK::Transform* shift_and_rotate = new SimTK::Transform();
    //shift_and_rotate->setToZero();
    shift_and_rotate->set(Rotation(-1*SimTK::Pi/2,
                                   SimTK::CoordinateAxis::XCoordinateAxis()),
                          Vec3(0.0, bracket_location, 0.0));

    PhysicalOffsetFrame pivot_frame_on_base("pivot_frame_on_base",
            *base, *shift_and_rotate);

    // Create bottom bracket
    //-----------------------
    OpenSim::Body* bottom_bracket = new OpenSim::Body("bottom_bracket",
                                            bracket_mass, Vec3(0.0),
                                            Inertia::brick(0.03, 0.03, 0.015));
    // add bottom bracket to model
    model.addBody(bottom_bracket);
    
    // Fix a frame to the bracket for attaching joint
    shift_and_rotate->setP(Vec3(0.0));
    PhysicalOffsetFrame pivot_frame_on_bottom_bracket(
        "pivot_frame_on_bottom_bracket", *bottom_bracket, *shift_and_rotate);
    
    // Add visible geometry
    bottom_bracket->attachMeshGeometry("bottom_bracket_meters.obj");

    // Make bottom bracket to twist on base with vertical pin joint.
    // You can create a joint from any existing physical frames attached to
    // rigid bodies. One way to reference them is by name, like this...
    PinJoint* base_pivot = new PinJoint("base_pivot", pivot_frame_on_base,
                                        pivot_frame_on_bottom_bracket);
    
    base_pivot->append_frames(pivot_frame_on_base);
    base_pivot->append_frames(pivot_frame_on_bottom_bracket);
    // add base pivot joint to the model
    model.addJoint(base_pivot);
    
    // add some damping to the pivot
    // initialized to zero stiffness and damping
    BushingForce* pivotDamper = new BushingForce("pivot_bushing",
                                         "pivot_frame_on_base",
                                         "pivot_frame_on_bottom_bracket");
    
    pivotDamper->set_rotational_damping(pivot_damping);
    
    model.addForce(pivotDamper);
    
    // Create posterior leg
    //-----------------------
    OpenSim::Body* posteriorLegBar = new OpenSim::Body("posterior_leg_bar",
                                    bar_mass,
                                    Vec3(0.0),
                                    Inertia::brick(leg_bar_dimensions/2.0));
    
    posteriorLegBar->attachMeshGeometry("Leg_meters.obj");

    PhysicalOffsetFrame posterior_knee_on_bottom_bracket(
        "posterior_knee_on_bottom_bracket",
            *bottom_bracket, Transform(posterior_bracket_hinge_location) );

    PhysicalOffsetFrame posterior_knee_on_posterior_bar(
        "posterior_knee_on_posterior_bar",
            *posteriorLegBar, Transform(inferior_bar_hinge_location) );

    // Attach posterior leg to bottom bracket using another pin joint.
    // Another way to reference physical frames in a joint is by creating them
    // in place, like this...
    OpenSim::PinJoint* posteriorKnee = new OpenSim::PinJoint("posterior_knee",
                                    posterior_knee_on_bottom_bracket,
                                    posterior_knee_on_posterior_bar);
    // posteriorKnee will own and serialize the attachment offset frames 
//.........这里部分代码省略.........
开发者ID:bit20090138,项目名称:opensim-core,代码行数:101,代码来源:LuxoMuscle_create_and_simulate.cpp


注:本文中的opensim::Body::attachMeshGeometry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。