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C++ Body::addWrapObject方法代码示例

本文整理汇总了C++中opensim::Body::addWrapObject方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::addWrapObject方法的具体用法?C++ Body::addWrapObject怎么用?C++ Body::addWrapObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在opensim::Body的用法示例。


在下文中一共展示了Body::addWrapObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: testClutchedPathSpring

void testClutchedPathSpring()
{
    using namespace SimTK;

    // start timing
    std::clock_t startTime = std::clock();

    double mass = 1;
    double stiffness = 100;
    double dissipation = 0.3;
    double start_h = 0.5;
    //double ball_radius = 0.25;

    //double omega = sqrt(stiffness/mass);

    // Setup OpenSim model
    Model* model = new Model;
    model->setName("ClutchedPathSpringModel");
    model->setGravity(gravity_vec);

    //OpenSim bodies
    const Ground* ground = &model->getGround();
    
    // body that acts as the pulley that the path wraps over
    OpenSim::Body* pulleyBody =
        new OpenSim::Body("PulleyBody", mass ,Vec3(0),  mass*Inertia::brick(0.1, 0.1, 0.1));
    
    // body the path spring is connected to at both ends
    OpenSim::Body* block =
        new OpenSim::Body("block", mass ,Vec3(0),  mass*Inertia::brick(0.2, 0.1, 0.1));
    block->attachGeometry(new Brick(Vec3(0.2, 0.1, 0.1)));
    block->scale(Vec3(0.2, 0.1, 0.1), false);

    //double dh = mass*gravity_vec(1)/stiffness;
    
    WrapCylinder* pulley = new WrapCylinder();
    pulley->set_radius(0.1);
    pulley->set_length(0.05);

    // Add the wrap object to the body, which takes ownership of it
    pulleyBody->addWrapObject(pulley);

    // Add joints
    WeldJoint* weld = 
        new WeldJoint("weld", *ground, Vec3(0, 1.0, 0), Vec3(0), *pulleyBody, Vec3(0), Vec3(0));
    
    SliderJoint* slider =
        new SliderJoint("slider", *ground, Vec3(0), Vec3(0,0,Pi/2),*block, Vec3(0), Vec3(0,0,Pi/2));

    double positionRange[2] = {-10, 10};
    // Rename coordinates for a slider joint
    slider->updCoordinate().setName("block_h");
    slider->updCoordinate().setRange(positionRange);

    model->addBody(pulleyBody);
    model->addJoint(weld);

    model->addBody(block);
    model->addJoint(slider);

    ClutchedPathSpring* spring = 
        new ClutchedPathSpring("clutch_spring", stiffness, dissipation, 0.01);

    spring->updGeometryPath().appendNewPathPoint("origin", *block, Vec3(-0.1, 0.0 ,0.0));
    
    int N = 10;
    for(int i=1; i<N; ++i){
        double angle = i*Pi/N;
        double x = 0.1*cos(angle);
        double y = 0.1*sin(angle);
        spring->updGeometryPath().appendNewPathPoint("", *pulleyBody, Vec3(-x, y ,0.0));
    }

    spring->updGeometryPath().appendNewPathPoint("insertion", *block, Vec3(0.1, 0.0 ,0.0));

    // BUG in defining wrapping API requires that the Force containing the GeometryPath be
    // connected to the model before the wrap can be added
    model->addForce(spring);

    PrescribedController* controller = new PrescribedController();
    controller->addActuator(*spring);
    
    // Control greater than 1 or less than 0 should be treated as 1 and 0 respectively.
    double     timePts[4] = {0.0,  5.0, 6.0, 10.0};
    double clutchOnPts[4] = {1.5, -2.0, 0.5,  0.5};

    PiecewiseConstantFunction* controlfunc = 
        new PiecewiseConstantFunction(4, timePts, clutchOnPts);

    controller->prescribeControlForActuator("clutch_spring", controlfunc);
    model->addController(controller);

    model->print("ClutchedPathSpringModel.osim");

    //Test deserialization
    delete model;
    model = new Model("ClutchedPathSpringModel.osim");

    // Create the force reporter
    ForceReporter* reporter = new ForceReporter(model);
//.........这里部分代码省略.........
开发者ID:cpizzolato,项目名称:opensim-core,代码行数:101,代码来源:testActuators.cpp


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