本文整理汇总了C++中opensim::Body::addGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::addGeometry方法的具体用法?C++ Body::addGeometry怎么用?C++ Body::addGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类opensim::Body
的用法示例。
在下文中一共展示了Body::addGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
/**
* Run a simulation of block sliding with contact on by two muscles sliding with contact
*/
int main()
{
try {
// Create a new OpenSim model
Model osimModel;
osimModel.setName("osimModel");
osimModel.setAuthors("Matt DeMers");
double Pi = SimTK::Pi;
// Get the ground body
Ground& ground = osimModel.updGround();
ground.addMeshGeometry("checkered_floor.vtp");
// create linkage body
double linkageMass = 0.001, linkageLength = 0.5, linkageDiameter = 0.06;
Vec3 linkageDimensions(linkageDiameter, linkageLength, linkageDiameter);
Vec3 linkageMassCenter(0,linkageLength/2,0);
Inertia linkageInertia = Inertia::cylinderAlongY(linkageDiameter/2.0, linkageLength/2.0);
OpenSim::Body* linkage1 = new OpenSim::Body("linkage1", linkageMass, linkageMassCenter, linkageMass*linkageInertia);
// Graphical representation
Cylinder cyl;
cyl.set_scale_factors(linkageDimensions);
Frame* cyl1Frame = new PhysicalOffsetFrame(*linkage1, Transform(Vec3(0.0, linkageLength / 2.0, 0.0)));
cyl1Frame->setName("Cyl1_frame");
osimModel.addFrame(cyl1Frame);
cyl.setFrameName("Cyl1_frame");
linkage1->addGeometry(cyl);
Sphere sphere(0.1);
linkage1->addGeometry(sphere);
// Creat a second linkage body
OpenSim::Body* linkage2 = new OpenSim::Body(*linkage1);
linkage2->setName("linkage2");
Frame* cyl2Frame = new PhysicalOffsetFrame(*linkage2, Transform(Vec3(0.0, linkageLength / 2.0, 0.0)));
cyl2Frame->setName("Cyl2_frame");
osimModel.addFrame(cyl2Frame);
(linkage2->upd_geometry(0)).setFrameName("Cyl2_frame");
// Creat a block to be the pelvis
double blockMass = 20.0, blockSideLength = 0.2;
Vec3 blockMassCenter(0);
Inertia blockInertia = blockMass*Inertia::brick(blockSideLength, blockSideLength, blockSideLength);
OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia);
Brick brick(SimTK::Vec3(0.05, 0.05, 0.05));
block->addGeometry(brick);
// Create 1 degree-of-freedom pin joints between the bodies to creat a kinematic chain from ground through the block
Vec3 orientationInGround(0), locationInGround(0), locationInParent(0.0, linkageLength, 0.0), orientationInChild(0), locationInChild(0);
PinJoint *ankle = new PinJoint("ankle", ground, locationInGround, orientationInGround, *linkage1,
locationInChild, orientationInChild);
PinJoint *knee = new PinJoint("knee", *linkage1, locationInParent, orientationInChild, *linkage2,
locationInChild, orientationInChild);
PinJoint *hip = new PinJoint("hip", *linkage2, locationInParent, orientationInChild, *block,
locationInChild, orientationInChild);
double range[2] = {-SimTK::Pi*2, SimTK::Pi*2};
CoordinateSet& ankleCoordinateSet = ankle->upd_CoordinateSet();
ankleCoordinateSet[0].setName("q1");
ankleCoordinateSet[0].setRange(range);
CoordinateSet& kneeCoordinateSet = knee->upd_CoordinateSet();
kneeCoordinateSet[0].setName("q2");
kneeCoordinateSet[0].setRange(range);
CoordinateSet& hipCoordinateSet = hip->upd_CoordinateSet();
hipCoordinateSet[0].setName("q3");
hipCoordinateSet[0].setRange(range);
// Add the bodies to the model
osimModel.addBody(linkage1);
osimModel.addBody(linkage2);
osimModel.addBody(block);
// Add the joints to the model
osimModel.addJoint(ankle);
osimModel.addJoint(knee);
osimModel.addJoint(hip);
// Define contraints on the model
// Add a point on line constraint to limit the block to vertical motion
Vec3 lineDirection(0,1,0), pointOnLine(0,0,0), pointOnBlock(0);
PointOnLineConstraint *lineConstraint = new PointOnLineConstraint(ground, lineDirection, pointOnLine, *block, pointOnBlock);
osimModel.addConstraint(lineConstraint);
// Add PistonActuator between the first linkage and the block
Vec3 pointOnBodies(0);
PistonActuator *piston = new PistonActuator();
piston->setName("piston");
piston->setBodyA(linkage1);
//.........这里部分代码省略.........
示例2: main
/**
* Create a model that does nothing.
*/
int main()
{
try {
///////////////////////////////////////////
// DEFINE BODIES AND JOINTS OF THE MODEL //
///////////////////////////////////////////
// Create an OpenSim model and set its name
Model osimModel;
osimModel.setName("tugOfWar");
// GROUND BODY
// Get a reference to the model's ground body
Ground& ground = osimModel.updGround();
// Add display geometry to the ground to visualize in the GUI
ground.addMeshGeometry("ground.vtp");
ground.addMeshGeometry("anchor1.vtp");
ground.addMeshGeometry("anchor2.vtp");
// BLOCK BODY
// Specify properties of a 20 kg, 0.1 m^3 block body
double blockMass = 20.0, blockSideLength = 0.1;
Vec3 blockMassCenter(0);
Inertia blockInertia = blockMass*Inertia::brick(blockSideLength, blockSideLength, blockSideLength);
// Create a new block body with the specified properties
OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia);
// Add display geometry to the block to visualize in the GUI
Brick brick(SimTK::Vec3(0.05, 0.05, 0.05));
block->addGeometry(brick);
// FREE JOINT
// Create a new free joint with 6 degrees-of-freedom (coordinates) between the block and ground bodies
Vec3 locationInParent(0, blockSideLength/2, 0), orientationInParent(0), locationInBody(0), orientationInBody(0);
FreeJoint *blockToGround = new FreeJoint("blockToGround", ground, locationInParent, orientationInParent, *block, locationInBody, orientationInBody);
// Get a reference to the coordinate set (6 degrees-of-freedom) between the block and ground bodies
CoordinateSet& jointCoordinateSet = blockToGround->upd_CoordinateSet();
// Set the angle and position ranges for the coordinate set
double angleRange[2] = {-SimTK::Pi/2, SimTK::Pi/2};
double positionRange[2] = {-1, 1};
jointCoordinateSet[0].setRange(angleRange);
jointCoordinateSet[1].setRange(angleRange);
jointCoordinateSet[2].setRange(angleRange);
jointCoordinateSet[3].setRange(positionRange);
jointCoordinateSet[4].setRange(positionRange);
jointCoordinateSet[5].setRange(positionRange);
// Add the block body to the model
osimModel.addBody(block);
osimModel.addJoint(blockToGround);
///////////////////////////////////////////////
// DEFINE THE SIMULATION START AND END TIMES //
///////////////////////////////////////////////
// Define the initial and final simulation times
double initialTime = 0.0;
double finalTime = 3.00;
/////////////////////////////////////////////
// DEFINE CONSTRAINTS IMPOSED ON THE MODEL //
/////////////////////////////////////////////
// Specify properties of a constant distance constraint to limit the block's motion
double distance = 0.2;
Vec3 pointOnGround(0, blockSideLength/2 ,0);
Vec3 pointOnBlock(0, 0, 0);
// Create a new constant distance constraint
ConstantDistanceConstraint *constDist = new ConstantDistanceConstraint(ground,
pointOnGround, *block, pointOnBlock, distance);
// Add the new point on a line constraint to the model
osimModel.addConstraint(constDist);
///////////////////////////////////////
// DEFINE FORCES ACTING ON THE MODEL //
///////////////////////////////////////
// GRAVITY
// Obtaine the default acceleration due to gravity
Vec3 gravity = osimModel.getGravity();
// MUSCLE FORCES
// Create two new muscles with identical properties
double maxIsometricForce = 1000.0, optimalFiberLength = 0.25, tendonSlackLength = 0.1, pennationAngle = 0.0;
Thelen2003Muscle *muscle1 = new Thelen2003Muscle("muscle1",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle);
Thelen2003Muscle *muscle2 = new Thelen2003Muscle("muscle2",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle);
//.........这里部分代码省略.........