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C++ ogre::Viewport类代码示例

本文整理汇总了C++中ogre::Viewport的典型用法代码示例。如果您正苦于以下问题:C++ Viewport类的具体用法?C++ Viewport怎么用?C++ Viewport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Viewport类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createViewports

//---------------------------------------------------------------------------
void BaseApplication::createViewports(void)
{
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:rennspargel,项目名称:OGRE_Test,代码行数:10,代码来源:BaseApplication.cpp

示例2: createViewports

//---------------------------------------------------------------------------
void TutorialApplication::createViewports()
{
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    mCamera->setAspectRatio(
        Ogre::Real(vp->getActualWidth()) /
        Ogre::Real(vp->getActualHeight()));
}
开发者ID:pieiscool,项目名称:gametech1,代码行数:10,代码来源:TutorialApplication.cpp

示例3: AdjustPauseMenuPosition

void GUIManager::AdjustPauseMenuPosition()
{
    Ogre::Viewport* viewport = RoR::App::GetOgreSubsystem()->GetRenderWindow()->getViewport(0);
    int margin = (viewport->getActualHeight() / 15);
    m_impl->panel_GamePauseMenu.SetPosition(
        margin, // left
        viewport->getActualHeight() - m_impl->panel_GamePauseMenu.GetHeight() - margin // top
        );
}
开发者ID:monwarez,项目名称:rigs-of-rods,代码行数:9,代码来源:GUIManager.cpp

示例4: main

int main(int argc, char* argv[]){
    cout << "Test Ogre Program" << endl;

    //Relative to where its executed from, not binary location
    Ogre::Root *mRoot = new Ogre::Root("configs/plugins.cfg","configs/config.cfg","logs/main.log");
    if(!(mRoot->restoreConfig() || mRoot->showConfigDialog())){
        delete mRoot;
        return -1;
    }

    // setup resources
    // Only add the minimally required resource locations to load up the Ogre head mesh
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs/GLSL", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/scripts", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/textures", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/models", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/github/Ogre_test/data","FileSystem","General");


    //Create the window
    Ogre::RenderWindow *mWindow = mRoot->initialise(true, "initial Render Window");
    Ogre::SceneManager *sceneManager = mRoot->createSceneManager(Ogre::ST_GENERIC);

    Ogre::Camera *camera = sceneManager->createCamera("PlayerCam");

    camera->setPosition(Ogre::Vector3(0,0,80));
    camera->lookAt(Ogre::Vector3(0,0,-300));
    camera->setNearClipDistance(5);

    Ogre::Viewport* vp = mWindow->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0,0));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    //Ogre::Entity* ogreHead = sceneManager->createEntity("Head","ogreHead.mesh");
    Ogre::Entity* ogreHead = sceneManager->createEntity("Head","myTest.obj");
    Ogre::SceneNode* headNode = sceneManager->getRootSceneNode()->createChildSceneNode();
    headNode->attachObject(ogreHead);

    sceneManager->setAmbientLight(Ogre::ColourValue(0.5,0.5,0.5));

    //Run the system
    bool continueRunning = true;
    while(continueRunning){
        mRoot->renderOneFrame();
        headNode->rotate(Ogre::Vector3(0,1,0),Ogre::Radian(0.005));
        if(mWindow->isClosed()){
            continueRunning = false;
        }

    }

    delete mRoot;
}
开发者ID:jgrey4296,项目名称:languageLearning,代码行数:56,代码来源:ogre_main.cpp

示例5: viewport_get_background_colour

//Ogre::Viewport::getBackgroundColour() const
void viewport_get_background_colour(ViewportHandle handle, coiColourValue* cv)
{
    Ogre::Viewport* vp = reinterpret_cast<Ogre::Viewport*>(handle);
    const Ogre::ColourValue &c = vp->getBackgroundColour();

    cv->r = c.r;
    cv->b = c.b;
    cv->g = c.g;
    cv->a = c.a;
}
开发者ID:fire-archive,项目名称:llcoi,代码行数:11,代码来源:viewport_bind.cpp

示例6: setupViewport

void MultiMgrSample::setupViewport(Ogre::SceneManager *curr)
{
	mWindow->removeAllViewports();

	Ogre::Camera *cam = curr->getCamera(CAMERA_NAME);
	Ogre::Viewport *vp = mWindow->addViewport(cam);

	vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:DDeimos,项目名称:DeimosSpace,代码行数:10,代码来源:MultiMgrSample.cpp

示例7:

bool CSimulatorWindowHandler::view3DButtonClicked(const CEGUI::EventArgs& e)
{
    m_renderTexture->removeAllViewports();
    Ogre::Viewport *viewport = m_renderTexture->addViewport(m_cam3D);
    viewport->setOverlaysEnabled(false);
    viewport->setClearEveryFrame(true);
    viewport->setBackgroundColour(Ogre::ColourValue::Black);

    return true;
}
开发者ID:dividio,项目名称:projectfootball,代码行数:10,代码来源:CSimulatorWindowHandler.cpp

示例8:

GameState*          StateManager::changeState     ( const std::string& state_name, Ogre::RenderWindow* window ){
    _prev_state = _current_state;
    _current_state = _states[state_name];
    window->removeAllViewports();
    Ogre::Camera* camera = _current_state->getScene()->getCamera(MainCameraName);
    Ogre::Viewport* vp = window->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0.5,0.5,0.5));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
    return _current_state;
}
开发者ID:ANtlord,项目名称:Ogre3d-study,代码行数:10,代码来源:gwGameStateManager.cpp

示例9: QWidget

// -----------------------------------------------------------------------------
CardEditor::CardEditor(EditorProject* project, DeckEditor* parentEditor, QWidget *parent, Qt::WFlags flags)
	: QWidget(parent, flags), 
		EditorWidget(project, parentEditor), 
		widget(0), 
		cards(project->getCards()), 
		current(0), 
		hasChanged(false),
		notified(false),
		currentItem(0),
		cardCount(cards.size()),
		rsError(false) {

		ui.setupUi(this);

		// We're trying to create a 3D Render Preview. If this fails, the user
		// will still be able to edit stuff, but can't preview changes.
		try {
			// Create Editor RenderView
			widget = new OgreWidget(Util::toQString(EditorSystem::getInstance().getRenderView()), ui.ogreWidget);

			widget->setBaseSize(QSize(288,384));
			widget->setFixedWidth(288);
			widget->setFixedHeight(384);
			widget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
			widget->setFocusPolicy(Qt::NoFocus);

			ui.ogreWidget->setAttribute(Qt::WA_PaintOnScreen);
			ui.ogreWidget->setAttribute(Qt::WA_NoSystemBackground);
			ui.ogreWidget->setAttribute(Qt::WA_NoBackground);
			ui.innerLayout->addWidget(widget, 1, 1);

			// We need a camera and Viewport in order to display anything
			Ogre::Camera* camera = Ogre::Root::getSingletonPtr()->getSceneManager("root")->createCamera("PlayerCam");
			Ogre::Viewport* viewport = static_cast<OgreWidget*>(widget)->getRenderWindow()->addViewport(camera);
			camera->setAspectRatio(
				Ogre::Real(viewport->getActualWidth()) / Ogre::Real(viewport->getActualHeight()));

			// Initialize UI & associated Managers
			Arcomage::UI::UIManager::getInstance().bootstrap();
		
			// Preload required Editor Fonts
			Arcomage::ResourceManager::getInstance().preloadResources(
				Arcomage::ConfigurationManager::getInstance().getPath("Fonts")+"/fonts.xml",
				/* unused, Music */ "", 
				/* unused, Sound effects */ "");
			
		} catch (Ogre::Exception& e) {
			rsError = true; 
			widget = new OgreWidget("errorwidget", ui.ogreWidget, true);
			ToolkitUtil::getInstance().notifyError(e.what());
		}

		populateTree();
		this->connectUI();
}
开发者ID:Mizux,项目名称:arcomage,代码行数:56,代码来源:CardEditor.cpp

示例10: createViewports

//-------------------------------------------------------------------------------------
void THIS::createViewports(void)
{
    cout << "<TRACE><LOG><SceneManager><createViewports>  " << endl;
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
                Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:jmecosta,项目名称:Navlaser3,代码行数:12,代码来源:scene_manager.cpp

示例11:

		/// r,g,b,a
		static int		SetBackCol 		(lua_State *L) { PROFILE
			Ogre::Viewport* pViewport = checkudata_alive(L)->mpViewport;
			if (!pViewport) return 0;
			int numargs=lua_gettop(L);
			Ogre::Real r 			= (numargs >= 2 && !lua_isnil(L,2)) ? luaL_checknumber(L,2) : 0;
			Ogre::Real g 			= (numargs >= 3 && !lua_isnil(L,3)) ? luaL_checknumber(L,3) : 0;
			Ogre::Real b 			= (numargs >= 4 && !lua_isnil(L,4)) ? luaL_checknumber(L,4) : 0;
			Ogre::Real a 			= (numargs >= 5 && !lua_isnil(L,5)) ? luaL_checknumber(L,5) : 0;
			pViewport->setBackgroundColour(Ogre::ColourValue(r,g,b,a));
			return 0;
		}
开发者ID:ghoulsblade,项目名称:lugreexample,代码行数:12,代码来源:lugre_viewport_L.cpp

示例12: mRoot

MiniMapManager::MiniMapManager(Ogre::Root *root, Ogre::RenderWindow *window): mRoot(root), mWindow(window)
{
	mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC, "MiniMapSceneMgr");
	mCamera = mSceneMgr->createCamera("miniMapCamera");

	Ogre::Viewport *vp = mWindow->addViewport(mCamera, 1, 0, 0.8, 0.2, 0.2);
	vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0));
	mCamera->setAutoAspectRatio((Ogre::Real(vp->getActualWidth())) / (Ogre::Real(vp->getActualHeight())));
	
	mSceneMgr->setAmbientLight(Ogre::ColourValue(0.8, 0.8, 0.8));
}
开发者ID:aisle2678,项目名称:TankFight,代码行数:11,代码来源:MiniMapManager.cpp

示例13: createCamera

			// funcion que configura la camara
			void createCamera(Ogre::RenderWindow* window){
				camera = _sceneManager->createCamera("Camera");
				camera->setPosition(Ogre::Vector3(0,60,-100));
				camera->lookAt(Ogre::Vector3(0,0,50));
				camera->setNearClipDistance(5);

				Ogre::Viewport* viewport = window->addViewport(camera);
				viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
				camera->setAspectRatio(Ogre::Real(viewport->getActualWidth())/Ogre::Real(viewport->getActualHeight()));

			}
开发者ID:Isaj7,项目名称:finalOgre,代码行数:12,代码来源:main.cpp

示例14: setActiveScene

void OGKSceneManager::setActiveScene(const Ogre::String name, Ogre::Real transitionTime)
{
    mPreviousScene = mActiveScene;
    mActiveScene = getScene(name);
    
    Ogre::ColourValue bg = Ogre::ColourValue::Black;
    
    if(mPreviousScene) {
        if(mPreviousScene->mCamera) {
            // save viewport settings for rtt
            Ogre::Camera *cam = mPreviousScene->mCamera->getCamera();
            bg = cam->getViewport()->getBackgroundColour();
        }
        mPreviousScene->onExitTransitionDidStart();
    }
    
    if(mActiveScene) {
        OGKLOG("Transitioning to " + name + " scene");
        mActiveScene->onEnter();
    }
    
    if(transitionTime > 0.01) {
        // transition
        mTransitionTime = transitionTime;
        mTransitionTimeRemaining = transitionTime;
        
        _initRTT();
        
        if(mPreviousScene && mPreviousScene->mCamera &&
           mPreviousScene->mCamera->getCamera()) {
            // render to texture instead
            Ogre::Camera *cam = mPreviousScene->mCamera->getCamera();
            mRenderTexture->removeAllViewports();
            Ogre::Viewport *vp = mRenderTexture->addViewport(cam);
            if(vp) {
                //OGKLOG("Preparing rtt viewport");
                vp->setClearEveryFrame(true);
                vp->setBackgroundColour(bg);
                vp->setOverlaysEnabled(true);
                vp->setCamera(cam);
            }
        }

        if(mOverlay) {
            //OGKLOG("Showing Overlay");
            mOverlay->show();
        }
    }
    else {
        if(mPreviousScene) mPreviousScene->onExit();
        if(mActiveScene) mActiveScene->onEnterTransitionDidFinish();
    }
}
开发者ID:petrocket,项目名称:OgreGameKit,代码行数:53,代码来源:OGKSceneManager.cpp

示例15: createViewports

//-------------------------------------------------------------------------------------
void DigitalForensicsVisualisation::createViewports(void)
{
	    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(.35,.35,.35));
    // Alter the camera aspect ratio to match the viewport
	//mCamera->setFarClipDistance(2000);
	
	mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));  
	mCamera->pitch(static_cast <Ogre::Radian>(-0.45));

}
开发者ID:ljmu-cms,项目名称:digital-forensics-visualisation,代码行数:13,代码来源:DigitalForensicsVisualisation.cpp


注:本文中的ogre::Viewport类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。