本文整理汇总了C++中ogre::TextureUnitState::getParent方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureUnitState::getParent方法的具体用法?C++ TextureUnitState::getParent怎么用?C++ TextureUnitState::getParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::TextureUnitState
的用法示例。
在下文中一共展示了TextureUnitState::getParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDeleteMaterialObject
void MaterialEditor::OnDeleteMaterialObject(wxCommandEvent &e)
{
if(mMaterial.isNull())
return;
if(m_MaterialTree->getSelecteTextureUnit())
{
Ogre::TextureUnitState* pTexture = m_MaterialTree->getSelecteTextureUnit();
Ogre::Pass* pPass = pTexture->getParent();
if(pPass)
{
pPass->removeTextureUnitState(pPass->getTextureUnitStateIndex(pTexture));
}
}
else if(m_MaterialTree->getSelectePass())
{
Ogre::Pass* pPass = m_MaterialTree->getSelectePass();
Ogre::Technique* pTechnique = pPass->getParent();
if(pTechnique)
{
pTechnique->removePass(pPass->getIndex());
}
}
else if(m_MaterialTree->getSelecteTechnique())
{
Ogre::Technique* pTechnique = m_MaterialTree->getSelecteTechnique();
for(int i= 0;i<mMaterial->getNumTechniques();i++)
{
if(pTechnique == mMaterial->getTechnique(i))
{
mMaterial->removeTechnique(i);
break;
}
}
}
else
return;
m_Frame->GetEffectObjectProperty()->InitMaterialEditor(mMaterial,mMaterialName);
m_MaterialTree->DeleteAllItems();
m_MaterialTree->AddMaterialToTree(mMaterial,mMaterialName);
}