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C++ ResourcePtr::getName方法代码示例

本文整理汇总了C++中ogre::ResourcePtr::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourcePtr::getName方法的具体用法?C++ ResourcePtr::getName怎么用?C++ ResourcePtr::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::ResourcePtr的用法示例。


在下文中一共展示了ResourcePtr::getName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: File


//.........这里部分代码省略.........
            hlmsJson.loadMaterials(fname, jsonChar);
        }
        catch (Ogre::Exception e)
        {
            Ogre::LogManager::getSingleton().logMessage("MainWindow::doOpenDatablockMenuAction(); Could not load the materials\n");
        }
        file.close();
        mHlmsName = jsonFileName;

        // Get the (list of) datablocks and assign the first one to the current 'item' to be rendered
        getAndSetFirstDatablock();
    }
}

//****************************************************************************/
void MainWindow::destroyAllDatablocks(void)
{
    // Get the datablock from the item and remove it
    mOgreManager->getOgreWidget(OGRE_WIDGET_RENDERWINDOW)->setDefaultDatablockItem();
    Ogre::HlmsManager* hlmsManager = mOgreManager->getOgreRoot()->getHlmsManager();
    Ogre::HlmsPbs* hlmsPbs = static_cast<Ogre::HlmsPbs*>( hlmsManager->getHlms(Ogre::HLMS_PBS));
    Ogre::HlmsUnlit* hlmsUnlit = static_cast<Ogre::HlmsUnlit*>( hlmsManager->getHlms(Ogre::HLMS_UNLIT));

    // Iterate through all pbs datablocks and remove them
    Ogre::Hlms::HlmsDatablockMap::const_iterator itorPbs = hlmsPbs->getDatablockMap().begin();
    Ogre::Hlms::HlmsDatablockMap::const_iterator endPbs  = hlmsPbs->getDatablockMap().end();
    Ogre::HlmsPbsDatablock* pbsDatablock;
    while( itorPbs != endPbs)
    {
        pbsDatablock = static_cast<Ogre::HlmsPbsDatablock*>(itorPbs->second.datablock);
        if (pbsDatablock != hlmsPbs->getDefaultDatablock() &&
                pbsDatablock != hlmsUnlit->getDefaultDatablock())
        {
            hlmsPbs->destroyDatablock(pbsDatablock->getName());
            itorPbs = hlmsPbs->getDatablockMap().begin(); // Start from the beginning again
        }
        else
            ++itorPbs;
    }

    // Iterate through all unlit datablocks and remove them
    Ogre::Hlms::HlmsDatablockMap::const_iterator itorUnlit = hlmsUnlit->getDatablockMap().begin();
    Ogre::Hlms::HlmsDatablockMap::const_iterator endUnlit  = hlmsUnlit->getDatablockMap().end();
    Ogre::HlmsUnlitDatablock* unlitDatablock;
    while( itorUnlit != endUnlit)
    {
        unlitDatablock = static_cast<Ogre::HlmsUnlitDatablock*>(itorUnlit->second.datablock);
        if (unlitDatablock != hlmsPbs->getDefaultDatablock() &&
                unlitDatablock != hlmsUnlit->getDefaultDatablock())
        {
            hlmsUnlit->destroyDatablock(unlitDatablock->getName());
            itorUnlit = hlmsUnlit->getDatablockMap().begin(); // Start from the beginning again
        }
        else
            ++itorUnlit;
    }
}

//****************************************************************************/
void MainWindow::getAndSetFirstDatablock(void)
{
    // Get the name/fullname from the current item in the renderwindow
    Ogre::Item* item = mOgreManager->getOgreWidget(OGRE_WIDGET_RENDERWINDOW)->getItem();
    Ogre::HlmsDatablock* oldDatablock = item->getSubItem(0)->getDatablock();
    Ogre::String oldDatablockName = *oldDatablock->getFullName();
    Ogre::IdString oldDatablockId = oldDatablock->getName();
开发者ID:OgreTransporter,项目名称:HLMSEditor,代码行数:67,代码来源:mainwindow.cpp

示例2: resourceLoaded

void Audio::resourceLoaded( Ogre::ResourcePtr pResource )
{
    if( mAudioSource )
    {
        TransitionBase<cAudio::IAudioSource, Audio>::stop( mInstanceNumber );
        mAudioSource->stop();
        GlobalsBase::mAudio->getAudioManager()->release( mAudioSource );
    }

    mAudioSource = GlobalsBase::mAudio->getAudioManager()->create( 
        Component::getGUIDString().c_str(), pResource->getName().c_str() );

    if( !mAudioSource )
    {
        CLOGE << "Could not load audio file.";
        mTransformSignal.disconnect();
    }
    else
    {
        TransitionBase<cAudio::IAudioSource, Audio>::setUpdateSignal( *GlobalsBase::mFrameSignal );
        TransitionBase<cAudio::IAudioSource, Audio>::setInstanceNumberFunction( 
            &Audio::getInstanceNumber );

        PropertySynchronization::processQueuedConstruction();
        PropertySynchronization::processQueue();

        // TODO: Store and load properties when reloading the audio file so all the properties from
        // previous audio component also get set onto the new audio component.

        mAudioSource->setPosition( toVector3<cAudio::cVector3>( 
            Component::getObject()._getDerivedPosition() ) );

        if( mAutoPlay )
            mAudioSource->play();

        if( mTransformSignal.empty() )
            mTransformSignal = Component::getObject().connectTransformChange( sigc::mem_fun( this, 
                &Audio::transformChange ) );
    }
}
开发者ID:Gohla,项目名称:Diversia,代码行数:40,代码来源:Audio.cpp

示例3: registerCompositors

//-----------------------------------------------------------------------------------
    void CompositorDemo_FrameListener::registerCompositors(void)
    {
        Ogre::Viewport *vp = mMain->getRenderWindow()->getViewport(0);
        
        mCompositorSelectorViewManager = new ItemSelectorViewManager("CompositorSelectorWin");
        // tell view manager to notify us when an item changes selection state
        mCompositorSelectorViewManager->setItemSelectorController(this);
        //iterate through Compositor Managers resources and add name keys ast Item selectors to Compositor selector view manager
        Ogre::CompositorManager::ResourceMapIterator resourceIterator =
            Ogre::CompositorManager::getSingleton().getResourceIterator();

        // add all compositor resources to the view container
        while (resourceIterator.hasMoreElements())
        {
            Ogre::ResourcePtr resource = resourceIterator.getNext();
            const Ogre::String& compositorName = resource->getName();
            // Don't add base Ogre/Scene compositor to view
            if (compositorName == "Ogre/Scene")
                continue;
			// Don't add the deferred shading compositors, thats a different demo.
			if (Ogre::StringUtil::startsWith(compositorName, "DeferredShading", false))
				continue;

            mCompositorSelectorViewManager->addItemSelector(compositorName);
			int addPosition = -1;
			if (compositorName == "HDR")
			{
				// HDR must be first in the chain
				addPosition = 0;
			}
			try 
			{
				Ogre::CompositorInstance *instance = Ogre::CompositorManager::getSingleton().addCompositor(vp, compositorName, addPosition);
				Ogre::CompositorManager::getSingleton().setCompositorEnabled(vp, compositorName, false);
			} catch (...) {
			}
            
        }
    }
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:40,代码来源:CompositorDemo_FrameListener.cpp

示例4: registerCompositors

//-----------------------------------------------------------------------------------
void Sample_Compositor::registerCompositors(void)
{
	Ogre::Viewport *vp = mViewport;
    
    //iterate through Compositor Managers resources and add name keys to menu
    Ogre::CompositorManager::ResourceMapIterator resourceIterator =
        Ogre::CompositorManager::getSingleton().getResourceIterator();

    // add all compositor resources to the view container
    while (resourceIterator.hasMoreElements())
    {
        Ogre::ResourcePtr resource = resourceIterator.getNext();
        const Ogre::String& compositorName = resource->getName();
        // Don't add base Ogre/Scene compositor to view
        if (compositorName == "Ogre/Scene")
            continue;
		// Don't add the deferred shading compositors, thats a different demo.
		if (Ogre::StringUtil::startsWith(compositorName, "DeferredShading", false))
			continue;

		mCompositorNames.push_back(compositorName);
		int addPosition = -1;
		if (compositorName == "HDR")
		{
			// HDR must be first in the chain
			addPosition = 0;
		}
		try 
		{
			Ogre::CompositorManager::getSingleton().addCompositor(vp, compositorName, addPosition);
			Ogre::CompositorManager::getSingleton().setCompositorEnabled(vp, compositorName, false);
		} catch (...) {
		}
    }

	mNumCompositorPages = (mCompositorNames.size() / COMPOSITORS_PER_PAGE) +
		((mCompositorNames.size() % COMPOSITORS_PER_PAGE == 0) ? 0 : 1);
}
开发者ID:MrLobo,项目名称:El-Rayo-de-Zeus,代码行数:39,代码来源:Compositor.cpp

示例5: diagnose

void OgreInfo::diagnose(std::ostream& outputStream)
{
	Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
	while (sceneManagerI.hasMoreElements()) {
		Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
		outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
		outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
		outputStream << " Movable objects:" << std::endl;
		unsigned int movableObjectCounter = 0;
		Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
		while (movableObjectFactoryI.hasMoreElements()) {
			Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
			std::string type(factory->getType());
			{
				Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
				while (I.hasMoreElements()) {
					movableObjectCounter++;
					Ogre::MovableObject* movable = I.getNext();
					if (movable->getMovableType() == "Light") {
						Ogre::Light* light = static_cast<Ogre::Light*> (movable);
						outputStream << "  * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
						outputStream << "   Pos: " << light->getDerivedPosition() << std::endl;
						outputStream << "   Direction: " << light->getDerivedDirection() << std::endl;

					} else {
						std::stringstream ssPosAndOrientation;
						if (movable->getParentSceneNode() && movable->isInScene()) {
							ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
						}
						outputStream << "  * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
						//					outputStream << "  Pos: " << light->getDerivedPosition() << std::endl;
						//					outputStream << "  Direction: " << light->getDerivedDirection() << std::endl;
					}
				}
			}
		}

		outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;

		outputStream << " Cameras:" << std::endl;
		{
			Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
			while (I.hasMoreElements()) {
				Ogre::Camera* camera = I.getNext();
				outputStream << "  Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
				outputStream << "  Pos: " << camera->getDerivedPosition() << std::endl;
				outputStream << "  Direction: " << camera->getDerivedDirection() << std::endl;
				outputStream << "  Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
			}
		}

	}

	size_t resourceMemoryUsage = 0;
	outputStream << "Resource Managers:" << std::endl;
	Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
	while (I.hasMoreElements()) {
		std::string name = I.peekNextKey();
		Ogre::ResourceManager* manager = I.getNext();
		outputStream << " Resource Manager: " << name << std::endl;
		if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
			outputStream << "  Memory budget: not set" << std::endl;
		} else {
			outputStream << "  Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
		}
		outputStream << "  Memory usage:  " << manager->getMemoryUsage() << " bytes" << std::endl;
		resourceMemoryUsage += manager->getMemoryUsage();

		Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
		if (resourceI.hasMoreElements()) {
			outputStream << "  Resources: " << std::endl;
			int resourceCount = 0;
			int loadedResourceCount = 0;
			while (resourceI.hasMoreElements()) {
				Ogre::ResourcePtr resource = resourceI.getNext();
				if (resource->isLoaded()) {
					std::string reloadable = resource->isReloadable() ? " reloadable" : "";
					outputStream << "   " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
					Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
					if (texture) {
						outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
					}
					outputStream << std::endl;
					loadedResourceCount++;
				}
				resourceCount++;
			}
			outputStream << "  Total number of resources: " << resourceCount << std::endl;
			outputStream << "  Number of loaded resources: " << loadedResourceCount << std::endl;
		}
	}

	outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;

	outputStream << std::flush;
}
开发者ID:Chimangoo,项目名称:ember,代码行数:96,代码来源:OgreInfo.cpp


注:本文中的ogre::ResourcePtr::getName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。