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C++ OverlayContainer::getName方法代码示例

本文整理汇总了C++中ogre::OverlayContainer::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ OverlayContainer::getName方法的具体用法?C++ OverlayContainer::getName怎么用?C++ OverlayContainer::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::OverlayContainer的用法示例。


在下文中一共展示了OverlayContainer::getName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

Ogre::OverlayContainer *GUIHelper::findContainer(Ogre::OverlayContainer *overlay,
			const Ogre::String subStrName)
{
	ASSERT(overlay);

	std::queue<Ogre::OverlayContainer *> q;
	q.push(overlay);

	Ogre::OverlayContainer *parent = 0;
	while(!q.empty()){
		parent = q.back();
		q.pop();
		if(parent->getName().find(subStrName) != Ogre::String::npos){
			// we find it
			return parent;
		}
		// else we have to iterate over all the children an put it in the queue
		Ogre::OverlayContainer *child = 0;
		Ogre::OverlayContainer::ChildIterator it = parent->getChildIterator();
		while(it.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it.peekNextValue());
			if(!child){
				break;
			}
			// else we put it in the queue
			q.push(child);
			it.moveNext();
		}

	}

	return 0;
}
开发者ID:agudpp,项目名称:CordobaZombie,代码行数:33,代码来源:GUIHelper.cpp

示例2:

GameplayScreen::~GameplayScreen()
{
	//Destroy our game objects
	delete mWhacker;
	for(unsigned int i=0; i<mDragons.size(); i++)
	{
		delete mDragons[i];
	}
	//Destroy all entities created
	Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager");
	mSceneManager->destroyEntity("Stage");
	//Remove the stage mesh
	mStageNode->removeAndDestroyAllChildren();
	mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName());
	//Destroy our score overlay
	//To do this, we must traverse all elements contained within
	//the overlay and remove them one at a time.
	Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr();
	Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator();
	for(;iter.hasMoreElements();)
	{
		Ogre::OverlayContainer * childContainer = iter.getNext();
		Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator();
		for(;contIter.hasMoreElements();)
		{
			Ogre::OverlayElement* curElement = contIter.getNext();
			overlayMgr->destroyOverlayElement(curElement->getName());
		}
		overlayMgr->destroyOverlayElement(childContainer->getName());
	}
	overlayMgr->destroy(mOverlay->getName());
}
开发者ID:SamBushman,项目名称:SlayADragon,代码行数:32,代码来源:GameplayScreen.cpp

示例3: newImpl

void gkHUD::newImpl(void)
{

	try
	{

		m_overlay = Ogre::OverlayManager::getSingleton().getByName(m_name.getName());

		// Auto create if it's here
		if (m_overlay)
		{
			Ogre::Overlay::Overlay2DElementsIterator elements = m_overlay->get2DElementsIterator();

			while (elements.hasMoreElements())
			{
				Ogre::OverlayContainer* cont = elements.getNext();
				addChild(new gkHUDElement(cont->getName()));

				Ogre::OverlayContainer::ChildIterator childs = cont->getChildIterator();

				while (childs.hasMoreElements())
				{
					Ogre::OverlayElement* elm = childs.getNext();
					gkHUDElement* hele = new gkHUDElement(elm->getName());
					addChild(hele);
				}
			}

		}
	}
	catch (Ogre::Exception& e)
	{
		gkLogMessage("HUD: " << e.getDescription());
		m_overlay = 0;
	}
}
开发者ID:guozanhua,项目名称:OgreKit,代码行数:36,代码来源:gkHUD.cpp


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