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C++ Node::_getDerivedScale方法代码示例

本文整理汇总了C++中ogre::Node::_getDerivedScale方法的典型用法代码示例。如果您正苦于以下问题:C++ Node::_getDerivedScale方法的具体用法?C++ Node::_getDerivedScale怎么用?C++ Node::_getDerivedScale使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Node的用法示例。


在下文中一共展示了Node::_getDerivedScale方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: insertMesh


//.........这里部分代码省略.........
        small = false;

    if (mBounds.find(ptr.getCell()) == mBounds.end())
        mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
    mBounds[ptr.getCell()].merge(bounds);

    bool anyTransparency = false;
    for(size_t i = 0;!anyTransparency && i < objects.mEntities.size();i++)
    {
        Ogre::Entity *ent = objects.mEntities[i];
        for(unsigned int i=0;!anyTransparency && i < ent->getNumSubEntities(); ++i)
        {
            anyTransparency = ent->getSubEntity(i)->getMaterial()->isTransparent();
        }
    }

    if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") ||
       anyTransparency || objects.mParticles.size() > 0)
    {
        for(size_t i = 0;i < objects.mEntities.size();i++)
        {
            Ogre::Entity *ent = objects.mEntities[i];
            for(unsigned int i=0; i < ent->getNumSubEntities(); ++i)
            {
                Ogre::SubEntity* subEnt = ent->getSubEntity(i);
                subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
            }
            ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
            ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
        }
        for(size_t i = 0;i < objects.mParticles.size();i++)
        {
            Ogre::ParticleSystem *part = objects.mParticles[i];
            // TODO: Check the particle system's material for actual transparency
            part->setRenderQueueGroup(RQG_Alpha);
            part->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
            part->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
        }
    }
    else
    {
        Ogre::StaticGeometry* sg = 0;

        if (small)
        {
            if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
            {
                uniqueID = uniqueID +1;
                sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
                mStaticGeometrySmall[ptr.getCell()] = sg;

                sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
            }
            else
                sg = mStaticGeometrySmall[ptr.getCell()];
        }
        else
        {
            if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
            {

                uniqueID = uniqueID +1;
                sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
                mStaticGeometry[ptr.getCell()] = sg;
            }
            else
                sg = mStaticGeometry[ptr.getCell()];
        }

        // This specifies the size of a single batch region.
        // If it is set too high:
        //  - there will be problems choosing the correct lights
        //  - the culling will be more inefficient
        // If it is set too low:
        //  - there will be too many batches.
        sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));

        sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);

        sg->setCastShadows(true);

        sg->setRenderQueueGroup(RQG_Main);

        std::vector<Ogre::Entity*>::reverse_iterator iter = objects.mEntities.rbegin();
        while(iter != objects.mEntities.rend())
        {
            Ogre::Node *node = (*iter)->getParentNode();
            sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());

            (*iter)->detachFromParent();
            mRenderer.getScene()->destroyEntity(*iter);
            iter++;
        }
    }

    if (light)
    {
        insertLight(ptr, objects.mSkelBase, bounds.getCenter() - insert->_getDerivedPosition());
    }
}
开发者ID:darkf,项目名称:openmw,代码行数:101,代码来源:objects.cpp

示例2: fillBatch

void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
{
    std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot->mEntities.rbegin();
    for(;iter != mObjectRoot->mEntities.rend();++iter)
    {
        Ogre::Node *node = (*iter)->getParentNode();
        if ((*iter)->isVisible())
            sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
    }
}
开发者ID:Chiur,项目名称:openmw,代码行数:10,代码来源:animation.cpp


注:本文中的ogre::Node::_getDerivedScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。