本文整理汇总了C++中ogre::Node::_getDerivedScale方法的典型用法代码示例。如果您正苦于以下问题:C++ Node::_getDerivedScale方法的具体用法?C++ Node::_getDerivedScale怎么用?C++ Node::_getDerivedScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Node
的用法示例。
在下文中一共展示了Node::_getDerivedScale方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: insertMesh
//.........这里部分代码省略.........
small = false;
if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
bool anyTransparency = false;
for(size_t i = 0;!anyTransparency && i < objects.mEntities.size();i++)
{
Ogre::Entity *ent = objects.mEntities[i];
for(unsigned int i=0;!anyTransparency && i < ent->getNumSubEntities(); ++i)
{
anyTransparency = ent->getSubEntity(i)->getMaterial()->isTransparent();
}
}
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") ||
anyTransparency || objects.mParticles.size() > 0)
{
for(size_t i = 0;i < objects.mEntities.size();i++)
{
Ogre::Entity *ent = objects.mEntities[i];
for(unsigned int i=0; i < ent->getNumSubEntities(); ++i)
{
Ogre::SubEntity* subEnt = ent->getSubEntity(i);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
}
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
}
for(size_t i = 0;i < objects.mParticles.size();i++)
{
Ogre::ParticleSystem *part = objects.mParticles[i];
// TODO: Check the particle system's material for actual transparency
part->setRenderQueueGroup(RQG_Alpha);
part->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0);
part->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc);
}
}
else
{
Ogre::StaticGeometry* sg = 0;
if (small)
{
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometrySmall[ptr.getCell()] = sg;
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
}
else
{
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometry[ptr.getCell()] = sg;
}
else
sg = mStaticGeometry[ptr.getCell()];
}
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
sg->setCastShadows(true);
sg->setRenderQueueGroup(RQG_Main);
std::vector<Ogre::Entity*>::reverse_iterator iter = objects.mEntities.rbegin();
while(iter != objects.mEntities.rend())
{
Ogre::Node *node = (*iter)->getParentNode();
sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
(*iter)->detachFromParent();
mRenderer.getScene()->destroyEntity(*iter);
iter++;
}
}
if (light)
{
insertLight(ptr, objects.mSkelBase, bounds.getCenter() - insert->_getDerivedPosition());
}
}
示例2: fillBatch
void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
{
std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot->mEntities.rbegin();
for(;iter != mObjectRoot->mEntities.rend();++iter)
{
Ogre::Node *node = (*iter)->getParentNode();
if ((*iter)->isVisible())
sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
}
}