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C++ Context::PrimitiveRestartIndex方法代码示例

本文整理汇总了C++中oglplus::Context::PrimitiveRestartIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ Context::PrimitiveRestartIndex方法的具体用法?C++ Context::PrimitiveRestartIndex怎么用?C++ Context::PrimitiveRestartIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在oglplus::Context的用法示例。


在下文中一共展示了Context::PrimitiveRestartIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: input


//.........这里部分代码省略.........
			"void main(void)"
			"{"
			"	vec3 LightColor = vec3(1.0, 1.0, 1.0);"
			"	vec3 MatColor = vec3(0.5, 0.5, 0.5);"

			"	vec3 LightRefl = reflect(-geomLightDir, geomNormal);"

			"	float Ambient = 0.3;"
			"	float Diffuse = max(dot("
			"		normalize(geomNormal),"
			"		normalize(geomLightDir)"
			"	), 0.0);"

			"	float Contour = pow((1.0 - max(dot("
			"		normalize(geomNormal),"
			"		normalize(geomViewDir)"
			"	)-0.1, 0.0))*1.05, 4.0);"

			"	float Specular = pow(clamp(dot("
			"		normalize(geomViewDir),"
			"		normalize(LightRefl)"
			"	)+0.005, 0.0, 0.98), 64.0);"

			"	fragColor = MatColor * LightColor * (Contour + Diffuse + Ambient)+"
			"			LightColor * Specular;"
			"}"
		);
		fs.Compile();
		prog.AttachShader(fs);

		prog.Link();
		prog.Use();

		gl.PrimitiveRestartIndex(0);
		// vectors with vertex position and normals
		// the values at index 0 is unused
		// 0 is used as primitive restart index
		std::vector<GLfloat> pos_data(3, 0.0);
		std::vector<GLfloat> nml_data(3, 0.0);
		// index offset starting at 1
		GLuint index_offset = 1;
		// vectors with vertex indices
		std::vector<GLuint> idx_data(1, 0);

		// open an input stream
		std::ifstream input(argc>1? argv[1]: "./test.blend");
		// check if we succeeded
		if(!input.good())
			throw std::runtime_error("Error opening file for reading");
		// parse the input stream
		imports::BlendFile blend_file(input);
		// get the file's global block
		auto glob_block = blend_file.StructuredGlobalBlock();

		// get the default scene
		auto scene_data = blend_file[glob_block.curscene];
		//
		// get the pointer to the first object in the scene
		auto object_link_ptr = scene_data.Field<void*>("base.first").Get();
		// and go through the whole list of objects
		while(object_link_ptr)
		{
			// for each list element open the linked list block
			auto object_link_data = blend_file[object_link_ptr];
			// get the pointer to its object
			auto object_ptr = object_link_data.Field<void*>("object").Get();
开发者ID:BrainlessLabsInc,项目名称:oglplus,代码行数:67,代码来源:026_blender_mesh_loader.cpp


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