本文整理汇总了C++中nfmsg::ServerInfoReport::server_state方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerInfoReport::server_state方法的具体用法?C++ ServerInfoReport::server_state怎么用?C++ ServerInfoReport::server_state使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nfmsg::ServerInfoReport
的用法示例。
在下文中一共展示了ServerInfoReport::server_state方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnWorldView
bool NFCLoginNet_HttpServerModule::OnWorldView(const NFHttpRequest & req)
{
std::string strResponse;
NFResponseWorldList xResponsetWorldList;
NFMapEx<int, NFMsg::ServerInfoReport>& xWorldMap = m_pLoginToMasterModule->GetWorldMap();
NFMsg::ServerInfoReport* pWorldData = xWorldMap.FirstNude();
while (pWorldData)
{
NFResponseWorldList::NFWorld xWorld;
xWorld.id = pWorldData->server_id();
xWorld.name = pWorldData->server_name();
xWorld.state = pWorldData->server_state();
xWorld.count = pWorldData->server_cur_count();
xResponsetWorldList.world.push_back(xWorld);
pWorldData = xWorldMap.NextNude();
}
ajson::string_stream ss;
ajson::save_to(ss, xResponsetWorldList);
strResponse = ss.str();
return m_pHttpNetModule->ResponseMsg(req, strResponse, NFWebStatus::WEB_OK);
}
示例2: SynWorldToClient
void NFCLoginNet_ServerModule::SynWorldToClient( const int nFD )
{
NFMsg::AckServerList xData;
xData.set_type(NFMsg::RSLT_WORLD_SERVER);
NFMapEx<int, NFMsg::ServerInfoReport>& xWorldMap = m_pLoginToMasterModule->GetWorldMap();
NFMsg::ServerInfoReport* pWorldData = xWorldMap.FirstNude();
while (pWorldData)
{
NFMsg::ServerInfo* pServerInfo = xData.add_info();
pServerInfo->set_name(pWorldData->server_name());
pServerInfo->set_status(pWorldData->server_state());
pServerInfo->set_server_id(pWorldData->server_id());
pServerInfo->set_wait_count(0);
pWorldData = xWorldMap.NextNude();
}
SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_WORLD_LIST, xData, nFD);
}