本文整理汇总了C++中mygui::TextBox::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ TextBox::setVisible方法的具体用法?C++ TextBox::setVisible怎么用?C++ TextBox::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mygui::TextBox
的用法示例。
在下文中一共展示了TextBox::setVisible方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mCanvas
RenderWindowControl::RenderWindowControl(MyGUI::Widget* _parent) :
wraps::BaseLayout("RenderWindow.layout", _parent),
mCanvas(nullptr),
mKeyFrameBar(nullptr)
{
mCanvas = mMainWidget->createWidget<MyGUI::Canvas>("Canvas",
MyGUI::IntCoord(0, 0, mMainWidget->getClientCoord().width, mMainWidget->getClientCoord().height-51), MyGUI::Align::Stretch);
mInfo = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(100, 10, 100, 70), MyGUI::Align::Default);
mInfo->setTextShadow(true);
mInfo->setTextShadowColour(MyGUI::Colour::Black);
mInfoStatic = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(10, 10, 80, 70), MyGUI::Align::Default);
mInfoStatic->setTextShadow(true);
mInfoStatic->setTextShadowColour(MyGUI::Colour::Black);
mInfoStatic->setCaption("Vertices :\nFaces:\nSub Models:\nBones:");
updateInfo();
for (int i = 0; i < MAX_BONE_NAME_NUMS; ++i)
{
MyGUI::TextBox* bonename = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(0, 10, 150, 15), MyGUI::Align::Default);
bonename->setTextAlign(MyGUI::Align::Center);
bonename->setTextShadow(true);
bonename->setTextShadowColour(MyGUI::Colour::Black);
bonename->setVisible(false);
mBoneNames.push_back(bonename);
}
mKeyFrameBar = new KeyFrameBarControl(mMainWidget);
uint32 width = (uint32)mCanvas->getWidth();
uint32 height = (uint32)mCanvas->getHeight();
DiBase::Driver->GetMainRenderWindow()->SetCustomizedCanvasSize(width, height);
MyGUI::RenderManager& render = MyGUI::RenderManager::getInstance();
DiTexturePtr canvasTexture = DiBase::Driver->GetMainRenderWindow()->GetCanvasTexture();
MyGUI::DemiTexture* tex = static_cast<MyGUI::DemiTexture*>(render.createTexture(canvasTexture->GetName().c_str()));
tex->loadFromDemiTexture(canvasTexture->GetName().c_str());
mCanvas->createTexture(tex->getName());
mCanvas->requestUpdateCanvas = MyGUI::newDelegate(this, &RenderWindowControl::onUpdateCanvas);
}
示例2: WindowBase
SettingsWindow::SettingsWindow() :
WindowBase("openmw_settings_window.layout"),
mKeyboardMode(true)
{
configureWidgets(mMainWidget);
setTitle("#{sOptions}");
getWidget(mSettingsTab, "SettingsTab");
getWidget(mOkButton, "OkButton");
getWidget(mResolutionList, "ResolutionList");
getWidget(mFullscreenButton, "FullscreenButton");
getWidget(mWindowBorderButton, "WindowBorderButton");
getWidget(mTextureFilteringButton, "TextureFilteringButton");
getWidget(mAnisotropyBox, "AnisotropyBox");
getWidget(mControlsBox, "ControlsBox");
getWidget(mResetControlsButton, "ResetControlsButton");
getWidget(mKeyboardSwitch, "KeyboardButton");
getWidget(mControllerSwitch, "ControllerButton");
getWidget(mWaterTextureSize, "WaterTextureSize");
#ifndef WIN32
// hide gamma controls since it currently does not work under Linux
MyGUI::ScrollBar *gammaSlider;
getWidget(gammaSlider, "GammaSlider");
gammaSlider->setVisible(false);
MyGUI::TextBox *textBox;
getWidget(textBox, "GammaText");
textBox->setVisible(false);
getWidget(textBox, "GammaTextDark");
textBox->setVisible(false);
getWidget(textBox, "GammaTextLight");
textBox->setVisible(false);
#endif
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
mSettingsTab->eventTabChangeSelect += MyGUI::newDelegate(this, &SettingsWindow::onTabChanged);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mWaterTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterTextureSizeChanged);
mKeyboardSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onKeyboardSwitchClicked);
mControllerSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onControllerSwitchClicked);
center();
mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
// fill resolution list
int screen = Settings::Manager::getInt("screen", "Video");
int numDisplayModes = SDL_GetNumDisplayModes(screen);
std::vector < std::pair<int, int> > resolutions;
for (int i = 0; i < numDisplayModes; i++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(screen, i, &mode);
resolutions.push_back(std::make_pair(mode.w, mode.h));
}
std::sort(resolutions.begin(), resolutions.end(), sortResolutions);
for (std::vector < std::pair<int, int> >::const_iterator it=resolutions.begin();
it!=resolutions.end(); ++it)
{
std::string str = MyGUI::utility::toString(it->first) + " x " + MyGUI::utility::toString(it->second)
+ " (" + getAspect(it->first,it->second) + ")";
if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
mResolutionList->addItem(str);
}
highlightCurrentResolution();
std::string tmip = Settings::Manager::getString("texture mipmap", "General");
mTextureFilteringButton->setCaption(textureMipmappingToStr(tmip));
int waterTextureSize = Settings::Manager::getInt ("rtt size", "Water");
if (waterTextureSize >= 512)
mWaterTextureSize->setIndexSelected(0);
if (waterTextureSize >= 1024)
mWaterTextureSize->setIndexSelected(1);
if (waterTextureSize >= 2048)
mWaterTextureSize->setIndexSelected(2);
mWindowBorderButton->setEnabled(!Settings::Manager::getBool("fullscreen", "Video"));
mKeyboardSwitch->setStateSelected(true);
mControllerSwitch->setStateSelected(false);
}