本文整理汇总了C++中mygui::TextBox::setTextAlign方法的典型用法代码示例。如果您正苦于以下问题:C++ TextBox::setTextAlign方法的具体用法?C++ TextBox::setTextAlign怎么用?C++ TextBox::setTextAlign使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mygui::TextBox
的用法示例。
在下文中一共展示了TextBox::setTextAlign方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void AlchemyWindow::update()
{
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
for (int i=0; i<4; ++i)
{
MyGUI::ImageBox* ingredient = mIngredients[i];
MWWorld::Ptr item;
if (it != mAlchemy.endIngredients ())
{
item = *it;
++it;
}
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->setImageTexture("");
ingredient->clearUserStrings ();
if (item.isEmpty ())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(item);
ingredient->setImageTexture(getIconPath(item));
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
}
drawItems();
std::vector<ESM::ENAMstruct> effects;
ESM::EffectList list;
list.mList = effects;
for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
{
list.mList.push_back(*it);
}
while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setWindowManager(&mWindowManager);
Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
effectsWidget->setEffectList(_list);
std::vector<MyGUI::Widget*> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
effectsWidget->setCoord(coord);
}
示例2: addGroup
void SpellWindow::addGroup(const std::string &label, const std::string& label2)
{
if (mSpellView->getChildCount() > 0)
{
MyGUI::ImageBox* separator = mSpellView->createWidget<MyGUI::ImageBox>("MW_HLine",
MyGUI::IntCoord(4, mHeight, mWidth-8, 18),
MyGUI::Align::Left | MyGUI::Align::Top);
separator->setNeedMouseFocus(false);
mHeight += 18;
}
MyGUI::TextBox* groupWidget = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, mHeight, mWidth, 24),
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
groupWidget->setCaptionWithReplacing(label);
groupWidget->setTextAlign(MyGUI::Align::Left);
groupWidget->setNeedMouseFocus(false);
if (label2 != "")
{
MyGUI::TextBox* groupWidget2 = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, mHeight, mWidth-4, 24),
MyGUI::Align::Left | MyGUI::Align::Top);
groupWidget2->setCaptionWithReplacing(label2);
groupWidget2->setTextAlign(MyGUI::Align::Right);
groupWidget2->setNeedMouseFocus(false);
groupWidget->setSize(mWidth-8-groupWidget2->getTextSize().width, groupWidget->getHeight());
}
mHeight += 24;
}
示例3: addGroup
void SpellView::addGroup(const std::string &label, const std::string& label2)
{
if (mScrollView->getChildCount() > 0)
{
MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 18),
MyGUI::Align::Left | MyGUI::Align::Top);
separator->setNeedMouseFocus(false);
mLines.push_back(LineInfo(separator, (MyGUI::Widget*)NULL, NoSpellIndex));
}
MyGUI::TextBox* groupWidget = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
MyGUI::Align::Left | MyGUI::Align::Top);
groupWidget->setCaptionWithReplacing(label);
groupWidget->setTextAlign(MyGUI::Align::Left);
groupWidget->setNeedMouseFocus(false);
if (label2 != "")
{
MyGUI::TextBox* groupWidget2 = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
MyGUI::Align::Left | MyGUI::Align::Top);
groupWidget2->setCaptionWithReplacing(label2);
groupWidget2->setTextAlign(MyGUI::Align::Right);
groupWidget2->setNeedMouseFocus(false);
mLines.push_back(LineInfo(groupWidget, groupWidget2, NoSpellIndex));
}
else
mLines.push_back(LineInfo(groupWidget, (MyGUI::Widget*)NULL, NoSpellIndex));
}
示例4: pickUpObject
void InventoryWindow::pickUpObject (MWWorld::Ptr object)
{
/// \todo scripts
// make sure the object is of a type that can be picked up
std::string type = object.getTypeName();
if ( (type != typeid(ESM::Apparatus).name())
&& (type != typeid(ESM::Armor).name())
&& (type != typeid(ESM::Book).name())
&& (type != typeid(ESM::Clothing).name())
&& (type != typeid(ESM::Ingredient).name())
&& (type != typeid(ESM::Light).name())
&& (type != typeid(ESM::Miscellaneous).name())
&& (type != typeid(ESM::Tool).name())
&& (type != typeid(ESM::Probe).name())
&& (type != typeid(ESM::Repair).name())
&& (type != typeid(ESM::Weapon).name())
&& (type != typeid(ESM::Potion).name()))
return;
// sound
std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
MWBase::Environment::get().getSoundManager()->playSound(sound, 1, 1);
int count = object.getRefData().getCount();
// add to player inventory
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Ptr newObject = *MWWorld::Class::get (player).getContainerStore (player).add (object);
// remove from world
MWBase::Environment::get().getWorld()->deleteObject (object);
mDragAndDrop->mIsOnDragAndDrop = true;
mDragAndDrop->mDraggedCount = count;
std::string path = std::string("icons\\");
path += MWWorld::Class::get(newObject).getInventoryIcon(newObject);
MyGUI::ImageBox* baseWidget = mContainerWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
baseWidget->detachFromWidget();
baseWidget->attachToWidget(mDragAndDrop->mDragAndDropWidget);
baseWidget->setUserData(newObject);
mDragAndDrop->mDraggedWidget = baseWidget;
ImageBox* image = baseWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(count));
mDragAndDrop->mDraggedFrom = this;
}
示例5: add
/*向界面中加入数据相
*/
void SimpleDataUI::add( const MyGUI::UString& caption,SimpleData sd ){
MyGUI::TextBox* pt = mParent->createWidget<MyGUI::TextBox>(
"TextBox",MyGUI::IntCoord(),
MyGUI::Align::Left|MyGUI::Align::Top);
pt->setTextAlign( MyGUI::Align::Right );
pt->setCaption( caption );
pt->setUserData( MyGUI::Any(string("@")) ); //打一个标记为删除做准备
if( sd.type==SimpleData::BOOL ){
MyGUI::Button* pe = mParent->createWidget<MyGUI::Button>(
"CheckBox",MyGUI::IntCoord(),
MyGUI::Align::Left|MyGUI::Align::Top);
pe->setStateSelected(sd.b);
sd.change = mep;
pe->setUserData(MyGUI::Any(sd));
pe->eventMouseButtonClick += newDelegate(_simpleDataCheckChange);
}else if( sd.sv.empty() ){//编辑
MyGUI::EditBox* pe = mParent->createWidget<MyGUI::EditBox>(
"EditBox",MyGUI::IntCoord(),
MyGUI::Align::Left|MyGUI::Align::Top);
if( sd.type== SimpleData::STRING )
pe->setCaption( sd.str );
else if( sd.type== SimpleData::REAL)
{
pe->setCaption( (boost::format("%.2f")%sd.real).str() );
}
sd.change = mep;
pe->setUserData(MyGUI::Any(sd));
//数据改变
pe->eventEditTextChange += newDelegate(_simpleDataEditTextChange);
}else{//有可选数据
MyGUI::ComboBox* pc = mParent->createWidget<MyGUI::ComboBox>(
"ComboBox",MyGUI::IntCoord(),
MyGUI::Align::Left|MyGUI::Align::Top);
if( sd.type== SimpleData::STRING )
pc->setCaption( sd.str );
else if( sd.type== SimpleData::REAL )
pc->setCaption( boost::lexical_cast<string>(sd.real) );
for( vector<MyGUI::UString>::const_iterator i = sd.sv.begin();
i!=sd.sv.end();++i){
pc->addItem(*i);
if( *i == sd.str ){
if( sd.type== SimpleData::STRING )
pc->setEditStatic(true);
pc->setIndexSelected(i-sd.sv.begin());
}
}
sd.change = mep;
pc->setUserData(MyGUI::Any(sd));
//数据改变
pc->eventComboChangePosition += newDelegate(_simpleDataChange);
}
}
示例6: buildRangeControl
/////////////////// <RANGE CONTROL>
void PropertyGridManager::buildRangeControl(MyGUI::Widget *const control, PropertyGridProperty *const property)
{
int left = insertPropertyIdLabel(control, property) ;
// scrollbar in between
int width = control->getWidth() - left - WIDGET_SPACING * 2;
MyGUI::IntCoord coord(left + WIDGET_SPACING, 1, width, control->getHeight() - 2);
MyGUI::ScrollBar *scrollBar = (MyGUI::ScrollBar *)control->createWidget<MyGUI::ScrollBar>("SliderH", coord, MyGUI::Align::Left | MyGUI::Align::Top, "ScrollBar");
scrollBar->setEnabled(!property->isReadOnly());
MyGUIUtils::expandWidgetCoord(control, 0, 0, 0, 2);
scrollBar->setScrollRange(100);
scrollBar->setUserData(property);
static_cast<MyGUI::ScrollBar *>(scrollBar)->eventScrollChangePosition += MyGUI::newDelegate(this, &PropertyGridManager::onMyGUIScrollChangePosition);
MyGUI::TextBox *labelPtr;
// label for min value
left = insertLabel(control, "minLabel", "0.000", scrollBar->getLeft() + WIDGET_SPACING, labelPtr);
labelPtr->setAlign(MyGUI::Align::Left | MyGUI::Align::VCenter);
labelPtr->setNeedMouseFocus(false);
labelPtr->setTextAlign(MyGUI::Align::Left);
labelPtr->setTextColour(MyGUI::Colour::Black);
// label for max value
insertLabel(control, "maxLabel", "0.000", scrollBar->getRight() - labelPtr->getWidth() - WIDGET_SPACING, labelPtr); // built right after the minLabel
labelPtr->setAlign(MyGUI::Align::Right | MyGUI::Align::VCenter);
labelPtr->setNeedMouseFocus(false);
labelPtr->setTextAlign(MyGUI::Align::Right);
labelPtr->setTextColour(MyGUI::Colour::Black);
// label for value
insertLabel(control, "valueLabel", "0.000", (scrollBar->getLeft() + scrollBar->getRight()) / 2, labelPtr); // built right after the minLabel
labelPtr->setAlign(MyGUI::Align::Center);
labelPtr->setNeedMouseFocus(false);
labelPtr->setTextAlign(MyGUI::Align::Center);
labelPtr->setTextColour(MyGUI::Colour::Black);
}
示例7: update
void ItemView::update()
{
while (mScrollView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
if (!mModel)
return;
mModel->update();
MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(),
MyGUI::Align::Stretch);
dragArea->setNeedMouseFocus(true);
dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i)
{
const ItemStack& item = mModel->getItem(i);
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
itemWidget->setUserData(std::make_pair(i, mModel));
ItemWidget::ItemState state = ItemWidget::None;
if (item.mType == ItemStack::Type_Barter)
state = ItemWidget::Barter;
if (item.mType == ItemStack::Type_Equipped)
state = ItemWidget::Equip;
itemWidget->setItem(item.mBase, state);
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// text widget that shows item count
// TODO: move to ItemWidget
MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(item.mCount));
}
layoutWidgets();
}
示例8: startDrag
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
{
mItem = sourceModel->getItem(index);
mDraggedCount = count;
mSourceModel = sourceModel;
mSourceView = sourceView;
mSourceSortModel = sortModel;
mIsOnDragAndDrop = true;
mDragAndDropWidget->setVisible(true);
std::string sound = MWWorld::Class::get(mItem.mBase).getUpSoundId(mItem.mBase);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
if (mSourceSortModel)
{
mSourceSortModel->clearDragItems();
mSourceSortModel->addDragItem(mItem.mBase, count);
}
std::string path = std::string("icons\\");
path += MWWorld::Class::get(mItem.mBase).getInventoryIcon(mItem.mBase);
MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
mDraggedWidget = baseWidget;
MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
size_t pos = path.rfind(".");
if (pos != std::string::npos)
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(ItemView::getCountString(count));
sourceView->update();
MWBase::Environment::get().getWindowManager()->setDragDrop(true);
}
示例9: mCanvas
RenderWindowControl::RenderWindowControl(MyGUI::Widget* _parent) :
wraps::BaseLayout("RenderWindow.layout", _parent),
mCanvas(nullptr),
mKeyFrameBar(nullptr)
{
mCanvas = mMainWidget->createWidget<MyGUI::Canvas>("Canvas",
MyGUI::IntCoord(0, 0, mMainWidget->getClientCoord().width, mMainWidget->getClientCoord().height-51), MyGUI::Align::Stretch);
mInfo = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(100, 10, 100, 70), MyGUI::Align::Default);
mInfo->setTextShadow(true);
mInfo->setTextShadowColour(MyGUI::Colour::Black);
mInfoStatic = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(10, 10, 80, 70), MyGUI::Align::Default);
mInfoStatic->setTextShadow(true);
mInfoStatic->setTextShadowColour(MyGUI::Colour::Black);
mInfoStatic->setCaption("Vertices :\nFaces:\nSub Models:\nBones:");
updateInfo();
for (int i = 0; i < MAX_BONE_NAME_NUMS; ++i)
{
MyGUI::TextBox* bonename = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(0, 10, 150, 15), MyGUI::Align::Default);
bonename->setTextAlign(MyGUI::Align::Center);
bonename->setTextShadow(true);
bonename->setTextShadowColour(MyGUI::Colour::Black);
bonename->setVisible(false);
mBoneNames.push_back(bonename);
}
mKeyFrameBar = new KeyFrameBarControl(mMainWidget);
uint32 width = (uint32)mCanvas->getWidth();
uint32 height = (uint32)mCanvas->getHeight();
DiBase::Driver->GetMainRenderWindow()->SetCustomizedCanvasSize(width, height);
MyGUI::RenderManager& render = MyGUI::RenderManager::getInstance();
DiTexturePtr canvasTexture = DiBase::Driver->GetMainRenderWindow()->GetCanvasTexture();
MyGUI::DemiTexture* tex = static_cast<MyGUI::DemiTexture*>(render.createTexture(canvasTexture->GetName().c_str()));
tex->loadFromDemiTexture(canvasTexture->GetName().c_str());
mCanvas->createTexture(tex->getName());
mCanvas->requestUpdateCanvas = MyGUI::newDelegate(this, &RenderWindowControl::onUpdateCanvas);
}
示例10: startDrag
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
{
mItem = sourceModel->getItem(index);
mDraggedCount = count;
mSourceModel = sourceModel;
mSourceView = sourceView;
mSourceSortModel = sortModel;
mIsOnDragAndDrop = true;
mDragAndDropWidget->setVisible(true);
std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
if (mSourceSortModel)
{
mSourceSortModel->clearDragItems();
mSourceSortModel->addDragItem(mItem.mBase, count);
}
ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget>
("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
mDraggedWidget = baseWidget;
baseWidget->setItem(mItem.mBase);
baseWidget->setNeedMouseFocus(false);
// text widget that shows item count
// TODO: move to ItemWidget
MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(ItemView::getCountString(count));
sourceView->update();
MWBase::Environment::get().getWindowManager()->setDragDrop(true);
}
示例11: update
void AlchemyWindow::update()
{
Widgets::SpellEffectList effects;
for (int i=0; i<4; ++i)
{
MyGUI::ImageBox* ingredient;
if (i==0)
ingredient = mIngredient1;
else if (i==1)
ingredient = mIngredient2;
else if (i==2)
ingredient = mIngredient3;
else if (i==3)
ingredient = mIngredient4;
if (!ingredient->isUserString("ToolTipType"))
continue;
// add the effects of this ingredient to list of effects
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
{
if (ref->base->mData.mEffectID[i] < 0)
continue;
MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->base->mData.mEffectID[i];
params.mAttribute = ref->base->mData.mAttributes[i];
params.mSkill = ref->base->mData.mSkills[i];
effects.push_back(params);
}
// update ingredient count labels
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
}
// now remove effects that are only present once
Widgets::SpellEffectList::iterator it = effects.begin();
while (it != effects.end())
{
Widgets::SpellEffectList::iterator next = it;
++next;
bool found = false;
for (; next != effects.end(); ++next)
{
if (*next == *it)
found = true;
}
if (!found)
it = effects.erase(it);
else
++it;
}
// now remove duplicates, and don't allow more than 4 effects
Widgets::SpellEffectList old = effects;
effects.clear();
int i=0;
for (Widgets::SpellEffectList::iterator it = old.begin();
it != old.end(); ++it)
{
bool found = false;
for (Widgets::SpellEffectList::iterator it2 = effects.begin();
it2 != effects.end(); ++it2)
{
// MW considers all "foritfy attribute" effects as the same effect. See the
// "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
// thus, we are only checking effectID here and not attribute or skill
if (it2->mEffectID == it->mEffectID)
found = true;
}
if (!found && i<4)
{
++i;
effects.push_back(*it);
}
}
mEffects = effects;
while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setWindowManager(&mWindowManager);
effectsWidget->setEffectList(effects);
std::vector<MyGUI::WidgetPtr> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
effectsWidget->setCoord(coord);
//.........这里部分代码省略.........
示例12: update
void ItemView::update()
{
while (mScrollView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
if (!mModel)
return;
int x = 0;
int y = 0;
int maxHeight = mScrollView->getSize().height - 58;
mModel->update();
MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(),
MyGUI::Align::Stretch);
dragArea->setNeedMouseFocus(true);
dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i)
{
const ItemStack& item = mModel->getItem(i);
/// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default);
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
itemWidget->setUserData(std::make_pair(i, mModel));
ItemWidget::ItemState state = ItemWidget::None;
if (item.mType == ItemStack::Type_Barter)
state = ItemWidget::Barter;
if (item.mType == ItemStack::Type_Equipped)
state = ItemWidget::Equip;
itemWidget->setItem(item.mBase, state);
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// text widget that shows item count
// TODO: move to ItemWidget
MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(item.mCount));
y += 42;
if (y > maxHeight)
{
x += 42;
y = 0;
}
}
x += 42;
MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height);
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mScrollView->setVisibleVScroll(false);
mScrollView->setVisibleHScroll(false);
mScrollView->setCanvasSize(size);
mScrollView->setVisibleVScroll(true);
mScrollView->setVisibleHScroll(true);
dragArea->setSize(size);
}