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C++ ContainerStoreIterator::getType方法代码示例

本文整理汇总了C++中mwworld::ContainerStoreIterator::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ ContainerStoreIterator::getType方法的具体用法?C++ ContainerStoreIterator::getType怎么用?C++ ContainerStoreIterator::getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mwworld::ContainerStoreIterator的用法示例。


在下文中一共展示了ContainerStoreIterator::getType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: executeImp

    void ActionEquip::executeImp (const Ptr& actor)
    {
        MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);

        // slots that this item can be equipped in
        std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget());

        // retrieve ContainerStoreIterator to the item
        MWWorld::ContainerStoreIterator it = invStore.begin();
        for (; it != invStore.end(); ++it)
        {
            if (*it == getTarget())
            {
                break;
            }
        }

        assert(it != invStore.end());

        std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;

        bool equipped = false;

        // equip the item in the first free slot
        for (std::vector<int>::const_iterator slot=slots.first.begin();
            slot!=slots.first.end(); ++slot)
        {

            // Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
            const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
            if(race->mData.mFlags & ESM::Race::Beast)
            {
                if(*slot == MWWorld::InventoryStore::Slot_Helmet)
                {
                    std::vector<ESM::PartReference> parts;
                    if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
                        parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
                    else
                        parts = it->get<ESM::Armor>()->mBase->mParts.mParts;

                    bool allow = true;
                    for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
                    {
                        if((*itr).mPart == ESM::PRT_Head)
                        {
                            if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
                                MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}", std::vector<std::string>());

                            allow = false;
                            break;
                        }
                    }

                    if(!allow)
                        break;
                }

                if (*slot == MWWorld::InventoryStore::Slot_Boots)
                {
                    bool allow = true;
                    std::vector<ESM::PartReference> parts;
                    if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
                        parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
                    else
                        parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
                    for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
                    {
                        if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
                        {
                            allow = false;
                            // Only notify the player, not npcs
                            if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
                            {
                                if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
                                    MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}", std::vector<std::string>());
                                }

                                else // It's boots
                                {
                                    MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}", std::vector<std::string>());
                                }
                            }
                            break;
                        }
                    }

                    if(!allow)
                        break;
                }

            }

            // if all slots are occupied, replace the last slot
            if (slot == --slots.first.end())
            {
                invStore.equip(*slot, it);
                equipped = true;
                break;
            }

//.........这里部分代码省略.........
开发者ID:DavidBairamian,项目名称:openmw,代码行数:101,代码来源:actionequip.cpp


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