本文整理汇总了C++中mwworld::ContainerStoreIterator::getRefData方法的典型用法代码示例。如果您正苦于以下问题:C++ ContainerStoreIterator::getRefData方法的具体用法?C++ ContainerStoreIterator::getRefData怎么用?C++ ContainerStoreIterator::getRefData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mwworld::ContainerStoreIterator
的用法示例。
在下文中一共展示了ContainerStoreIterator::getRefData方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: runtime_error
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
{
MWWorld::ContainerStoreIterator retval = end();
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (item == *iter)
{
retval = iter;
break;
}
}
if (retval == end())
throw std::runtime_error("item is not from this container");
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (stacks(*iter, item))
{
iter->getRefData().setCount(iter->getRefData().getCount() + item.getRefData().getCount());
item.getRefData().setCount(0);
retval = iter;
break;
}
}
return retval;
}
示例2: runtime_error
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipItemQuantity(const Ptr& item, const Ptr& actor, int count)
{
if (!isEquipped(item))
throw std::runtime_error ("attempt to unequip an item that is not currently equipped");
if (count <= 0)
throw std::runtime_error ("attempt to unequip nothing (count <= 0)");
if (count > item.getRefData().getCount())
throw std::runtime_error ("attempt to unequip more items than equipped");
if (count == item.getRefData().getCount())
return unequipItem(item, actor);
// Move items to an existing stack if possible, otherwise split count items out into a new stack.
// Moving counts manually here, since ContainerStore's restack can't target unequipped stacks.
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (stacks(*iter, item) && !isEquipped(*iter))
{
iter->getRefData().setCount(iter->getRefData().getCount() + count);
item.getRefData().setCount(item.getRefData().getCount() - count);
return iter;
}
}
return unstack(item, actor, item.getRefData().getCount() - count);
}
示例3: update
void ContainerItemModel::update()
{
mItems.clear();
for (std::vector<MWWorld::Ptr>::iterator source = mItemSources.begin(); source != mItemSources.end(); ++source)
{
MWWorld::ContainerStore& store = MWWorld::Class::get(*source).getContainerStore(*source);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
std::vector<ItemStack>::iterator itemStack = mItems.begin();
for (; itemStack != mItems.end(); ++itemStack)
{
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (store.stacks(itemStack->mBase, *it) && it->getContainerStore()->stacks(itemStack->mBase, *it))
{
// we already have an item stack of this kind, add to it
itemStack->mCount += it->getRefData().getCount();
break;
}
}
if (itemStack == mItems.end())
{
// no stack yet, create one
ItemStack newItem (*it, this, it->getRefData().getCount());
mItems.push_back(newItem);
}
}
}
}
示例4: execute
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string soul = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
{
if (::Misc::StringUtils::ciEqual(iter->getCellRef().mSoul, soul))
{
if(iter->getRefData().getCount() <= 1)
{
MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
iter->getRefData().setCount(0);
}
else
{
int original = iter->getRefData().getCount();
iter->getRefData().setCount(1);
MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
iter->getRefData().setCount(original - 1);
}
break;
}
}
}
示例5: end
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, const MWWorld::Ptr& actor)
{
ContainerStoreIterator it = mSlots[slot];
if (it != end())
{
ContainerStoreIterator retval = it;
// empty this slot
mSlots[slot] = end();
// restack the previously equipped item with other (non-equipped) items
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (stacks(*iter, *it))
{
iter->getRefData().setCount(iter->getRefData().getCount() + it->getRefData().getCount());
it->getRefData().setCount(0);
retval = iter;
break;
}
}
if (actor.getRefData().getHandle() == "player")
{
// Unset OnPCEquip Variable on item's script, if it has a script with that variable declared
const std::string& script = Class::get(*it).getScript(*it);
if (script != "")
(*it).getRefData().getLocals().setVarByInt(script, "onpcequip", 0);
// Update HUD icon when removing player weapon or selected enchanted item.
// We have to check for both as the weapon could also be the enchanted item.
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
// weapon
MWBase::Environment::get().getWindowManager()->unsetSelectedWeapon();
}
if ((mSelectedEnchantItem != end()) && (mSelectedEnchantItem == it))
{
// enchanted item
mSelectedEnchantItem = end();
MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
}
}
fireEquipmentChangedEvent();
updateMagicEffects(actor);
return retval;
}
return it;
}
示例6: ref
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& ptr)
{
int type = getType(ptr);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
if (MWWorld::Class::get(ptr).getName(ptr) == esmStore.get<ESM::GameSetting>().find("sGold")->getString())
{
MWWorld::LiveCellRef<ESM::Miscellaneous> *gold =
ptr.get<ESM::Miscellaneous>();
if (compare_string_ci(gold->mRef.mRefID, "gold_001")
|| compare_string_ci(gold->mRef.mRefID, "gold_005")
|| compare_string_ci(gold->mRef.mRefID, "gold_010")
|| compare_string_ci(gold->mRef.mRefID, "gold_025")
|| compare_string_ci(gold->mRef.mRefID, "gold_100"))
{
MWWorld::ManualRef ref(esmStore, "Gold_001");
int count = (ptr.getRefData().getCount() == 1) ? gold->mBase->mData.mValue : ptr.getRefData().getCount();
ref.getPtr().getRefData().setCount(count);
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (compare_string_ci((*iter).get<ESM::Miscellaneous>()->mRef.mRefID, "gold_001"))
{
(*iter).getRefData().setCount( (*iter).getRefData().getCount() + count);
flagAsModified();
return iter;
}
}
return addImpl(ref.getPtr());
}
}
// determine whether to stack or not
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (stacks(*iter, ptr))
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + ptr.getRefData().getCount() );
flagAsModified();
return iter;
}
}
// if we got here, this means no stacking
return addImpl(ptr);
}
示例7: update
void ContainerItemModel::update()
{
mItems.clear();
for (std::vector<MWWorld::Ptr>::iterator source = mItemSources.begin(); source != mItemSources.end(); ++source)
{
MWWorld::ContainerStore& store = MWWorld::Class::get(*source).getContainerStore(*source);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
std::vector<ItemStack>::iterator itemStack = mItems.begin();
for (; itemStack != mItems.end(); ++itemStack)
{
if (stacks(*it, itemStack->mBase))
{
// we already have an item stack of this kind, add to it
itemStack->mCount += it->getRefData().getCount();
break;
}
}
if (itemStack == mItems.end())
{
// no stack yet, create one
ItemStack newItem (*it, this, it->getRefData().getCount());
mItems.push_back(newItem);
}
}
}
for (std::vector<MWWorld::Ptr>::iterator source = mWorldItems.begin(); source != mWorldItems.end(); ++source)
{
std::vector<ItemStack>::iterator itemStack = mItems.begin();
for (; itemStack != mItems.end(); ++itemStack)
{
if (stacks(*source, itemStack->mBase))
{
// we already have an item stack of this kind, add to it
itemStack->mCount += source->getRefData().getCount();
break;
}
}
if (itemStack == mItems.end())
{
// no stack yet, create one
ItemStack newItem (*source, this, source->getRefData().getCount());
mItems.push_back(newItem);
}
}
}
示例8:
int MWWorld::ContainerStore::count(const std::string &id)
{
int total=0;
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
total += iter->getRefData().getCount();
return total;
}
示例9: ref
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count)
{
int type = getType(ptr);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
if(ptr.getClass().isGold(ptr))
{
int realCount = count * ptr.getClass().getValue(ptr);
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
{
iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
flagAsModified();
return iter;
}
}
MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
return addNewStack(ref.getPtr(), realCount);
}
// determine whether to stack or not
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (stacks(*iter, ptr))
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + count );
flagAsModified();
return iter;
}
}
// if we got here, this means no stacking
return addNewStack(ptr, count);
}
示例10: getPlayerGold
int InventoryWindow::getPlayerGold()
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
for (MWWorld::ContainerStoreIterator it = invStore.begin();
it != invStore.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
return it->getRefData().getCount();
}
return 0;
}
示例11: getPlayerGold
int InventoryWindow::getPlayerGold()
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
for (MWWorld::ContainerStoreIterator it = invStore.begin();
it != invStore.end(); ++it)
{
if (toLower(it->getCellRef().refID) == "gold_001")
return it->getRefData().getCount();
}
return 0;
}
示例12: removeItem
void ContainerItemModel::removeItem (const ItemStack& item, size_t count)
{
int toRemove = count;
for (std::vector<MWWorld::Ptr>::iterator source = mItemSources.begin(); source != mItemSources.end(); ++source)
{
MWWorld::ContainerStore& store = MWWorld::Class::get(*source).getContainerStore(*source);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (*it == item.mBase || (store.stacks(*it, item.mBase) && item.mBase.getContainerStore()->stacks(*it, item.mBase)))
{
int refCount = it->getRefData().getCount();
it->getRefData().setCount(std::max(0, refCount - toRemove));
toRemove -= refCount;
if (toRemove <= 0)
return;
}
}
}
throw std::runtime_error("Not enough items to remove could be found");
}
示例13: execute
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);
Interpreter::Type_Integer sum = 0;
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
sum += iter->getRefData().getCount();
runtime.push (sum);
}
示例14: runtime_error
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_Journal:
return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());
case SelectWrapper::Function_Item:
{
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
int sum = 0;
std::string name = select.getName();
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (Misc::StringUtils::lowerCase(iter->getCellRef().mRefID) == name)
sum += iter->getRefData().getCount();
return sum;
}
case SelectWrapper::Function_Dead:
return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());
case SelectWrapper::Function_Choice:
return mChoice;
case SelectWrapper::Function_AiSetting:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAiSetting (select.getArgument());
case SelectWrapper::Function_PcAttribute:
return MWWorld::Class::get (player).getCreatureStats (player).
getAttribute (select.getArgument()).getModified();
case SelectWrapper::Function_PcSkill:
return static_cast<int> (MWWorld::Class::get (player).
getNpcStats (player).getSkill (select.getArgument()).getModified());
case SelectWrapper::Function_FriendlyHit:
{
int hits = MWWorld::Class::get (mActor).getCreatureStats (mActor).getFriendlyHits();
return hits>4 ? 4 : hits;
}
case SelectWrapper::Function_PcLevel:
return MWWorld::Class::get (player).getCreatureStats (player).getLevel();
case SelectWrapper::Function_PcGender:
return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;
case SelectWrapper::Function_PcClothingModifier:
{
MWWorld::InventoryStore& store = MWWorld::Class::get (player).getInventoryStore (player);
int value = 0;
for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);
if (slot!=store.end())
value += MWWorld::Class::get (*slot).getValue (*slot);
}
return value;
}
case SelectWrapper::Function_PcCrimeLevel:
return MWWorld::Class::get (player).getNpcStats (player).getBounty();
case SelectWrapper::Function_RankRequirement:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::string faction =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
int rank = getFactionRank (player, faction);
if (rank>=9)
return 0; // max rank
int result = 0;
if (hasFactionRankSkillRequirements (player, faction, rank+1))
result += 1;
//.........这里部分代码省略.........