本文整理汇总了C++中mwworld::ContainerStoreIterator::getClass方法的典型用法代码示例。如果您正苦于以下问题:C++ ContainerStoreIterator::getClass方法的具体用法?C++ ContainerStoreIterator::getClass怎么用?C++ ContainerStoreIterator::getClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mwworld::ContainerStoreIterator
的用法示例。
在下文中一共展示了ContainerStoreIterator::getClass方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: attachArrow
void WeaponAnimation::attachArrow(MWWorld::Ptr actor)
{
MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor);
MWWorld::ContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponSlot == inv.end())
return;
if (weaponSlot->getTypeName() != typeid(ESM::Weapon).name())
return;
int weaponType = weaponSlot->get<ESM::Weapon>()->mBase->mData.mType;
if (weaponType == ESM::Weapon::MarksmanThrown)
{
std::string soundid = weaponSlot->getClass().getUpSoundId(*weaponSlot);
if(!soundid.empty())
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(actor, soundid, 1.0f, 1.0f);
}
showWeapon(true);
}
else if (weaponType == ESM::Weapon::MarksmanBow || weaponType == ESM::Weapon::MarksmanCrossbow)
{
osg::Group* parent = getArrowBone();
if (!parent)
return;
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo == inv.end())
return;
std::string model = ammo->getClass().getModel(*ammo);
osg::ref_ptr<osg::Node> arrow = getResourceSystem()->getSceneManager()->getInstance(model, parent);
mAmmunition = PartHolderPtr(new PartHolder(arrow));
}
}
示例2: runtime_error
void MWWorld::InventoryStore::readEquipmentState(const MWWorld::ContainerStoreIterator &iter, int index, const ESM::InventoryState &inventory)
{
if (index == inventory.mSelectedEnchantItem)
mSelectedEnchantItem = iter;
std::map<int, int>::const_iterator found = inventory.mEquipmentSlots.find(index);
if (found != inventory.mEquipmentSlots.end())
{
if (found->second < 0 || found->second >= MWWorld::InventoryStore::Slots)
throw std::runtime_error("Invalid slot index in inventory state");
// make sure the item can actually be equipped in this slot
int slot = found->second;
std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter);
if (!allowedSlots.first.size())
return;
if (std::find(allowedSlots.first.begin(), allowedSlots.first.end(), slot) == allowedSlots.first.end())
slot = allowedSlots.first.front();
// unstack if required
if (!allowedSlots.second && iter->getRefData().getCount() > 1)
{
MWWorld::ContainerStoreIterator newIter = addNewStack(*iter, 1);
iter->getRefData().setCount(iter->getRefData().getCount()-1);
mSlots[slot] = newIter;
}
else
mSlots[slot] = iter;
}
}
示例3: end
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count)
{
if (ptr.getRefData().getCount() <= count)
return end();
MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count);
const std::string script = it->getClass().getScript(*it);
if (!script.empty())
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);
remove(ptr, ptr.getRefData().getCount()-count, container);
return it;
}
示例4: blockMeleeAttack
bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength)
{
if (!blocker.getClass().hasInventoryStore(blocker))
return false;
MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
if (blockerStats.getKnockedDown() // Used for both knockout or knockdown
|| blockerStats.getHitRecovery()
|| blockerStats.isParalyzed())
return false;
if (!MWBase::Environment::get().getMechanicsManager()->isReadyToBlock(blocker))
return false;
MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker);
MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name())
return false;
if (!blocker.getRefData().getBaseNode())
return false; // shouldn't happen
float angleDegrees = osg::RadiansToDegrees(
signedAngleRadians (
(attacker.getRefData().getPosition().asVec3() - blocker.getRefData().getPosition().asVec3()),
blocker.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0),
osg::Vec3f(0,0,1)));
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (angleDegrees < gmst.find("fCombatBlockLeftAngle")->getFloat())
return false;
if (angleDegrees > gmst.find("fCombatBlockRightAngle")->getFloat())
return false;
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2f * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
+ 0.1f * blockerStats.getAttribute(ESM::Attribute::Luck).getModified();
float enemySwing = attackStrength;
float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat();
float blockerTerm = blockTerm * swingTerm;
if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0)
blockerTerm *= gmst.find("fBlockStillBonus")->getFloat();
blockerTerm *= blockerStats.getFatigueTerm();
int attackerSkill = 0;
if (weapon.isEmpty())
attackerSkill = attacker.getClass().getSkill(attacker, ESM::Skill::HandToHand);
else
attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon));
float attackerTerm = attackerSkill + 0.2f * attackerStats.getAttribute(ESM::Attribute::Agility).getModified()
+ 0.1f * attackerStats.getAttribute(ESM::Attribute::Luck).getModified();
attackerTerm *= attackerStats.getFatigueTerm();
int x = int(blockerTerm - attackerTerm);
// int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt();
// int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
// x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
//
// if (Misc::Rng::roll0to99() < x)
// {
// // Reduce shield durability by incoming damage
// int shieldhealth = shield->getClass().getItemHealth(*shield);
//
// shieldhealth -= std::min(shieldhealth, int(damage));
// shield->getCellRef().setCharge(shieldhealth);
// if (shieldhealth == 0)
// inv.unequipItem(*shield, blocker);
//
// // Reduce blocker fatigue
// const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
// const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
// const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
// MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
// float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker);
// normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
// float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult;
// if (!weapon.isEmpty())
// fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult;
// fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
// blockerStats.setFatigue(fatigue);
//
// blockerStats.setBlock(true);
//
// if (blocker == getPlayer())
// blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);
//
// return true;
// }
// manual blocking
if (blocker.getClass().getCreatureStats(blocker).getBlockManually())
{
// Reduce shield durability by incoming damage
//.........这里部分代码省略.........
示例5: if
boost::shared_ptr<Action> prepareNextAction(const MWWorld::Ptr &actor, const MWWorld::Ptr &target)
{
Spells& spells = actor.getClass().getCreatureStats(actor).getSpells();
float bestActionRating = 0.f;
// Default to hand-to-hand combat
boost::shared_ptr<Action> bestAction (new ActionWeapon(MWWorld::Ptr()));
if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
bestAction->prepare(actor);
return bestAction;
}
if (actor.getClass().hasInventoryStore(actor))
{
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
float rating = ratePotion(*it, actor);
if (rating > bestActionRating)
{
bestActionRating = rating;
bestAction.reset(new ActionPotion(*it));
}
}
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
float rating = rateMagicItem(*it, actor, target);
if (rating > bestActionRating)
{
bestActionRating = rating;
bestAction.reset(new ActionEnchantedItem(it));
}
}
float bestArrowRating = 0;
MWWorld::Ptr bestArrow;
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
float rating = rateWeapon(*it, actor, target, ESM::Weapon::Arrow);
if (rating > bestArrowRating)
{
bestArrowRating = rating;
bestArrow = *it;
}
}
float bestBoltRating = 0;
MWWorld::Ptr bestBolt;
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
float rating = rateWeapon(*it, actor, target, ESM::Weapon::Bolt);
if (rating > bestBoltRating)
{
bestBoltRating = rating;
bestBolt = *it;
}
}
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
std::vector<int> equipmentSlots = it->getClass().getEquipmentSlots(*it).first;
if (std::find(equipmentSlots.begin(), equipmentSlots.end(), (int)MWWorld::InventoryStore::Slot_CarriedRight)
== equipmentSlots.end())
continue;
float rating = rateWeapon(*it, actor, target, -1, bestArrowRating, bestBoltRating);
if (rating > bestActionRating)
{
const ESM::Weapon* weapon = it->get<ESM::Weapon>()->mBase;
MWWorld::Ptr ammo;
if (weapon->mData.mType == ESM::Weapon::MarksmanBow)
ammo = bestArrow;
else if (weapon->mData.mType == ESM::Weapon::MarksmanCrossbow)
ammo = bestBolt;
bestActionRating = rating;
bestAction.reset(new ActionWeapon(*it, ammo));
}
}
}
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
float rating = rateSpell(spell, actor, target);
if (rating > bestActionRating)
{
bestActionRating = rating;
bestAction.reset(new ActionSpell(spell->mId));
}
}
if (bestAction.get())
bestAction->prepare(actor);
//.........这里部分代码省略.........
示例6: runtime_error
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWMechanics::getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_Journal:
return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());
case SelectWrapper::Function_Item:
{
MWWorld::ContainerStore& store = player.getClass().getContainerStore (player);
return store.count(select.getName());
}
case SelectWrapper::Function_Dead:
return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());
case SelectWrapper::Function_Choice:
return mChoice;
case SelectWrapper::Function_AiSetting:
return mActor.getClass().getCreatureStats (mActor).getAiSetting (
(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();
case SelectWrapper::Function_PcAttribute:
return player.getClass().getCreatureStats (player).
getAttribute (select.getArgument()).getModified();
case SelectWrapper::Function_PcSkill:
return static_cast<int> (player.getClass().
getNpcStats (player).getSkill (select.getArgument()).getModified());
case SelectWrapper::Function_FriendlyHit:
{
int hits = mActor.getClass().getCreatureStats (mActor).getFriendlyHits();
return hits>4 ? 4 : hits;
}
case SelectWrapper::Function_PcLevel:
return player.getClass().getCreatureStats (player).getLevel();
case SelectWrapper::Function_PcGender:
return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;
case SelectWrapper::Function_PcClothingModifier:
{
MWWorld::InventoryStore& store = player.getClass().getInventoryStore (player);
int value = 0;
for (int i=0; i<=15; ++i) // everything except things held in hands and ammunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);
if (slot!=store.end())
value += slot->getClass().getValue (*slot);
}
return value;
}
case SelectWrapper::Function_PcCrimeLevel:
return player.getClass().getNpcStats (player).getBounty();
case SelectWrapper::Function_RankRequirement:
{
std::string faction = mActor.getClass().getPrimaryFaction(mActor);
if (faction.empty())
return 0;
int rank = getFactionRank (player, faction);
if (rank>=9)
return 0; // max rank
int result = 0;
if (hasFactionRankSkillRequirements (player, faction, rank+1))
result += 1;
if (hasFactionRankReputationRequirements (player, faction, rank+1))
result += 2;
return result;
}
case SelectWrapper::Function_Level:
//.........这里部分代码省略.........
示例7: startRepair
void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
{
mActor = actor;
while (mList->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
iter!=store.end(); ++iter)
{
if (iter->getClass().hasItemHealth(*iter))
{
int maxDurability = iter->getClass().getItemMaxHealth(*iter);
int durability = iter->getClass().getItemHealth(*iter);
if (maxDurability == durability)
continue;
int basePrice = iter->getClass().getValue(*iter);
float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fRepairMult")->getFloat();
float p = std::max(1, basePrice);
float r = std::max(1, static_cast<int>(maxDurability / p));
int x = ((maxDurability - durability) / r);
x = (fRepairMult * x);
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);
std::string name = iter->getClass().getName(*iter)
+ " - " + boost::lexical_cast<std::string>(price)
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("sgp")->getString();
MyGUI::Button* button =
mList->createWidget<MyGUI::Button>("SandTextButton",
0,
currentY,
0,
18,
MyGUI::Align::Default
);
currentY += 18;
button->setEnabled(price<=playerGold);
button->setUserString("Price", boost::lexical_cast<std::string>(price));
button->setUserData(*iter);
button->setCaptionWithReplacing(name);
button->setSize(button->getTextSize().width,18);
button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel);
button->setUserString("ToolTipType", "ItemPtr");
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick);
}
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mList->setVisibleVScroll(false);
mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));
mList->setVisibleVScroll(true);
mGoldLabel->setCaptionWithReplacing("#{sGold}: "
+ boost::lexical_cast<std::string>(playerGold));
}
示例8: action
boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfContainer");
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
if(sound) action->setSound(sound->mId);
return action;
}
const std::string lockedSound = "LockedChest";
const std::string trapActivationSound = "Disarm Trap Fail";
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool hasKey = false;
std::string keyName;
// make key id lowercase
std::string keyId = ptr.getCellRef().getKey();
Misc::StringUtils::toLower(keyId);
for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
{
std::string refId = it->getCellRef().getRefId();
Misc::StringUtils::toLower(refId);
if (refId == keyId)
{
hasKey = true;
keyName = it->getClass().getName(*it);
}
}
if (needKey && hasKey)
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
unlock(ptr);
// using a key disarms the trap
ptr.getCellRef().setTrap("");
}
if (!needKey || hasKey)
{
if(ptr.getCellRef().getTrap().empty())
{
boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
return action;
}
else
{
// Activate trap
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}
}
else
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound);
return action;
}
}
示例9: updateView
void Recharge::updateView()
{
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
std::string soul = gem.getCellRef().getSoul();
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul));
bool toolBoxVisible = (gem.getRefData().getCount() != 0);
mGemBox->setVisible(toolBoxVisible);
bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);
if (toolBoxVisible && !toolBoxWasVisible)
{
// shrink
mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
}
else if (!toolBoxVisible && toolBoxWasVisible)
{
// expand
mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
}
while (mView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
for (MWWorld::ContainerStoreIterator iter (store.begin());
iter!=store.end(); ++iter)
{
std::string enchantmentName = iter->getClass().getEnchantment(*iter);
if (enchantmentName.empty())
continue;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
if (iter->getCellRef().getEnchantmentCharge() >= enchantment->mData.mCharge
|| iter->getCellRef().getEnchantmentCharge() == -1)
continue;
MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
"SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
text->setCaption(iter->getClass().getName(*iter));
text->setNeedMouseFocus(false);
currentY += 19;
ItemWidget* icon = mView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);
Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
chargeWidget->setValue(static_cast<int>(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge);
chargeWidget->setNeedMouseFocus(false);
currentY += 32 + 4;
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mView->setVisibleVScroll(false);
mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
mView->setVisibleVScroll(true);
}
示例10: blockMeleeAttack
bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage)
{
if (!blocker.getClass().hasInventoryStore(blocker))
return false;
if (blocker.getClass().getCreatureStats(blocker).getKnockedDown()
|| blocker.getClass().getCreatureStats(blocker).getHitRecovery())
return false;
MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker);
MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name())
return false;
Ogre::Degree angle = signedAngle (Ogre::Vector3(attacker.getRefData().getPosition().pos) - Ogre::Vector3(blocker.getRefData().getPosition().pos),
blocker.getRefData().getBaseNode()->getOrientation().yAxis(), Ogre::Vector3(0,0,1));
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (angle.valueDegrees() < gmst.find("fCombatBlockLeftAngle")->getFloat())
return false;
if (angle.valueDegrees() > gmst.find("fCombatBlockRightAngle")->getFloat())
return false;
MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
if (blockerStats.getDrawState() == DrawState_Spell)
return false;
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
+ 0.1 * blockerStats.getAttribute(ESM::Attribute::Luck).getModified();
float enemySwing = attackerStats.getAttackStrength();
float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat();
float blockerTerm = blockTerm * swingTerm;
if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0)
blockerTerm *= gmst.find("fBlockStillBonus")->getFloat();
blockerTerm *= blockerStats.getFatigueTerm();
float attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon));
float attackerTerm = attackerSkill + 0.2 * attackerStats.getAttribute(ESM::Attribute::Agility).getModified()
+ 0.1 * attackerStats.getAttribute(ESM::Attribute::Luck).getModified();
attackerTerm *= attackerStats.getFatigueTerm();
int x = int(blockerTerm - attackerTerm);
int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt();
int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll < x)
{
// Reduce shield durability by incoming damage
if (shield->getCellRef().mCharge == -1)
shield->getCellRef().mCharge = shield->getClass().getItemMaxHealth(*shield);
shield->getCellRef().mCharge -= std::min(shield->getCellRef().mCharge, int(damage));
if (!shield->getCellRef().mCharge)
inv.unequipItem(*shield, blocker);
// Reduce blocker fatigue
const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
float normalizedEncumbrance = blocker.getClass().getEncumbrance(blocker) / blocker.getClass().getCapacity(blocker);
normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult;
fatigueLoss += weapon.getClass().getWeight(weapon) * attackerStats.getAttackStrength() * fWeaponFatigueBlockMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
blockerStats.setFatigue(fatigue);
blockerStats.setBlock(true);
if (blocker.getClass().isNpc())
blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);
return true;
}
return false;
}
示例11: updateRepairView
void Repair::updateRepairView()
{
MWWorld::LiveCellRef<ESM::Repair> *ref =
mRepair.getTool().get<ESM::Repair>();
int uses = mRepair.getTool().getClass().getItemHealth(mRepair.getTool());
float quality = ref->mBase->mData.mQuality;
std::stringstream qualityStr;
qualityStr << std::setprecision(3) << quality;
mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses));
mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str());
bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0);
mToolBox->setVisible(toolBoxVisible);
bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top);
if (toolBoxVisible && !toolBoxWasVisible)
{
// shrink
mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height));
mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height));
}
else if (!toolBoxVisible && toolBoxWasVisible)
{
// expand
mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top));
mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height));
}
while (mRepairView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
iter!=store.end(); ++iter)
{
if (iter->getClass().hasItemHealth(*iter))
{
int maxDurability = iter->getClass().getItemMaxHealth(*iter);
int durability = iter->getClass().getItemHealth(*iter);
if (maxDurability == durability)
continue;
MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> (
"SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default);
text->setCaption(iter->getClass().getName(*iter));
text->setNeedMouseFocus(false);
currentY += 19;
ItemWidget* icon = mRepairView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel);
Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat>
("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
chargeWidget->setValue(durability, maxDurability);
chargeWidget->setNeedMouseFocus(false);
currentY += 32 + 4;
}
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mRepairView->setVisibleVScroll(false);
mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY)));
mRepairView->setVisibleVScroll(true);
}
示例12: updateView
void Recharge::updateView()
{
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
std::string soul = gem.getCellRef().mSoul;
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul));
bool toolBoxVisible = (gem.getRefData().getCount() != 0);
mGemBox->setVisible(toolBoxVisible);
bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);
if (toolBoxVisible && !toolBoxWasVisible)
{
// shrink
mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
}
else if (!toolBoxVisible && toolBoxWasVisible)
{
// expand
mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
}
while (mView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
for (MWWorld::ContainerStoreIterator iter (store.begin());
iter!=store.end(); ++iter)
{
std::string enchantmentName = iter->getClass().getEnchantment(*iter);
if (enchantmentName.empty())
continue;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge
|| iter->getCellRef().mEnchantmentCharge == -1)
continue;
MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
"SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);
Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge);
chargeWidget->setNeedMouseFocus(false);
currentY += 32 + 4;
}
mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
}
示例13: unlock
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>();
const std::string &openSound = ref->mBase->mOpenSound;
const std::string &closeSound = ref->mBase->mCloseSound;
const std::string lockedSound = "LockedDoor";
const std::string trapActivationSound = "Disarm Trap Fail";
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool hasKey = false;
std::string keyName;
// make key id lowercase
std::string keyId = ptr.getCellRef().getKey();
Misc::StringUtils::lowerCaseInPlace(keyId);
for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
{
std::string refId = it->getCellRef().getRefId();
Misc::StringUtils::lowerCaseInPlace(refId);
if (refId == keyId)
{
hasKey = true;
keyName = it->getClass().getName(*it);
}
}
if (needKey && hasKey)
{
if(actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
unlock(ptr); //Call the function here. because that makes sense.
// using a key disarms the trap
ptr.getCellRef().setTrap("");
}
if (!needKey || hasKey)
{
if(!ptr.getCellRef().getTrap().empty())
{
// Trap activation
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}
if (ptr.getCellRef().getTeleport())
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true));
action->setSound(openSound);
return action;
}
else
{
// animated door
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr));
int doorstate = getDoorState(ptr);
bool opening = true;
float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2];
if (doorstate == 1)
opening = false;
if (doorstate == 0 && doorRot != 0)
opening = false;
if (opening)
{
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
closeSound, 0.5f);
// Doors rotate at 90 degrees per second, so start the sound at
// where it would be at the current rotation.
float offset = doorRot/(3.14159265f * 0.5f);
action->setSoundOffset(offset);
action->setSound(openSound);
}
else
{
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
openSound, 0.5f);
float offset = 1.0f - doorRot/(3.14159265f * 0.5f);
action->setSoundOffset(std::max(offset, 0.0f));
action->setSound(closeSound);
}
return action;
}
}
else
{
// locked, and we can't open.
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound);
return action;
}
}
示例14: update
void InventoryPreview::update()
{
if (!mAnimation.get())
return;
mAnimation->showWeapons(true);
mAnimation->updateParts();
MWWorld::InventoryStore &inv = mCharacter.getClass().getInventoryStore(mCharacter);
MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
std::string groupname;
bool showCarriedLeft = true;
if(iter == inv.end())
groupname = "inventoryhandtohand";
else
{
const std::string &typeName = iter->getTypeName();
if(typeName == typeid(ESM::Lockpick).name() || typeName == typeid(ESM::Probe).name())
groupname = "inventoryweapononehand";
else if(typeName == typeid(ESM::Weapon).name())
{
MWWorld::LiveCellRef<ESM::Weapon> *ref = iter->get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
if(type == ESM::Weapon::ShortBladeOneHand ||
type == ESM::Weapon::LongBladeOneHand ||
type == ESM::Weapon::BluntOneHand ||
type == ESM::Weapon::AxeOneHand ||
type == ESM::Weapon::MarksmanThrown ||
type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow)
groupname = "inventoryweapononehand";
else if(type == ESM::Weapon::LongBladeTwoHand ||
type == ESM::Weapon::BluntTwoClose ||
type == ESM::Weapon::AxeTwoHand)
groupname = "inventoryweapontwohand";
else if(type == ESM::Weapon::BluntTwoWide ||
type == ESM::Weapon::SpearTwoWide)
groupname = "inventoryweapontwowide";
else
groupname = "inventoryhandtohand";
showCarriedLeft = (iter->getClass().canBeEquipped(*iter, mCharacter).first != 2);
}
else
groupname = "inventoryhandtohand";
}
mAnimation->showCarriedLeft(showCarriedLeft);
mCurrentAnimGroup = groupname;
mAnimation->play(mCurrentAnimGroup, 1, Animation::BlendMask_All, false, 1.0f, "start", "stop", 0.0f, 0);
MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name() && showCarriedLeft)
{
if(!mAnimation->getInfo("torch"))
mAnimation->play("torch", 2, Animation::BlendMask_LeftArm, false,
1.0f, "start", "stop", 0.0f, ~0ul, true);
}
else if(mAnimation->getInfo("torch"))
mAnimation->disable("torch");
mAnimation->runAnimation(0.0f);
redraw();
}
示例15: execute
virtual void execute(Interpreter::Runtime &runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer location = runtime[0].mInteger;
runtime.pop();
int slot;
switch (location)
{
case 0:
slot = MWWorld::InventoryStore::Slot_Helmet;
break;
case 1:
slot = MWWorld::InventoryStore::Slot_Cuirass;
break;
case 2:
slot = MWWorld::InventoryStore::Slot_LeftPauldron;
break;
case 3:
slot = MWWorld::InventoryStore::Slot_RightPauldron;
break;
case 4:
slot = MWWorld::InventoryStore::Slot_Greaves;
break;
case 5:
slot = MWWorld::InventoryStore::Slot_Boots;
break;
case 6:
slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
break;
case 7:
slot = MWWorld::InventoryStore::Slot_RightGauntlet;
break;
case 8:
slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield
break;
case 9:
slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
break;
case 10:
slot = MWWorld::InventoryStore::Slot_RightGauntlet;
break;
default:
throw std::runtime_error ("armor index out of range");
}
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
MWWorld::ContainerStoreIterator it = invStore.getSlot (slot);
if (it == invStore.end() || it->getTypeName () != typeid(ESM::Armor).name())
{
runtime.push(-1);
return;
}
int skill = it->getClass().getEquipmentSkill (*it) ;
if (skill == ESM::Skill::HeavyArmor)
runtime.push(2);
else if (skill == ESM::Skill::MediumArmor)
runtime.push(1);
else if (skill == ESM::Skill::LightArmor)
runtime.push(0);
else
runtime.push(-1);
}