本文整理汇总了C++中mapextras::MapCache::removeItemOnGround方法的典型用法代码示例。如果您正苦于以下问题:C++ MapCache::removeItemOnGround方法的具体用法?C++ MapCache::removeItemOnGround怎么用?C++ MapCache::removeItemOnGround使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mapextras::MapCache
的用法示例。
在下文中一共展示了MapCache::removeItemOnGround方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: detachItem
static bool detachItem(MapExtras::MapCache &mc, df::item *item)
{
if (!item->specific_refs.empty())
return false;
if (item->world_data_id != -1)
return false;
for (size_t i = 0; i < item->general_refs.size(); i++)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::PROJECTILE:
case general_ref_type::BUILDING_HOLDER:
case general_ref_type::BUILDING_CAGED:
case general_ref_type::BUILDING_TRIGGER:
case general_ref_type::BUILDING_TRIGGERTARGET:
case general_ref_type::BUILDING_CIVZONE_ASSIGNED:
return false;
default:
continue;
}
}
if (item->flags.bits.on_ground)
{
if (!mc.removeItemOnGround(item))
Core::printerr("Item was marked on_ground, but not in block: %d (%d,%d,%d)\n",
item->id, item->pos.x, item->pos.y, item->pos.z);
item->flags.bits.on_ground = false;
return true;
}
else if (item->flags.bits.in_inventory)
{
bool found = false;
for (int i = item->general_refs.size()-1; i >= 0; i--)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::CONTAINED_IN_ITEM:
if (auto item2 = ref->getItem())
{
// Viewscreens hold general_ref_contains_itemst pointers
for (auto screen = Core::getTopViewscreen(); screen; screen = screen->parent)
{
auto vsitem = strict_virtual_cast<df::viewscreen_itemst>(screen);
if (vsitem && vsitem->item == item2)
return false;
}
item2->flags.bits.weight_computed = false;
removeRef(item2->general_refs, general_ref_type::CONTAINS_ITEM, item->id);
}
break;
case general_ref_type::UNIT_HOLDER:
if (auto unit = ref->getUnit())
{
// Unit view sidebar holds inventory item pointers
if (ui->main.mode == ui_sidebar_mode::ViewUnits &&
(!ui_selected_unit ||
vector_get(world->units.active, *ui_selected_unit) == unit))
return false;
for (int i = unit->inventory.size()-1; i >= 0; i--)
{
df::unit_inventory_item *inv_item = unit->inventory[i];
if (inv_item->item != item)
continue;
resetUnitInvFlags(unit, inv_item);
vector_erase_at(unit->inventory, i);
delete inv_item;
}
}
break;
default:
continue;
}
found = true;
vector_erase_at(item->general_refs, i);
delete ref;
}
if (!found)
return false;
item->flags.bits.in_inventory = false;
return true;
}
//.........这里部分代码省略.........