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C++ MapCache::designationAt方法代码示例

本文整理汇总了C++中mapextras::MapCache::designationAt方法的典型用法代码示例。如果您正苦于以下问题:C++ MapCache::designationAt方法的具体用法?C++ MapCache::designationAt怎么用?C++ MapCache::designationAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mapextras::MapCache的用法示例。


在下文中一共展示了MapCache::designationAt方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: restrictIceProc

//Restrict traffice if tile is above visible ice wall.
void restrictIceProc(DFCoord coord, MapExtras::MapCache &map)
{
    //There is no ice below the bottom of the map.
    if (coord.z == 0)
        return;

    DFCoord tile_below = DFCoord(coord.x, coord.y, coord.z - 1);
    df::tiletype tt = map.tiletypeAt(tile_below);
    df::tile_designation des = map.designationAt(tile_below);

    if ((des.bits.hidden == 0) && (tileMaterial(tt) == tiletype_material::FROZEN_LIQUID))
    {
        des = map.designationAt(coord);
        des.bits.traffic = tile_traffic::Restricted;
        map.setDesignationAt(coord, des);
    }
}
开发者ID:DFHack,项目名称:dfhack,代码行数:18,代码来源:filltraffic.cpp

示例2: restrictLiquidProc

//Restrict traffic if tile is visible and liquid is present.
void restrictLiquidProc(DFCoord coord, MapExtras::MapCache &map)
{
    df::tile_designation des = map.designationAt(coord);
    if ((des.bits.hidden == 0) && (des.bits.flow_size != 0))
    {
        des.bits.traffic = tile_traffic::Restricted;
        map.setDesignationAt(coord, des);
    }
}
开发者ID:DFHack,项目名称:dfhack,代码行数:10,代码来源:filltraffic.cpp

示例3: vdig

DFhackCExport command_result vdig (Core * c, vector <string> & parameters)
{
    uint32_t x_max,y_max,z_max;
    bool updown = false;
    for(int i = 0; i < parameters.size();i++)
    {
        if(parameters.size() && parameters[0]=="x")
            updown = true;
        else if(parameters[i] == "help" || parameters[i] == "?")
        {
            c->con.print("Designates a whole vein under the cursor for digging.\n"
                         "Options:\n"
                         "x        - follow veins through z-levels with stairs.\n"
            );
            return CR_OK;
        }
    }

    Console & con = c->con;

    c->Suspend();
    DFHack::Maps * Maps = c->getMaps();
    DFHack::Gui * Gui = c->getGui();
    // init the map
    if(!Maps->Start())
    {
        con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui->getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        con.printerr("Cursor is not active. Point the cursor at a vein.\n");
        c->Resume();
        return CR_FAILURE;
    }
    DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
    {
        con.printerr("I won't dig the borders. That would be cheating!\n");
        c->Resume();
        return CR_FAILURE;
    }
    MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);
    DFHack::t_designation des = MCache->designationAt(xy);
    int16_t tt = MCache->tiletypeAt(xy);
    int16_t veinmat = MCache->veinMaterialAt(xy);
    if( veinmat == -1 )
    {
        con.printerr("This tile is not a vein.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
    }
    con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
    stack <DFHack::DFCoord> flood;
    flood.push(xy);

    while( !flood.empty() )
    {
        DFHack::DFCoord current = flood.top();
        flood.pop();
        int16_t vmat2 = MCache->veinMaterialAt(current);
        tt = MCache->tiletypeAt(current);
        if(!DFHack::isWallTerrain(tt))
            continue;
        if(vmat2!=veinmat)
            continue;

        // found a good tile, dig+unset material
        DFHack::t_designation des = MCache->designationAt(current);
        DFHack::t_designation des_minus;
        DFHack::t_designation des_plus;
        des_plus.whole = des_minus.whole = 0;
        int16_t vmat_minus = -1;
        int16_t vmat_plus = -1;
        bool below = 0;
        bool above = 0;
        if(updown)
        {
            if(MCache->testCoord(current-1))
            {
                below = 1;
                des_minus = MCache->designationAt(current-1);
                vmat_minus = MCache->veinMaterialAt(current-1);
            }

            if(MCache->testCoord(current+1))
            {
                above = 1;
                des_plus = MCache->designationAt(current+1);
                vmat_plus = MCache->veinMaterialAt(current+1);
            }
        }
//.........这里部分代码省略.........
开发者ID:gsvslto,项目名称:dfhack,代码行数:101,代码来源:vdig.cpp

示例4: digcircle


//.........这里部分代码省略.........
    {
        c->Resume();
        c->con.printerr("Can't init the map...\n");
        return CR_FAILURE;
    }

    uint32_t x_max, y_max, z_max;
    maps->getSize(x_max,y_max,z_max);

    MapExtras::MapCache MCache (maps);
    if(!gui->getCursorCoords(cx,cy,cz) || cx == -30000)
    {
        c->Resume();
        c->con.printerr("Can't get the cursor coords...\n");
        return CR_FAILURE;
    }
    auto dig = [&](int32_t x, int32_t y, int32_t z) -> bool
    {
        DFCoord at (x,y,z);
        auto b = MCache.BlockAt(at/16);
        if(!b || !b->valid)
            return false;
        if(x == 0 || x == x_max * 16 - 1)
        {
            //c->con.print("not digging map border\n");
            return false;
        }
        if(y == 0 || y == y_max * 16 - 1)
        {
            //c->con.print("not digging map border\n");
            return false;
        }
        uint16_t tt = MCache.tiletypeAt(at);
        t_designation des = MCache.designationAt(at);
        // could be potentially used to locate hidden constructions?
        if(tileMaterial(tt) == CONSTRUCTED && !des.bits.hidden)
            return false;
        TileShape ts = tileShape(tt);
        if(ts == EMPTY)
            return false;
        if(!des.bits.hidden)
        {
            do
            {
                if(isWallTerrain(tt))
                {
                    std::cerr << "allowing tt" << tt << ", is wall\n";
                    break;
                }
                if(isFloorTerrain(tt)
                   && (type == designation_d_stair || type == designation_channel)
                   && ts != TREE_OK
                   && ts != TREE_DEAD
                )
                {
                    std::cerr << "allowing tt" << tt << ", is floor\n";
                    break;
                }
                if(isStairTerrain(tt) && type == designation_channel )
                    break;
                return false;
            }
            while(0);
        }
        switch(what)
        {
开发者ID:gsvslto,项目名称:dfhack,代码行数:67,代码来源:vdig.cpp

示例5: expdig


//.........这里部分代码省略.........
        int x = 0,mx = 16;
        if(bx == 0)
            x = 1;
        if(bx == x_max - 1)
            mx = 15;
        for(; x < mx; x++)
        {
            int y = 0,my = 16;
            if(by == 0)
                y = 1;
            if(by == y_max - 1)
                my = 15;
            for(; y < my; y++)
            {
                naked_designation & des = bl->designation[x][y].bits;
                short unsigned int tt = bl->tiletype[x][y];
                // could be potentially used to locate hidden constructions?
                if(tileMaterial(tt) == CONSTRUCTED && !des.hidden)
                    continue;
                if(!isWallTerrain(tt) && !des.hidden)
                    continue;
                if(how == EXPLO_CLEAR)
                {
                    des.dig = designation_no;
                    continue;
                }
                if(dm[y][x])
                {
                    if(what == EXPLO_ALL
                        || des.dig == designation_default && what == EXPLO_DESIGNATED
                        || des.hidden && what == EXPLO_HIDDEN)
                    {
                        des.dig = designation_default;
                    }
                }
                else if(what == EXPLO_DESIGNATED)
                {
                    des.dig = designation_no;
                }
            }
        }
        bl->flags.set(BLOCK_DESIGNATED);
        return true;
    };
    if(how == EXPLO_DIAG5)
    {
        int which;
        for(uint32_t x = 0; x < x_max; x++)
        {
            for(int32_t y = 0 ; y < y_max; y++)
            {
                which = (4*x + y) % 5;
                apply(x,y_max - 1 - y,diag5[which]);
            }
        }
    }
    else if(how == EXPLO_LADDER)
    {
        int which;
        for(uint32_t x = 0; x < x_max; x++)
        {
            which = x % 3;
            for(int32_t y = 0 ; y < y_max; y++)
            {
                apply(x,y,ladder[which]);
            }
        }
    }
    else if(how == EXPLO_CROSS)
    {
        // middle + recentering for the image
        int xmid = x_max * 8 - 8;
        int ymid = y_max * 8 - 8;
        MapExtras::MapCache mx (maps);
        for(int x = 0; x < 16; x++)
            for(int y = 0; y < 16; y++)
            {
                DFCoord pos(xmid+x,ymid+y,z_level);
                short unsigned int tt = mx.tiletypeAt(pos);
                if(tt == 0)
                    continue;
                t_designation des = mx.designationAt(pos);
                if(tileMaterial(tt) == CONSTRUCTED && !des.bits.hidden)
                    continue;
                if(!isWallTerrain(tt) && !des.bits.hidden)
                    continue;
                if(cross[y][x])
                {
                    des.bits.dig = designation_default;
                    mx.setDesignationAt(pos,des);
                }
            }
        mx.WriteAll();
    }
    else for(uint32_t x = 0; x < x_max; x++)
        for(int32_t y = 0 ; y < y_max; y++)
            apply(x,y,all_tiles);
    c->Resume();
    return CR_OK;
}
开发者ID:gsvslto,项目名称:dfhack,代码行数:101,代码来源:vdig.cpp

示例6: filltraffic

DFhackCExport command_result filltraffic(DFHack::Core * c, std::vector<std::string> & params)
{
	//Maximum map size.
	uint32_t x_max,y_max,z_max;
	//Source and target traffic types.
	e_traffic source = traffic_normal;
	e_traffic target = traffic_normal;
	//Option flags
	bool updown        = false;
	bool checkpit      = true;
	bool checkbuilding = true;

	//Loop through parameters
    for(int i = 0; i < params.size();i++)
    {
        if(params[i] == "help" || params[i] == "?")
        {
            c->con.print("Flood-fill selected traffic type from the cursor.\n"
                         "Traffic Type Codes:\n"
                         "\tH: High Traffic\n"
                         "\tN: Normal Traffic\n"
                         "\tL: Low Traffic\n"
                         "\tR: Restricted Traffic\n"
                         "Other Options:\n"
                         "\tX: Fill accross z-levels.\n"
                         "\tB: Include buildings and stockpiles.\n"
                         "\tP: Include empty space.\n"
                         "Example:\n"
                         "'filltraffic H' - When used in a room with doors,\n"
                         "                  it will set traffic to HIGH in just that room."
            );
            return CR_OK;
        }

        switch (toupper(params[i][0]))
        {
            case 'H':
                target = traffic_high; break;
            case 'N':
                target = traffic_normal; break;
            case 'L':
                target = traffic_low; break;
            case 'R':
                target = traffic_restricted; break;
            case 'X':
                updown = true; break;
            case 'B':
                checkbuilding = false; break;
            case 'P':
                checkpit = false; break;
        }
    }

    //Initialization.
    c->Suspend();

    DFHack::Maps * Maps = c->getMaps();
    DFHack::Gui * Gui = c->getGui();
    // init the map
    if(!Maps->Start())
    {
        c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

	int32_t cx, cy, cz;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui->getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        c->con.printerr("Cursor is not active.\n");
        c->Resume();
        return CR_FAILURE;
    }

    DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);

    DFHack::t_designation des = MCache->designationAt(xy);
    int16_t tt = MCache->tiletypeAt(xy);
    DFHack::t_occupancy oc;

    if (checkbuilding)
        oc = MCache->occupancyAt(xy);

    source = des.bits.traffic;
    if(source == target)
    {
        c->con.printerr("This tile is already set to the target traffic type.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
    }

    if(DFHack::isWallTerrain(tt))
    {
        c->con.printerr("This tile is a wall. Please select a passable tile.\n");
//.........这里部分代码省略.........
开发者ID:gsvslto,项目名称:dfhack,代码行数:101,代码来源:filltraffic.cpp

示例7: tiletraffic

DFhackCExport command_result tiletraffic(DFHack::Core * c, std::vector<std::string> & params)
{
	//Target traffic types.
	e_traffic target = traffic_normal;
	//!!! Options Later !!!

	//Loop through parameters
    for(int i = 0; i < params.size();i++)
    {
        if(params[i] == "help" || params[i] == "?")
        {
            c->con.print("Set traffic types for all tiles on the map.\n"
						 "Traffic Type Codes:\n"
						 "	H: High Traffic\n"
						 "	N: Normal Traffic\n"
						 "	L: Low Traffic\n"
						 "	R: Restricted Traffic\n"
            );
            return CR_OK;
        }

		switch (toupper(params[i][0]))
		{
			case 'H':
				target = traffic_high; break;
			case 'N':
				target = traffic_normal; break;
			case 'L':
				target = traffic_low; break;
			case 'R':
				target = traffic_restricted; break;
		}
    }

	//Initialization.
	c->Suspend();

	DFHack::Maps * Maps = c->getMaps();
    DFHack::Gui * Gui = c->getGui();
    // init the map
    if(!Maps->Start())
    {
        c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

	//Maximum map size.
	uint32_t x_max,y_max,z_max;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;

	MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);

	c->con.print("Entire map ... FILLING!\n");

	//Loop through every single tile
	for(uint32_t x = 0; x <= tx_max; x++)
	{
		for(uint32_t y = 0; y <= ty_max; y++)
		{
			for(uint32_t z = 0; z <= z_max; z++)
			{
				DFHack::DFCoord tile = DFHack::DFCoord(x, y, z);
				DFHack::t_designation des = MCache->designationAt(tile);

				des.bits.traffic = target;
				MCache->setDesignationAt(tile, des);
			}
		}
	}

	MCache->WriteAll();
    c->Resume();
    return CR_OK;
}
开发者ID:gsvslto,项目名称:dfhack,代码行数:77,代码来源:filltraffic.cpp

示例8: vdig

command_result vdig (Core * c, vector <string> & parameters)
{
    // HOTKEY COMMAND: CORE ALREADY SUSPENDED
    uint32_t x_max,y_max,z_max;
    bool updown = false;
    for(size_t i = 0; i < parameters.size();i++)
    {
        if(parameters.size() && parameters[0]=="x")
            updown = true;
        else
            return CR_WRONG_USAGE;
    }

    Console & con = c->con;

    if (!Maps::IsValid())
    {
        c->con.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    Maps::getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui::getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        con.printerr("Cursor is not active. Point the cursor at a vein.\n");
        return CR_FAILURE;
    }
    DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
    {
        con.printerr("I won't dig the borders. That would be cheating!\n");
        return CR_FAILURE;
    }
    MapExtras::MapCache * MCache = new MapExtras::MapCache;
    df::tile_designation des = MCache->designationAt(xy);
    df::tiletype tt = MCache->tiletypeAt(xy);
    int16_t veinmat = MCache->veinMaterialAt(xy);
    if( veinmat == -1 )
    {
        con.printerr("This tile is not a vein.\n");
        delete MCache;
        return CR_FAILURE;
    }
    con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
    stack <DFHack::DFCoord> flood;
    flood.push(xy);

    while( !flood.empty() )
    {
        DFHack::DFCoord current = flood.top();
        flood.pop();
        int16_t vmat2 = MCache->veinMaterialAt(current);
        tt = MCache->tiletypeAt(current);
        if(!DFHack::isWallTerrain(tt))
            continue;
        if(vmat2!=veinmat)
            continue;

        // found a good tile, dig+unset material
        df::tile_designation des = MCache->designationAt(current);
        df::tile_designation des_minus;
        df::tile_designation des_plus;
        des_plus.whole = des_minus.whole = 0;
        int16_t vmat_minus = -1;
        int16_t vmat_plus = -1;
        bool below = 0;
        bool above = 0;
        if(updown)
        {
            if(MCache->testCoord(current-1))
            {
                below = 1;
                des_minus = MCache->designationAt(current-1);
                vmat_minus = MCache->veinMaterialAt(current-1);
            }

            if(MCache->testCoord(current+1))
            {
                above = 1;
                des_plus = MCache->designationAt(current+1);
                vmat_plus = MCache->veinMaterialAt(current+1);
            }
        }
        if(MCache->testCoord(current))
        {
            MCache->clearMaterialAt(current);
            if(current.x < tx_max - 2)
            {
                flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z));
                if(current.y < ty_max - 2)
                {
                    flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z));
                    flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z));
                }
                if(current.y > 1)
                {
//.........这里部分代码省略.........
开发者ID:TroZ,项目名称:dfhack,代码行数:101,代码来源:vdig.cpp

示例9: expdig


//.........这里部分代码省略.........
    if (!Maps::IsValid())
    {
        c->con.printerr("Map is not available!\n");
        return CR_FAILURE;
    }
    Maps::getSize(x_max,y_max,z_max);
    int32_t xzzz,yzzz,z_level;
    if(!Gui::getViewCoords(xzzz,yzzz,z_level))
    {
        c->con.printerr("Can't get view coords...\n");
        return CR_FAILURE;
    }
    if(how == EXPLO_DIAG5)
    {
        int which;
        for(uint32_t x = 0; x < x_max; x++)
        {
            for(int32_t y = 0 ; y < y_max; y++)
            {
                which = (4*x + y) % 5;
                stamp_pattern(x,y_max - 1 - y, z_level, diag5[which],
                    how, what, x_max, y_max);
            }
        }
    }
    else if(how == EXPLO_DIAG5R)
    {
        int which;
        for(uint32_t x = 0; x < x_max; x++)
        {
            for(int32_t y = 0 ; y < y_max; y++)
            {
                which = (4*x + 1000-y) % 5;
                stamp_pattern(x,y_max - 1 - y, z_level, diag5r[which],
                    how, what, x_max, y_max);
            }
        }
    }
    else if(how == EXPLO_LADDER)
    {
        int which;
        for(uint32_t x = 0; x < x_max; x++)
        {
            which = x % 3;
            for(int32_t y = 0 ; y < y_max; y++)
            {
                stamp_pattern(x, y, z_level, ladder[which],
                    how, what, x_max, y_max);
            }
        }
    }
    else if(how == EXPLO_LADDERR)
    {
        int which;
        for(int32_t y = 0 ; y < y_max; y++)
        {
            which = y % 3;
            for(uint32_t x = 0; x < x_max; x++)
            {
                stamp_pattern(x, y, z_level, ladderr[which],
                    how, what, x_max, y_max);
            }
        }
    }
    else if(how == EXPLO_CROSS)
    {
        // middle + recentering for the image
        int xmid = x_max * 8 - 8;
        int ymid = y_max * 8 - 8;
        MapExtras::MapCache mx;
        for(int x = 0; x < 16; x++)
            for(int y = 0; y < 16; y++)
            {
                DFCoord pos(xmid+x,ymid+y,z_level);
                df::tiletype tt = mx.tiletypeAt(pos);
                if(tt == tiletype::Void)
                    continue;
                df::tile_designation des = mx.designationAt(pos);
                if(tileMaterial(tt) == tiletype_material::CONSTRUCTION && !des.bits.hidden)
                    continue;
                if(!isWallTerrain(tt) && !des.bits.hidden)
                    continue;
                if(cross[y][x])
                {
                    des.bits.dig = tile_dig_designation::Default;
                    mx.setDesignationAt(pos,des);
                }
            }
            mx.WriteAll();
    }
    else for(uint32_t x = 0; x < x_max; x++)
    {
        for(int32_t y = 0 ; y < y_max; y++)
        {
            stamp_pattern(x, y, z_level, all_tiles,
                how, what, x_max, y_max);
        }
    }
    return CR_OK;
}
开发者ID:TroZ,项目名称:dfhack,代码行数:101,代码来源:vdig.cpp

示例10: dig

bool dig (MapExtras::MapCache & MCache,
    circle_what what,
    df::tile_dig_designation type,
    int32_t x, int32_t y, int32_t z,
    int x_max, int y_max
    )
{
    DFCoord at (x,y,z);
    auto b = MCache.BlockAt(at/16);
    if(!b || !b->valid)
        return false;
    if(x == 0 || x == x_max * 16 - 1)
    {
        //c->con.print("not digging map border\n");
        return false;
    }
    if(y == 0 || y == y_max * 16 - 1)
    {
        //c->con.print("not digging map border\n");
        return false;
    }
    df::tiletype tt = MCache.tiletypeAt(at);
    df::tile_designation des = MCache.designationAt(at);
    // could be potentially used to locate hidden constructions?
    if(tileMaterial(tt) == df::tiletype_material::CONSTRUCTION && !des.bits.hidden)
        return false;
    df::tiletype_shape ts = tileShape(tt);
    if (ts == tiletype_shape::EMPTY)
        return false;
    if(!des.bits.hidden)
    {
        do
        {
            df::tiletype_shape_basic tsb = ENUM_ATTR(tiletype_shape, basic_shape, ts);
            if(tsb == tiletype_shape_basic::Wall)
            {
                std::cerr << "allowing tt" << (int)tt << ", is wall\n";
                break;
            }
            if (tsb == tiletype_shape_basic::Floor
                && (type == tile_dig_designation::DownStair || type == tile_dig_designation::Channel)
                && ts != tiletype_shape::TREE
                )
            {
                std::cerr << "allowing tt" << (int)tt << ", is floor\n";
                break;
            }
            if (tsb == tiletype_shape_basic::Stair && type == tile_dig_designation::Channel )
                break;
            return false;
        }
        while(0);
    }
    switch(what)
    {
    case circle_set:
        if(des.bits.dig == tile_dig_designation::No)
        {
            des.bits.dig = type;
        }
        break;
    case circle_unset:
        if (des.bits.dig != tile_dig_designation::No)
        {
            des.bits.dig = tile_dig_designation::No;
        }
        break;
    case circle_invert:
        if(des.bits.dig == tile_dig_designation::No)
        {
            des.bits.dig = type;
        }
        else
        {
            des.bits.dig = tile_dig_designation::No;
        }
        break;
    }
    std::cerr << "allowing tt" << (int)tt << "\n";
    MCache.setDesignationAt(at,des);
    return true;
};
开发者ID:TroZ,项目名称:dfhack,代码行数:82,代码来源:vdig.cpp

示例11: drawBuffer

void Offscreen::drawBuffer( rect2d window,int z,std::vector<screenTile>& buffer )
{
    if(!df::global::world)
        return;

    //TODO static array of images for each tiletype
    MapExtras::MapCache cache;
    int w=window.second.x-window.first.x;
    int h=window.second.y-window.first.y;
    rect2d localWindow=mkrect_wh(0,0,w+1,h+1);
    if(buffer.size()!=w*h)
        buffer.resize(w*h);
    //basic tiletype stuff here
    for(int x=window.first.x;x<window.second.x;x++) //todo, make it by block, minimal improvement over cache prob though
        for(int y=window.first.y;y<window.second.y;y++)
        {
            DFCoord coord(x,y,z);
            df::tiletype tt=cache.tiletypeAt(coord);
            df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,tt);
            df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
            t_matpair mat=cache.staticMaterialAt(coord);
            df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,tt);
            df::tile_designation d=cache.designationAt(coord);
            df::tile_occupancy o=cache.occupancyAt(coord);
            df::tiletype_special sp=ENUM_ATTR(tiletype,special,tt);

            int wx=x-window.first.x;
            int wy=y-window.first.y;
            screenTile& curTile=buffer[wx*h+wy];
            if(d.bits.hidden)
            {
                curTile.tile=0;
                continue;
            }
            if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP)
            {
                //empty,liquids and '.' for other stuff...
                DFCoord coord2(x,y,z-1);
                df::tiletype tt2=cache.tiletypeAt(coord2);
                df::tiletype_shape shape2 = ENUM_ATTR(tiletype,shape,tt);
                df::tiletype_material tileMat2= ENUM_ATTR(tiletype,material,tt2);
                df::tile_designation d2=cache.designationAt(coord2);
                df::tiletype_special sp2=ENUM_ATTR(tiletype,special,tt2);
                bool unDug2= (sp2!=df::tiletype_special::SMOOTH && shape2==df::tiletype_shape::WALL);
                
                if (d2.bits.flow_size>0)
                {
                    if(shape!=df::tiletype_shape::RAMP_TOP) //don't show liquid amount on ramp tops
                        curTile.tile='0'+d2.bits.flow_size; //TODO lookup setting for this
                    else
                        curTile.tile=tilePics[tt];
                    curTile.fg=(d2.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                    continue;
                }
                else if(shape2==df::tiletype_shape::EMPTY)
                {
                    curTile.tile=178; //look up settings
                    curTile.fg=COLOR_CYAN; 
                    continue;
                }
                else
                {
                    if(shape==df::tiletype_shape::RAMP_TOP)
                        curTile.tile=tilePics[tt];
                    else
                        curTile.tile='.';
                    colorTile(tileMat2,cache,coord2,curTile,unDug2);
                    continue;
                }
            }
            bool inliquid=false;
            bool unDug= (sp!=df::tiletype_special::SMOOTH && shape==df::tiletype_shape::WALL);
            if (d.bits.flow_size>0)
            {
                curTile.tile='0'+d.bits.flow_size;
                curTile.fg=(d.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                curTile.bold=true;
                inliquid=true;
            }    
            if(!inliquid && shape!=df::tiletype_shape::RAMP_TOP)
            {
                curTile.tile=tilePics[tt];
                colorTile(tileMat,cache,coord,curTile,unDug);
                if(!unDug)
                {
                    curTile.bg=0;
                }
            }
            else
            {
                if(shape==df::tiletype_shape::RAMP || shape==df::tiletype_shape::BROOK_BED || shape==df::tiletype_shape::RAMP_TOP)
                    curTile.tile=tilePics[tt];
                if(!inliquid)
                    colorTile(tileMat,cache,coord,curTile,true);
            }

        }
        //plants
        for(int bx=window.first.x/16;bx<=window.second.x/16;bx++) //blocks have items by id. So yeah each item a search would be slow
            for(int by=window.first.y/16;by<=window.second.y/16;by++)
//.........这里部分代码省略.........
开发者ID:warmist,项目名称:dfhack,代码行数:101,代码来源:Offscreen.cpp

示例12: filltraffic

command_result filltraffic(color_ostream &out, std::vector<std::string> & params)
{
    // HOTKEY COMMAND; CORE ALREADY SUSPENDED

    //Maximum map size.
    uint32_t x_max,y_max,z_max;
    //Source and target traffic types.
    df::tile_traffic source = tile_traffic::Normal;
    df::tile_traffic target = tile_traffic::Normal;
    //Option flags
    bool updown        = false;
    bool checkpit      = true;
    bool checkbuilding = true;

    //Loop through parameters
    for(size_t i = 0; i < params.size();i++)
    {
        if (params[i] == "help" || params[i] == "?" || params[i].size() != 1)
            return CR_WRONG_USAGE;

        switch (toupper(params[i][0]))
        {
        case 'H':
            target = tile_traffic::High; break;
        case 'N':
            target = tile_traffic::Normal; break;
        case 'L':
            target = tile_traffic::Low; break;
        case 'R':
            target = tile_traffic::Restricted; break;
        case 'X':
            updown = true; break;
        case 'B':
            checkbuilding = false; break;
        case 'P':
            checkpit = false; break;
        default:
            return CR_WRONG_USAGE;
        }
    }

    if (!Maps::IsValid())
    {
        out.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    Maps::getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui::getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        out.printerr("Cursor is not active.\n");
        return CR_FAILURE;
    }

    DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    MapExtras::MapCache MCache;

    df::tile_designation des = MCache.designationAt(xy);
    df::tiletype tt = MCache.tiletypeAt(xy);
    df::tile_occupancy oc;

    if (checkbuilding)
        oc = MCache.occupancyAt(xy);

    source = (df::tile_traffic)des.bits.traffic;
    if(source == target)
    {
        out.printerr("This tile is already set to the target traffic type.\n");
        return CR_FAILURE;
    }

    if(isWallTerrain(tt))
    {
        out.printerr("This tile is a wall. Please select a passable tile.\n");
        return CR_FAILURE;
    }

    if(checkpit && isOpenTerrain(tt))
    {
        out.printerr("This tile is a hole. Please select a passable tile.\n");
        return CR_FAILURE;
    }

    if(checkbuilding && oc.bits.building)
    {
        out.printerr("This tile contains a building. Please select an empty tile.\n");
        return CR_FAILURE;
    }

    out.print("%d/%d/%d  ... FILLING!\n", cx,cy,cz);

    //Naive four-way or six-way flood fill with possible tiles on a stack.
    stack <DFCoord> flood;
    flood.push(xy);

    while(!flood.empty())
//.........这里部分代码省略.........
开发者ID:DFHack,项目名称:dfhack,代码行数:101,代码来源:filltraffic.cpp

示例13: allRestricted

void allRestricted(DFCoord coord, MapExtras::MapCache &map)
{
    df::tile_designation des = map.designationAt(coord);
    des.bits.traffic = tile_traffic::Restricted;
    map.setDesignationAt(coord, des);
}
开发者ID:DFHack,项目名称:dfhack,代码行数:6,代码来源:filltraffic.cpp

示例14: allNormal

void allNormal(DFCoord coord, MapExtras::MapCache &map)
{
    df::tile_designation des = map.designationAt(coord);
    des.bits.traffic = tile_traffic::Normal;
    map.setDesignationAt(coord, des);
}
开发者ID:DFHack,项目名称:dfhack,代码行数:6,代码来源:filltraffic.cpp


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