本文整理汇总了C++中hwcomposer::HWCLayerInterface::setBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ HWCLayerInterface::setBuffer方法的具体用法?C++ HWCLayerInterface::setBuffer怎么用?C++ HWCLayerInterface::setBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hwcomposer::HWCLayerInterface
的用法示例。
在下文中一共展示了HWCLayerInterface::setBuffer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setPerFrameData
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
LayerBaseClient::setPerFrameData(hw, layer);
// NOTE: buffer can be NULL if the client never drew into this
// layer yet, or if we ran out of memory
layer.setBuffer(mActiveBuffer);
}
示例2: setPerFrameData
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
LayerBaseClient::setPerFrameData(hw, layer);
// NOTE: buffer can be NULL if the client never drew into this
// layer yet, or if we ran out of memory
layer.setBuffer(mActiveBuffer);
// [MTK] {{{
layer.setConnectedApi(mSurfaceTexture->getConnectedApi());
layer.setDirty((mBufferDirty || mBufferRefCount <= 1 || contentDirty));
// [MTK] }}}
}
示例3: setPerFrameData
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
// we have to set the visible region on every frame because
// we currently free it during onLayerDisplayed(), which is called
// after HWComposer::commit() -- every frame.
// Apply this display's projection's viewport to the visible region
// before giving it to the HWC HAL.
const Transform& tr = hw->getTransform();
Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
layer.setVisibleRegionScreen(visible);
// NOTE: buffer can be NULL if the client never drew into this
// layer yet, or if we ran out of memory
layer.setBuffer(mActiveBuffer);
}
示例4: setPerFrameData
void LayerScreenshot::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
LayerBaseClient::setPerFrameData(hw, layer);
layer.setBuffer(NULL);
}