本文整理汇总了C++中hwcomposer::HWCLayerInterface::setBlending方法的典型用法代码示例。如果您正苦于以下问题:C++ HWCLayerInterface::setBlending方法的具体用法?C++ HWCLayerInterface::setBlending怎么用?C++ HWCLayerInterface::setBlending使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hwcomposer::HWCLayerInterface
的用法示例。
在下文中一共展示了HWCLayerInterface::setBlending方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setGeometry
void LayerBase::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
layer.setDefaultState();
// this gives us only the "orientation" component of the transform
const State& s(drawingState());
const uint32_t finalTransform = s.transform.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
layer.setTransform(0);
} else {
layer.setTransform(finalTransform);
}
if (!isOpaque()) {
layer.setBlending(mPremultipliedAlpha ?
HWC_BLENDING_PREMULT :
HWC_BLENDING_COVERAGE);
}
const Transform& tr = hw->getTransform();
Rect transformedBounds(computeBounds());
transformedBounds = tr.transform(transformedBounds);
// scaling is already applied in transformedBounds
layer.setFrame(transformedBounds);
layer.setCrop(transformedBounds.getBounds());
}
示例2: setGeometry
void Layer::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
layer.setDefaultState();
// enable this layer
layer.setSkip(false);
if (isSecure() && !hw->isSecure()) {
layer.setSkip(true);
}
// this gives us only the "orientation" component of the transform
const State& s(getDrawingState());
if (!isOpaque() || s.alpha != 0xFF) {
layer.setBlending(mPremultipliedAlpha ?
HWC_BLENDING_PREMULT :
HWC_BLENDING_COVERAGE);
}
// apply the layer's transform, followed by the display's global transform
// here we're guaranteed that the layer's transform preserves rects
Rect frame(s.transform.transform(computeBounds()));
frame.intersect(hw->getViewport(), &frame);
const Transform& tr(hw->getTransform());
layer.setFrame(tr.transform(frame));
#ifdef QCOM_BSP
// set dest_rect to display width and height, if external_only flag
// for the layer is enabled or if its yuvLayer in extended mode.
uint32_t x = 0, y = 0;
uint32_t w = hw->getWidth();
uint32_t h = hw->getHeight();
bool extendedMode = SurfaceFlinger::isExtendedMode();
if(isExtOnly()) {
// Position: fullscreen for ext_only
Rect r(0, 0, w, h);
layer.setFrame(r);
} else if(hw->getDisplayType() > 0 && (extendedMode && isYuvLayer())) {
// Need to position the video full screen on external with aspect ratio
Rect r = getAspectRatio(hw, s.active.w, s.active.h);
layer.setFrame(r);
}
#endif
layer.setCrop(computeCrop(hw));
layer.setPlaneAlpha(s.alpha);
/*
* Transformations are applied in this order:
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
Transform transform(tr * s.transform * bufferOrientation);
if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
/*
* the code below applies the display's inverse transform to the buffer
*/
uint32_t invTransform = hw->getOrientationTransform();
// calculate the inverse transform
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
NATIVE_WINDOW_TRANSFORM_FLIP_H;
}
// and apply to the current transform
transform = transform * Transform(invTransform);
}
// this gives us only the "orientation" component of the transform
const uint32_t orientation = transform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
// we can only handle simple transformation
layer.setSkip(true);
} else {
layer.setTransform(orientation);
}
}