本文整理汇总了C++中geometry2d::Point::rotate方法的典型用法代码示例。如果您正苦于以下问题:C++ Point::rotate方法的具体用法?C++ Point::rotate怎么用?C++ Point::rotate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类geometry2d::Point
的用法示例。
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示例1: ball
bool Gameplay::Behaviors::Idle::run()
{
if (!ball().valid || robots.empty())
{
// If we can't find the ball, leave the robots where they are
return false;
}
// Arrange all robots close together around the ball
// We really should exclude parts of the circle that aren't accessible due to field or rules,
// but I think it doesn't matter when there are only four robots.
// Radius of the circle that will contain the robot centers
float radius = Field_CenterRadius + Robot_Radius + .01;
// Angle between robots, as seen from the ball
float perRobot = (Robot_Diameter * 1.25) / radius * RadiansToDegrees;
// Direction from the ball to the first robot.
// Center the robots around the line from the ball to our goal
Geometry2d::Point dir = (Geometry2d::Point() - ball().pos).normalized() * radius;
dir.rotate(Geometry2d::Point(), -perRobot * (robots.size() - 1) / 2);
state()->drawLine(ball().pos, Geometry2d::Point());
for (OurRobot *r : robots)
{
if (r->visible)
{
state()->drawLine(ball().pos, ball().pos + dir);
r->move(ball().pos + dir);
r->face(ball().pos);
// Avoid the ball even on our restart
r->avoidBallRadius(Field_CenterRadius);
// Don't leave gaps
r->avoidAllTeammates(true);
}
// Move to the next robot's position
dir.rotate(Geometry2d::Point(), perRobot);
}
return false;
}