本文整理汇总了C++中gd::EventsCodeGenerator::GetLayout方法的典型用法代码示例。如果您正苦于以下问题:C++ EventsCodeGenerator::GetLayout方法的具体用法?C++ EventsCodeGenerator::GetLayout怎么用?C++ EventsCodeGenerator::GetLayout使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::EventsCodeGenerator
的用法示例。
在下文中一共展示了EventsCodeGenerator::GetLayout方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: callbacks
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration);
std::string functionName = instruction.GetParameter(0).GetPlainString();
const gd::Project & project = codeGenerator.GetProject();
const gd::Layout & scene = codeGenerator.GetLayout();
const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName);
if ( !functionEvent )
{
std::cout << "Function \""+functionName+"\" not found!" << std::endl;
return "//Function \""+functionName+"\" not found.\n";
}
std::string code;
//Generate code for objects passed as arguments
std::string objectsAsArgumentCode;
{
objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()";
std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context);
for (unsigned int i = 0;i<realObjects.size();++i)
{
context.EmptyObjectsListNeeded(realObjects[i]);
objectsAsArgumentCode += ".AddObjectListToMap(\""+codeGenerator.ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")";
}
objectsAsArgumentCode += ".ReturnObjectListsMap()";
}
//Generate code for evaluating parameters
code += "std::vector<std::string> functionParameters;\n";
for (unsigned int i = 1;i<8;++i)
{
std::string parameterCode;
gd::CallbacksForGeneratingExpressionCode callbacks(parameterCode, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameter(i).GetPlainString());
parser.ParseStringExpression(CppPlatform::Get(), project, scene, callbacks);
if (parameterCode.empty()) parameterCode = "\"\"";
code += "functionParameters.push_back("+parameterCode+");\n";
}
code += "std::vector<std::string> * oldFunctionParameters = currentFunctionParameters;\n";
code += "currentFunctionParameters = &functionParameters;\n";
code += FunctionEvent::MangleFunctionName(*functionEvent)+"(runtimeContext, "+objectsAsArgumentCode+");\n";
code += "currentFunctionParameters = oldFunctionParameters;\n";
return code;
};
示例2: GenerateEventCode
gd::String ProfileEvent::GenerateEventCode(gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & parentContext)
{
const gd::Layout & scene = codeGenerator.GetLayout();
codeGenerator.AddIncludeFile("GDCpp/BuiltinExtensions/ProfileTools.h");
ProfileLink profileLink;
profileLink.originalEvent = originalEvent;
std::cout << scene.GetProfiler() << std::endl;
if ( scene.GetProfiler() ) //Should always be not NULL
{
scene.GetProfiler()->profileEventsInformation.push_back(profileLink);
index = scene.GetProfiler()->profileEventsInformation.size()-1;
}
gd::String code;
if ( previousProfileEvent )
code += "EndProfileTimer(*runtimeContext->scene, "+gd::String::From(previousProfileEvent->index)+");\n";
code += "StartProfileTimer(*runtimeContext->scene, "+gd::String::From(index)+");\n";
return code;
}
示例3: callbacks
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
std::string outputCode;
std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(instruction.GetParameter(0).GetPlainString(), context);
for (unsigned int i = 0;i<realObjects.size();++i)
{
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
std::string newX, newY;
std::string expression1Code;
{
gd::CallbacksForGeneratingExpressionCode callbacks(expression1Code, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameters()[2].GetPlainString());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks) || expression1Code.empty())
expression1Code = "0";
}
std::string expression2Code;
{
gd::CallbacksForGeneratingExpressionCode callbacks(expression2Code, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameters()[4].GetPlainString());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks) || expression2Code.empty())
expression2Code = "0";
}
std::string op1 = instruction.GetParameter(1).GetPlainString();
if ( op1 == "=" || op1.empty() )
newX = expression1Code;
else if ( op1 == "/" || op1 == "*" || op1 == "-" || op1 == "+" )
newX = codeGenerator.GetObjectListName(realObjects[i], context)+"[i].getX() "+op1 + expression1Code;
else
return "";
std::string op2 = instruction.GetParameter(3).GetPlainString();
if ( op2 == "=" || op2.empty() )
newY = expression2Code;
else if ( op2 == "/" || op2 == "*" || op2 == "-" || op2 == "+" )
newY = codeGenerator.GetObjectListName(realObjects[i], context)+"[i].getY() "+op2 + expression2Code;
else
return "";
std::string call = codeGenerator.GetObjectListName(realObjects[i], context)+"[i].setPosition("+newX+","+newY+")";
outputCode += "for(var i = 0, len = "+codeGenerator.GetObjectListName(realObjects[i], context)+".length ;i < len;++i) {\n";
outputCode += " "+call+";\n";
outputCode += "}\n";
context.SetNoCurrentObject();
}
return outputCode;
};
示例4: callbacks
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
std::string value1Code;
{
gd::CallbacksForGeneratingExpressionCode callbacks(value1Code, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameters()[0].GetPlainString());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks) || value1Code.empty()) value1Code = "0";
}
std::string value2Code;
{
gd::CallbacksForGeneratingExpressionCode callbacks(value2Code, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameters()[2].GetPlainString());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks) || value2Code.empty()) value2Code = "0";
}
std::string resultingBoolean = codeGenerator.GenerateBooleanFullName("conditionTrue", context)+".val";
if ( instruction.GetParameters()[1].GetPlainString() == "=" || instruction.GetParameters()[1].GetPlainString().empty() )
return resultingBoolean + " = ("+value1Code+" == "+value2Code+");\n";
else if ( instruction.GetParameters()[1].GetPlainString() == ">")
return resultingBoolean + " = ("+value1Code+" > "+value2Code+");\n";
else if ( instruction.GetParameters()[1].GetPlainString() == "<")
return resultingBoolean + " = ("+value1Code+" < "+value2Code+");\n";
else if ( instruction.GetParameters()[1].GetPlainString() == "<=")
return resultingBoolean + " = ("+value1Code+" <= "+value2Code+");\n";
else if ( instruction.GetParameters()[1].GetPlainString() == ">=")
return resultingBoolean + " = ("+value1Code+" >= "+value2Code+");\n";
else if ( instruction.GetParameters()[1].GetPlainString() == "!=")
return resultingBoolean + " = ("+value1Code+" != "+value2Code+");\n";
return "";
};
示例5: callbacks
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
std::string expressionCode;
{
gd::CallbacksForGeneratingExpressionCode callbacks(expressionCode, codeGenerator, context);
gd::ExpressionParser parser(instruction.GetParameters()[2].GetPlainString());
if (!parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks) || expressionCode.empty())
expressionCode = "\"\"";
}
std::string varGetter;
{
VariableCodeGenerationCallbacks callbacks(varGetter, codeGenerator, context, VariableCodeGenerationCallbacks::LAYOUT_VARIABLE);
gd::VariableParser parser(instruction.GetParameters()[0].GetPlainString());
if ( !parser.Parse(callbacks) )
varGetter = "runtimeScene.getVariables().get(\"\")";
}
std::string op = instruction.GetParameters()[1].GetPlainString();
if ( op == "=" )
return varGetter+".setString("+expressionCode+");\n";
else if ( op == "+" )
return varGetter+".concatenate("+expressionCode+");\n";
return "";
};
示例6: code
std::string Array3DEvent::CodeGenerator::Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext &context)
{
arr::threeDim::Array3DEvent &event = dynamic_cast<arr::threeDim::Array3DEvent&>(event_);
// Adding needed includes
codeGenerator.AddIncludeFile("stack");
codeGenerator.AddIncludeFile("Array/ArrayValue.h");
codeGenerator.AddIncludeFile("Array/Array3D.h");
codeGenerator.AddIncludeFile("Array/ArrayTools.h");
//Adding the main code of the event
std::string code("// 3D-Array Iterate Event\n");
std::string arrayNameExpr;
gd::CallbacksForGeneratingExpressionCode callbacks(arrayNameExpr, codeGenerator, context);
gd::ExpressionParser parser(event.GetArrayName());
parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks);
if (arrayNameExpr.empty()) arrayNameExpr = "\"\""; //If generation failed, we make sure output code is not empty.
code += "arr::Array3D ¤tArray = arr::ArrayManager::GetInstance()->GetArray3D(runtimeContext->scene->game, " + arrayNameExpr + ");\n";
code += "for(unsigned int x = 0; x < currentArray.GetSize(1); x++)\n";
code += "{\n";
{
code += "for(unsigned int y = 0; y < currentArray.GetSize(2); y++)\n";
code += "{\n";
{
code += "for(unsigned int z = 0; z < currentArray.GetSize(3); z++)\n";
code += "{\n";
{
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PushNewEventInfo(x, y, z, currentArray.GetValue(x, y, z));";
// Generating condition/action/sub-event //
code += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
std::string ifPredicat;
for (unsigned int i = 0;i<event.GetConditions().size();++i)
{
if (i!=0)
ifPredicat += " && ";
ifPredicat += "condition"+ToString(i)+"IsTrue";
}
if ( !ifPredicat.empty() ) code += "if (" +ifPredicat+ ")\n";
code += "{\n";
code += codeGenerator.GenerateActionsListCode(event.GetActions(), context);
if ( event.HasSubEvents() )
{
code += "\n{\n";
code += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
code += "}\n";
}
code += "}\n";
///////////////////////////////////////////
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PopEventInfo();";
}
code += "}\n";
}
code += "}\n";
}
code += "}\n";
return code;
}