本文整理汇总了C++中gd::EventsCodeGenerator::GenerateConditionsListCode方法的典型用法代码示例。如果您正苦于以下问题:C++ EventsCodeGenerator::GenerateConditionsListCode方法的具体用法?C++ EventsCodeGenerator::GenerateConditionsListCode怎么用?C++ EventsCodeGenerator::GenerateConditionsListCode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::EventsCodeGenerator
的用法示例。
在下文中一共展示了EventsCodeGenerator::GenerateConditionsListCode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Generate
virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator,
gd::EventsCodeGenerationContext & /* The function has nothing to do with the current context */)
{
FunctionEvent & event = dynamic_cast<FunctionEvent&>(event_);
//Declaring the pointer to the function parameters
codeGenerator.AddGlobalDeclaration(event.globalDeclaration);
//Declaring function prototype.
codeGenerator.AddGlobalDeclaration("void "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext *, std::map <std::string, std::vector<RuntimeObject*> *>);\n");
//Generating function code:
std::string functionCode;
functionCode += "\nvoid "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext * runtimeContext, std::map <std::string, std::vector<RuntimeObject*> *> objectsListsMap)\n{\n";
gd::EventsCodeGenerationContext callerContext;
{
std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(event.GetObjectsPassedAsArgument(), callerContext);
for (unsigned int i = 0;i<realObjects.size();++i)
{
callerContext.EmptyObjectsListNeeded(realObjects[i]);
functionCode += "std::vector<RuntimeObject*> "+ManObjListName(realObjects[i]) + ";\n";
functionCode += "if ( objectsListsMap[\""+realObjects[i]+"\"] != NULL ) "+ManObjListName(realObjects[i])+" = *objectsListsMap[\""+realObjects[i]+"\"];\n";
}
}
functionCode += "{";
gd::EventsCodeGenerationContext context;
context.InheritsFrom(callerContext);
//Generating function body code
std::string conditionsCode = codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
std::string actionsCode = codeGenerator.GenerateActionsListCode(event.GetActions(), context);
std::string subeventsCode = codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
functionCode += codeGenerator.GenerateObjectsDeclarationCode(context);
std::string ifPredicat = "true";
for (unsigned int i = 0;i<event.GetConditions().size();++i)
ifPredicat += " && condition"+ToString(i)+"IsTrue";
functionCode += conditionsCode;
functionCode += "if (" +ifPredicat+ ")\n";
functionCode += "{\n";
functionCode += actionsCode;
if ( event.HasSubEvents() ) //Sub events
{
functionCode += "\n{\n";
functionCode += subeventsCode;
functionCode += "}\n";
}
functionCode += "}\n";
functionCode += "}\n"; //Context end
functionCode += "}\n"; //Function end
codeGenerator.AddCustomCodeOutsideMain(functionCode);
return "";
}
示例2: callbacks
virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator,
gd::EventsCodeGenerationContext & context)
{
TimedEvent & event = dynamic_cast<TimedEvent&>(event_);
const gd::Layout & scene = codeGenerator.GetLayout();
codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h");
//Notify parent timed event that they have a child
for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i)
TimedEvent::codeGenerationCurrentParents[i]->codeGenerationChildren.push_back(&event);
//And register this event as potential parent
TimedEvent::codeGenerationCurrentParents.push_back(&event);
event.codeGenerationChildren.clear();
//Prepare code for computing timeout
std::string timeOutCode;
gd::CallbacksForGeneratingExpressionCode callbacks(timeOutCode, codeGenerator, context);
gd::ExpressionParser parser(event.GetTimeoutExpression());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), scene, callbacks) || timeOutCode.empty()) timeOutCode = "0";
//Prepare name
std::string codeName = !event.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(event.GetName()) : "GDTimedEvent_"+ToString(&event);
std::string outputCode;
outputCode += "if ( static_cast<double>(GDpriv::TimedEvents::UpdateAndGetTimeOf(*runtimeContext->scene, \""+codeName+"\"))/1000000.0 > "+timeOutCode+")";
outputCode += "{";
outputCode += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
std::string ifPredicat;
for (unsigned int i = 0;i<event.GetConditions().size();++i)
{
if (i!=0) ifPredicat += " && ";
ifPredicat += "condition"+ToString(i)+"IsTrue";
}
if ( !ifPredicat.empty() ) outputCode += "if (" +ifPredicat+ ")\n";
outputCode += "{\n";
outputCode += codeGenerator.GenerateActionsListCode(event.GetActions(), context);
if ( event.HasSubEvents() ) //Sub events
{
outputCode += "\n{\n";
outputCode += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
outputCode += "}\n";
}
outputCode += "}\n";
outputCode += "}";
//This event cannot be a parent of other TimedEvent anymore
if (!TimedEvent::codeGenerationCurrentParents.empty())
TimedEvent::codeGenerationCurrentParents.pop_back();
else
std::cout << "Error! CodeGenerationCurrentParents cannot be empty!";
return outputCode;
}
示例3: code
std::string Array3DEvent::CodeGenerator::Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext &context)
{
arr::threeDim::Array3DEvent &event = dynamic_cast<arr::threeDim::Array3DEvent&>(event_);
// Adding needed includes
codeGenerator.AddIncludeFile("stack");
codeGenerator.AddIncludeFile("Array/ArrayValue.h");
codeGenerator.AddIncludeFile("Array/Array3D.h");
codeGenerator.AddIncludeFile("Array/ArrayTools.h");
//Adding the main code of the event
std::string code("// 3D-Array Iterate Event\n");
std::string arrayNameExpr;
gd::CallbacksForGeneratingExpressionCode callbacks(arrayNameExpr, codeGenerator, context);
gd::ExpressionParser parser(event.GetArrayName());
parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks);
if (arrayNameExpr.empty()) arrayNameExpr = "\"\""; //If generation failed, we make sure output code is not empty.
code += "arr::Array3D ¤tArray = arr::ArrayManager::GetInstance()->GetArray3D(runtimeContext->scene->game, " + arrayNameExpr + ");\n";
code += "for(unsigned int x = 0; x < currentArray.GetSize(1); x++)\n";
code += "{\n";
{
code += "for(unsigned int y = 0; y < currentArray.GetSize(2); y++)\n";
code += "{\n";
{
code += "for(unsigned int z = 0; z < currentArray.GetSize(3); z++)\n";
code += "{\n";
{
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PushNewEventInfo(x, y, z, currentArray.GetValue(x, y, z));";
// Generating condition/action/sub-event //
code += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
std::string ifPredicat;
for (unsigned int i = 0;i<event.GetConditions().size();++i)
{
if (i!=0)
ifPredicat += " && ";
ifPredicat += "condition"+ToString(i)+"IsTrue";
}
if ( !ifPredicat.empty() ) code += "if (" +ifPredicat+ ")\n";
code += "{\n";
code += codeGenerator.GenerateActionsListCode(event.GetActions(), context);
if ( event.HasSubEvents() )
{
code += "\n{\n";
code += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
code += "}\n";
}
code += "}\n";
///////////////////////////////////////////
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PopEventInfo();";
}
code += "}\n";
}
code += "}\n";
}
code += "}\n";
return code;
}