本文整理汇总了C++中gd::EventsCodeGenerator::AddIncludeFile方法的典型用法代码示例。如果您正苦于以下问题:C++ EventsCodeGenerator::AddIncludeFile方法的具体用法?C++ EventsCodeGenerator::AddIncludeFile怎么用?C++ EventsCodeGenerator::AddIncludeFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::EventsCodeGenerator
的用法示例。
在下文中一共展示了EventsCodeGenerator::AddIncludeFile方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateCode
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h");
for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i)
{
if ( TimedEvent::codeGenerationCurrentParents[i] == NULL )
{
std::cout << "WARNING : NULL timed event in codeGenerationCurrentParents";
continue;
}
if (TimedEvent::codeGenerationCurrentParents[i]->GetName() == instruction.GetParameter(0).GetPlainString())
{
TimedEvent & timedEvent = *TimedEvent::codeGenerationCurrentParents[i];
std::string code;
{
std::string codeName = !timedEvent.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.GetName()) : "GDTimedEvent_"+ToString(&timedEvent);
code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n";
}
for (unsigned int j = 0;j<timedEvent.codeGenerationChildren.size();++j)
{
std::string codeName = !timedEvent.codeGenerationChildren[j]->GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.codeGenerationChildren[j]->GetName()) : "GDTimedEvent_"+ToString(timedEvent.codeGenerationChildren[j]);
code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n";
}
return code;
}
}
return "";
};
示例2: callbacks
virtual std::string GenerateCode(const std::vector<gd::Expression> & parameters, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
{
codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration);
codeGenerator.AddIncludeFile("Function/FunctionTools.h");
const gd::Project & game = codeGenerator.GetProject();
const gd::Layout & scene = codeGenerator.GetLayout();
//Generate code for evaluating index
std::string expression;
gd::CallbacksForGeneratingExpressionCode callbacks(expression, codeGenerator, context);
gd::ExpressionParser parser(parameters[0].GetPlainString());
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), game, scene, callbacks) || expression.empty()) expression = "0";
std::string code;
code += "GDpriv::FunctionTools::GetSafelyStringFromVector(currentFunctionParameters, "+expression+")";
return code;
};
示例3: GenerateEventCode
gd::String ProfileEvent::GenerateEventCode(gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & parentContext)
{
const gd::Layout & scene = codeGenerator.GetLayout();
codeGenerator.AddIncludeFile("GDCpp/BuiltinExtensions/ProfileTools.h");
ProfileLink profileLink;
profileLink.originalEvent = originalEvent;
std::cout << scene.GetProfiler() << std::endl;
if ( scene.GetProfiler() ) //Should always be not NULL
{
scene.GetProfiler()->profileEventsInformation.push_back(profileLink);
index = scene.GetProfiler()->profileEventsInformation.size()-1;
}
gd::String code;
if ( previousProfileEvent )
code += "EndProfileTimer(*runtimeContext->scene, "+gd::String::From(previousProfileEvent->index)+");\n";
code += "StartProfileTimer(*runtimeContext->scene, "+gd::String::From(index)+");\n";
return code;
}
示例4: code
std::string Array3DEvent::CodeGenerator::Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext &context)
{
arr::threeDim::Array3DEvent &event = dynamic_cast<arr::threeDim::Array3DEvent&>(event_);
// Adding needed includes
codeGenerator.AddIncludeFile("stack");
codeGenerator.AddIncludeFile("Array/ArrayValue.h");
codeGenerator.AddIncludeFile("Array/Array3D.h");
codeGenerator.AddIncludeFile("Array/ArrayTools.h");
//Adding the main code of the event
std::string code("// 3D-Array Iterate Event\n");
std::string arrayNameExpr;
gd::CallbacksForGeneratingExpressionCode callbacks(arrayNameExpr, codeGenerator, context);
gd::ExpressionParser parser(event.GetArrayName());
parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks);
if (arrayNameExpr.empty()) arrayNameExpr = "\"\""; //If generation failed, we make sure output code is not empty.
code += "arr::Array3D ¤tArray = arr::ArrayManager::GetInstance()->GetArray3D(runtimeContext->scene->game, " + arrayNameExpr + ");\n";
code += "for(unsigned int x = 0; x < currentArray.GetSize(1); x++)\n";
code += "{\n";
{
code += "for(unsigned int y = 0; y < currentArray.GetSize(2); y++)\n";
code += "{\n";
{
code += "for(unsigned int z = 0; z < currentArray.GetSize(3); z++)\n";
code += "{\n";
{
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PushNewEventInfo(x, y, z, currentArray.GetValue(x, y, z));";
// Generating condition/action/sub-event //
code += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
std::string ifPredicat;
for (unsigned int i = 0;i<event.GetConditions().size();++i)
{
if (i!=0)
ifPredicat += " && ";
ifPredicat += "condition"+ToString(i)+"IsTrue";
}
if ( !ifPredicat.empty() ) code += "if (" +ifPredicat+ ")\n";
code += "{\n";
code += codeGenerator.GenerateActionsListCode(event.GetActions(), context);
if ( event.HasSubEvents() )
{
code += "\n{\n";
code += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
code += "}\n";
}
code += "}\n";
///////////////////////////////////////////
code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PopEventInfo();";
}
code += "}\n";
}
code += "}\n";
}
code += "}\n";
return code;
}