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C++ SimpleAudioEngine::setEffectsVolume方法代码示例

本文整理汇总了C++中cocosdenshion::SimpleAudioEngine::setEffectsVolume方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleAudioEngine::setEffectsVolume方法的具体用法?C++ SimpleAudioEngine::setEffectsVolume怎么用?C++ SimpleAudioEngine::setEffectsVolume使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cocosdenshion::SimpleAudioEngine的用法示例。


在下文中一共展示了SimpleAudioEngine::setEffectsVolume方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool MainLayer::init()
{
    if (!CCLayer::init()) {
        return false;
    }

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    CCPoint centerPos = CCPoint(visibleSize.width / 2, visibleSize.height / 2);

    //add backgroud
    CCSprite *spriteBG = CCSprite::create("MainBG.png");
    spriteBG->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    this->addChild(spriteBG, 0);

    //add menu item
    CCMenuItemFont::setFontSize(60);
    CCMenuItemImage *menuItemPlay = CCMenuItemImage::create("start_n.png", "start_s.png", this, menu_selector(MainLayer::onPlay));
    menuItemPlay->setPosition(centerPos);

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(menuItemPlay, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);
    
    // preload music
    CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
    audioEngine->preloadBackgroundMusic("background.mp3");
    audioEngine->preloadEffect("jump.mp3");
    audioEngine->preloadEffect("crouch.mp3");
    audioEngine->setBackgroundMusicVolume(0.3);
    audioEngine->setEffectsVolume(0.3);
    
    return true;
}
开发者ID:HScarb,项目名称:SK_Parkour,代码行数:35,代码来源:MainScene.cpp

示例2: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setEffectsVolume

int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setEffectsVolume(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;

#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif


#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif

    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
    if (!cobj) 
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setEffectsVolume'", nullptr);
        return 0;
    }
#endif

    argc = lua_gettop(tolua_S)-1;
    if (argc == 1) 
    {
        double arg0;

        ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.SimpleAudioEngine:setEffectsVolume");
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setEffectsVolume'", nullptr);
            return 0;
        }
        cobj->setEffectsVolume(arg0);
        lua_settop(tolua_S, 1);
        return 1;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:setEffectsVolume",argc, 1);
    return 0;

#if COCOS2D_DEBUG >= 1
    tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setEffectsVolume'.",&tolua_err);
#endif

    return 0;
}
开发者ID:2016Go,项目名称:TF2016-NEW,代码行数:50,代码来源:lua_cocos2dx_cocosdenshion_auto.cpp


注:本文中的cocosdenshion::SimpleAudioEngine::setEffectsVolume方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。