本文整理汇总了C++中cocosdenshion::SimpleAudioEngine::resumeBackgroundMusic方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleAudioEngine::resumeBackgroundMusic方法的具体用法?C++ SimpleAudioEngine::resumeBackgroundMusic怎么用?C++ SimpleAudioEngine::resumeBackgroundMusic使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cocosdenshion::SimpleAudioEngine
的用法示例。
在下文中一共展示了SimpleAudioEngine::resumeBackgroundMusic方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clickBtnResume
void GameScene::clickBtnResume(CCObject* pObject)
{
layerPauseMenu->setVisible(false);
GameData::gameState = GameData::STATE_PLAYING;
CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
instance->resumeBackgroundMusic();
}
示例2: lua_cocos2dx_cocosdenshion_SimpleAudioEngine_resumeBackgroundMusic
int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_resumeBackgroundMusic(lua_State* tolua_S)
{
int argc = 0;
CocosDenshion::SimpleAudioEngine* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_resumeBackgroundMusic'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_resumeBackgroundMusic'", nullptr);
return 0;
}
cobj->resumeBackgroundMusic();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:resumeBackgroundMusic",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_resumeBackgroundMusic'.",&tolua_err);
#endif
return 0;
}